I was listening to this week's Midweek Motorsport (Series 8 Episode 19) on Radio Le Mans and they briefly talked about GT6. They were at the Silverstone event and the Nurburgring 24h, so what they said could be accurate. Nick Daman had this to say about the new tire physics:
"(Polyphony) are really moving ever more into the hardcore sim environment... They are actually now modeling things like sidewall flex and actually looking at the way different tires would grip the road; be they old fashion cross plys; be they modern radials; be they slicks... If you've got a car that's running on old fashion high-sidewall tires, even if it's got the same amount of grip, it's NOT going to handle the same way. And they've modeled all of that... snip...You can get new wheels for (a car). You get the new wheels, it's not to make it look different, it will make it handle different with the new wheels... (adding larger diameter wheels) will change the way it handles."
GT6 is really sounding more and more impresive!
snip....
If you've never listened to a live broadcast by Radio Le Mans or listened to one of their many podcasts, please do so; they are great, and they cover all things motorsport. Their website is www.radiolemans.com and this episode of of Midweek Motorsport can be listened to directly here or on iTunes. GT6 is mentioned in the final 10 minutes.
Taken from Gran Turismo Forum at SCEE site http://community.us.playstation.com/t5/Gran-Turismo-Series-General/GT6-News-Media-and-Comments/m-p/40435659:
If true that's excellent news.
Quote.
They are actually now modeling things like sidewall flex and actually looking at the way different tires would grip the road
My question is what have they been feeding us then? Comfort, sport, racing, dirt and snow are all what?
Strange.
"(Polyphony) are really moving ever more into the hardcore sim environment... They are actually now modeling things like sidewall flex and actually looking at the way different tires would grip the road; be they old fashion cross plys; be they modern radials; be they slicks... If you've got a car that's running on old fashion high-sidewall tires, even if it's got the same amount of grip, it's NOT going to handle the same way. And they've modeled all of that."
You can get new wheels for (a car). You get the new wheels, it's not to make it look different, it will make it handle different with the new wheels... (adding larger diameter wheels) will change the way it handles.
Only game iv seen with sidewall flex is twisted metal, and only Axel has it XD
I think motorstorm apocalypse had it at one point in development to but it was removed.
Of course all of it is purely aesthetic.
This,i want to see a detailed description from someone who has actually got they're hands on the demo.I'm curious to hear more in-depth reviews of the physics from people that don't work for Official PlayStation Magazine.
Oh... my... gosh. This is crazy... other racing games?? Whatever!The car was rigged so that performance data could be captured during the race and tested on Gran Turismo 6's engine in real-time, letting developers fine-tune the handling and performance of the car to get it as realistic as possible. They could also do things the other way around, simulating "changes in vehicle dynamics due to suspension and aerodynamics" in the game, then if they worked, making the same changes to the actual car.
Saidur said the version he played at Silverstone still didn't have torque steer off the line, it was however still an early build.
From Saidur's link above:
Oh... my... gosh. This is crazy... other racing games?? Whatever!
Seriously, the more I read about what Polyphony is up to, the less I give a toot about other racers.
Looks like the cars that will have the GPS thing where the date can be tested and implemented in the game will be spot on .
Oh PD you awesome awesome people
That's great for those select few. How many cars in game, 1200? I hope the general physics model is up to scratch.
Can All tracks almost done are Dynamics weather! look Autumn Ring is dymanics weather! ^_^
There's time change on that track. The clock in the Nissan works.
That only happens in GT5 on tracks with changing time.
That's great for those select few. How many cars in game, 1200? I hope the general physics model is up to scratch.
From Saidur's link above:
Oh... my... gosh. This is crazy... other racing games?? Whatever!
Seriously, the more I read about what Polyphony is up to, the less I give a toot about other racers.