- 1,173
- Drex81
I have a g27 and it is better for me. I can actually drive like real life without missing shifts.
If I wanna race and go fast it's still too slow..
If I wanna race and go fast it's still too slow..
I have a g27 and it is better for me. I can actually drive like real life without missing shifts.
If I wanna race and go fast it's still too slow..
Am I the only person that actually likes the updated clutch?
I have been racing with my G27 for about a year now and always found it quite annoying that the clutch in GT5 worked like a switch. Now though there is progression within the action of the clutch. The bite point may have moved from before the update, but with the extra fidelity that has been added I think it is a massive improvement.
Plus, I'm not sure if it's just the way I drive, but I don't miss any more shifts than I did before the update.
I also like it very much, with the G27 as well. Now the clutch has almost all the progression of the pedal itself, its almost perfect!!
I tested on a Ferrari F40 just now, and I was very pleased. At least for G27 it feels much smoother than before.
AleX
Am I the only person that actually likes the updated clutch?
I have been racing with my G27 for about a year now and always found it quite annoying that the clutch in GT5 worked like a switch. Now though there is progression within the action of the clutch. The bite point may have moved from before the update, but with the extra fidelity that has been added I think it is a massive improvement.
Plus, I'm not sure if it's just the way I drive, but I don't miss any more shifts than I did before the update.
I think it's a massive improvement, it's very similar to (but in some ways better than) the clutch in Live For Speed.
Just remove the requirement to have the throttle less than about 10% (not zero as the OP claims) and it'll be great. Add in clutch overheating and wear and it'll be excellent.
Then remove the requirement to select neutral before re-selecting the gear you wanted when you mis-shift, so that the gear lever position is constantly monitored for the requested gear (instead of only when it changes position), and it'll be superb.
For my part: T500 RS here, it´s much better now! The response is much more realistic and I can finally "play" a bit with clutch and throttle during grid start. Also, there is a progress regarding disengaging the clutch in case, when you wanna catch the slide a bit more gently. Even if the clutch isn´t perfect in GT5, smooth procedure is the key here and I do the same in real car every day.
I can remember my golden iRacing time, when I always preferred heel & toe, h-pattern
Am I the only person that actually likes the updated clutch?
From reading above posts i can only come to the following conclusion, P.D. has tried to improve the clutch settings and while doing so i think they "only tested their improvements with the T500RS wheel/TH8RS shifter". I say this because the only people who seem improvements after patch 2.08 seem to be T500RS owners.
I am a G27 user, so it's not just T500 owners.
mikeonthebikeG27 here as well.
Yeah I have to say I like it a LOT better myself. Still cant power shift which takes away realism, but I feel like they got it better. I did a lap at Nurburgring in a completely stock car I tried just before update and I feel like it shifts easier now. Aside from the clutch the game physics feel like they got better.
I'll also add that I am using the stock pedals removed from plastic and mounted flipped so I get full clutch throw very easily,this may have some effect.
How is the clutch on the G27?
When it comes to most things in life, I look at it like this.
If it ain't broke, don't fix it - and if it is broken, don't make it worse.
Polyphony Digital, has indeed made it worse. Much worse.
Before you leave or tell me to stop complaining, hear me out.
The way a clutch works in a vague, easy description works like this.
You push (disengage) the clutch, therefore no power goes to the wheels. It acts the same way being in neutral. You let off (engage) the clutch, and if you are in gear, power is going to the ground. In real life, you technically don't have to let off the accelerator to change gear but if you want your clutch to last any length of time.
Before 2.08
Before the latest update the clutch could be engaged 50% and as long as you weren't on the gas, the gear could be changed. This wasn't optimal or realistic but it's what we had to work with.
After 2.08
You must have the clutch 100% to the floor, and 0% throttle can be applied.
This is FAR from realism, slow as hell, and simply stops us clutch users from being competitive in a straight line against paddle and R2/L2 users. We paid the extra money for a clutch, we deserve a better gaming experience than this. The latest update has made the clutch almost un-usable, and has brought the fun of manual driving way down. This Must be fixed. It is unacceptable that Polyphony Digital can call this the real driving simulator when a KEY component of driving is far from what it should be. This needs to be fixed.
I don't think of my self as a massive complainer, but this needs to be criticized through the roof..
Was there changes to the clutch system? Yes.
Were these changes beneficial to Gran Turismo 5? Absolutely not.
Good points and the reason why Kunos said that Assetto Corsa might feel 'easy' to some compared to a lot of older simulations. Because a lot of these sims are too hard to drive.The reason is that iRacing is actually focuses on ultimate realism on a computer. That´s good I love it! But on the same time I can easily say that IT WILL NEVER WORK in real life. Too much realism on a computer doesn´t necessarily mean easier access to reality. Generally speaking: most of the so called ultimate racing realism simulators (rFactor, iRacing) are too sensitive - mainly regarding axis controls according to real life suspension data. That´s because of limited possibilities of input devices we are using, no feedback from car suspension, no peripheral vision in 1x1 (FOV narrow works really good in GT5).
Good points and the reason why Kunos said that Assetto Corsa might feel 'easy' to some compared to a lot of older simulations. Because a lot of these sims are too hard to drive.
This wasn't optimal or realistic but it's what we had to work with.
Spagetti69How is the clutch on the G27?