Official Ferrari Challenge Thread

  • Thread starter kekke2000
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I may have a solution though either chose or host a race with anything other than the 430 and it works fine.........Just had a cracking 4 races with an italian called meo (yep first race with the polizia car and its with an italian LOL) no hicups lag or anything other than perfect coms and perfect clean races......why is this NOT the norm, roll on the patch!
 
Do the breaks feel a bit weak to anyone or is it just me?

I kinda got that feeling too.

Personally I don't have an issue with the stopping distances at all, at Monza you are hitting around the 200 yard boards to brake at the chicanes, given the speeds involved that certainly doesn't feel wrong to me.

GT5:P (and 4 for that matter) often go the same complaints regarding grip levels and stopping distances and when the data is actually looked at the tyres were fairly close to what they should be.

The Challenge series does run slicks (for the dry anyway), but given the nature of the series they are optimised for endurance, and as such are not the same as full out and out slicks. Which may explain why some feel they are a little 'weak'.


Regards

Scaff
 
Braking distance is fine for me, plenty of referance points so no wories, I do like some of the more frisky cars and the way just hitting the bakes isn't going to work! keeping the back end in check hard on the brakes whilst every little change in camber is trying to pull you on the slippy stuff! I'm stsrting to get some real compertition from the AI now and I've had a few cases where I've out braked an oponentonly for him to come off the brakes and then hit them hard again once his nose is clear, quite a few times I've seen it all end in smoke and a spin into the kitty litter, absoloutly fantastic.
The physics engine realy dose shine the more you play and once the AI has learned your style and you have to really push it you really see what it's capable of. What is also quite stunning is the diferences in the cars, yes there all Ferraris but theres a world of difference between the modles, from simple things like varying stoping differences to quite complex physics such as lift of understeer and the cars reaction over some of the bigger rumble strips. Quick note about online races (when you work the cheat to make it work) the penalty system works beautifuly, it only penalizes the agresor but not so much as to unduley punish a mistake which results in a tap, I've had quite a few races now but have yet to be punted off or be forced off line, in fact the only times I've "fell off" has been down to me pushing too hard.

Just a quick note about the rolling starts and a reply I got saying standing starts are for profesionals whilst rolling starts are for novices (rough quote) well if thats the case theres a lot of profesional novices in various forms of world class motorsport out there. LOL
 
I ask for the 3rd time.

Which event gets you which Ferrari?

I have found nothing in the manuel and also the game does not show it.
 
just tried the game with g25:

Must say the force feedback is horrible, it feels non informative, it's too hard, the wheel just slams back in center. just horrible to drive... I really hope that adjusting the FF strenght will resolve the horrible spring back into center feeling...

cant believe no one else has said this.
 
They have the patch (now due in the nrxt week addresses this problem by putting in the option for 3 feedback levels in the options, easy to miss though in this thread LOL
 
Played it last night . Only did Fiorano laps. I didn't take the driving assists, only reduced them all to "1", just to get used to the physics of this game without going off in every corner.

The game doesn't fully support my old DF wheel. The "select" button doesn't work to change the views (I don't think there's nothing wrong with the button, as it works well in GT5P, but I asked a friend from these forums that owns the game and a similar wheel to check it out himself), and downshifting isn't acurate,sometimes I have to hit the paddle twice for each downshift (again, the paddle works perfectly with GT5P).

So far, I'm impressed. Quick review based on 1st impressions:

Graphics aren't as good as GT5P but they're good anyway. I don't like the color palette (too warm/red, the tarmac is even brown instead of black). I had to tweak the TV and game settings to get a more "blue" (cold) look.

About the views: I'm used, from a long time now, to use the bumper cam in every game. I respect the vast majority of players that p+refer the cockpit view, but I don't like to see two pair of hands and two wheels, with a very restricted view on the track. The TV screen is my windshield, that's what I'm looking for when I drive. But, the bumper cam in this game is set too low (really at the height of the bumper, I guess), it's a very sensible difference from the "bumper cam" in Enthusia and GT games, placed perfectly if we're looking for a "windshield view".

Physics are definitely aiming at simulation. That makes this game a litle hard to play, and can even put away casual gamers, but I like it. Any game that makes us use steering, throtlle and brakes with care is much more rewarding when we get the hang of it.

Sound is good, but I have yet to find a game that, in this department, really simulates the sound of a car. I don't have enough knowledge of the english language to explain what I think is missing, but any youtube video shows the difference between the sounds we get in games and the sounds we get IRL.


Didn't try the AI, didn't try online and didn't try the livery editor, so I have no say in these matters.

Two side-notes, one positive, one negative:

- It has nothing to do with racing, but I spent nearly one hour playing "Ferrari cards" against the PS3 :dopey: . It's a fun game, and we get to see some nice cars and even learn something about them. Nice, even if unexpected, addition to a racing game. Btw, I won :sly:

- When I finished my several tutorials in Fiorano, my overall rating was just "Good" (the apex acuracy still pulling my stats down), but ... I nearly couldn't feel (anything but pain and exaustion in) my arms. The strengh of the Force Feedback is just ridiculous, I guess either the beta testers for this game are all Schwarzenegger look-alikes, or they just tested this game with controllers. Good to know that there will be a patch to allow us to set the FF strengh.


EDIT: To comment on the "bumper cam" view.
 
Just got the game in the mail, not due out in NZ till end of September...wasnt waiting that long so had to grab one off ebay!

Loving it! Graphics are very nice, sure the cars arnt up to GT5P standard but its not shabby by any means. Love the look of the game, the cars look good, track and roadside objects all look great.

Sound is awesome! really enjoying the sound, DTS 5.1 yes please! Engine noises are good and surround sound placement is near on perfect. Sitting in the cockpit of a F430 GT car with the engine coming from the rear and biased more to the right just sounds awesome, with the engine hissing and spitting away. Crash sounds are meh as have been mentioned and havnt heard the music as i turned it off before i gave it a chance.

Physics, feels good, although i've only driven the F430GT car so far, so i have a wee way to go before i can give a solid comparison i feel. The F430, much like in GT5P sticks to the road like glue, so i have found it very easy to drive. Braking hard and having the car weave a little under heavy braking and a few errors sees me spinning as i would expect so i know theres a great physics engine under it, i just need to find a more interesting car to drive, it just makes me wanna get hold of my favourite car the F40 asap! Not driving with any driving assists either just to note...its the only way to play :D

Havnt gone online or anything else yet, only an hour or 2 into the game so far. Really really enjoying it, hope the challenge ramps up a bit as race2 of each track so far i've been lapping cars

Really, as been stated before, you can see the passion thats gone into making this game, its really awesome to see such games as this still can come out today and be of this quality. I imagine System3/Eutechnyx have had probably half, not even that, of the budget of Polyphony Digital and to make a game that is up there with the big guys is awesome.

What i want to see next is them bring the PSone Le-Mans 24hours game to the PSN for PS3/PSP download! I want some of Eutechnyx's racing on the go!
 
I just got an email from Ferrari Challenge Admin saying that they will not include clutch support in the next patch.
 
The sound when in cockpit view is good but when I'm close to any other car whether it be AI or online I can not hear my own engine.The engine sounds of your opponents cars are way to loud.

It's really putting me of the game among other things that have been mentioned in this thread.
 
Is there any News about the forum there said they were going to put up for use to give feed back?

Plus is it just me all can you only unlock 22cars when the back of the box and website says there are over 50?
 
well I bought the game today and played if for about 45 minutes I'm already impressed with the skill required for driving hope to race you guys soon this is much better then grid
 
The sound when in cockpit view is good but when I'm close to any other car whether it be AI or online I can not hear my own engine.The engine sounds of your opponents cars are way to loud.

It's really putting me of the game among other things that have been mentioned in this thread.

Are you just running stereo speakers and not 5.1? 2channel speakers has a bias towards the front of the car and what you can see on screen. Because many Ferraris are MR cars by design, the engine is behind the driver. If an opponents car is just in front of you, of course their engine is going to be louder because you are travelling into the sound of their engine, while driving away from yours. It mightn't be quite right but its pretty darn close. Im sure if you drive an FR Ferrari like the 599 then you will be able to hear the engine sounds loud and clear as the engine is planted right in front of the cockpit and your driving into the noise its making. In case you didnt notice, as you change views, the forward you are from the engine, the quieter it is, going from cockpit, to bonnet, to bumper, then switching to 3rd person behind the car perspective the engine gets louder again. Its very well done.
 

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