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Hi GT fans !
Eventhough the game is already in the hands of thousands of gamers around the world, with hundreds of leaked photos and videos, we still dont know exactly how the damage system works in GT5. So the objective of this thread is to gather as much information and media on how damage works in the game. I will update this thread as soon as new info and media on damage are revealed on our beloved internet, please feel free to share with us any new info or media on damage.
I am sure with the opening of the online portion of GT5 on 24th november 2010 we will get a more precise idea on how damage works.
But until then, this is what we know so far about damage in GT5 :
- The damage exists, at least visual damage, but we dont know if we can activate it/disactivate it or not (especially in online races) or if we could adjust its level or not, or how this visual damage works exactly.
- No confirmation yet of how mechanical damage works in the game.
- The damage differs between cars, premium rally and nascar cars have the most advanced damage, we dont know yet how damage works for standard cars.
Those are some photos of damage in GT5 :
This is a video of damage in GT5 :
http://www.youtube.com/watch?v=_OAFHyvOpYI&feature=player_embedded
Our Gtplanet member (paulpg87) said he found this interesting photo in an italian forum and a guy said that you have to be level 20+ to get this kind of damage, but it is not confirmed :
Update : 22 november 2010 :
Our french Gtplanet member (Wanda) posted those intresting new photos from GT5 (Level 14 in A-SPEC mode), they show some limited roll overs, lifted cars and the bottom of some cars :
http://nsa19.casimages.com/img/2010/11/22/101122023316726440.jpg
http://nsa20.casimages.com/img/2010/11/22/101122023356901167.jpg
http://nsa19.casimages.com/img/2010/11/22/101122023419933528.jpg
http://nsa20.casimages.com/img/2010/11/22/101122023452409665.jpg
Our Gtlanet member (SirBoris) posted this interesting video showing more damage and especially more crashes in GT5, taken from the french blog gameblog.fr
The video shows some impressive crashes, but not total rollovers (a la TGS 2010 video) and very little visual damage.
Update : 23 november 2010
Our Gtplanet member (Gamer28) posted a new video of a more advanced damage in GT5 (rally circuit, rally premium car, some rumors sates that the driver is at level 40 in the game but not confirmed)
https://www.gtplanet.net/forum/showthread.php?t=133126
http://www.youtube.com/watch?v=XINuNcmXfLI&feature=player_embedded
Could this be the final damage system in GT5 ? did polyphony digital implement a progressive damage system depending on the level of the driver ? we dont know yet. But we must be cautious, the translation of what the author of the video said states that "You don't need to be level 40 to unlock the dirt and car damage, just patience and a destructive streak"
In a related subject, our Gtplanet member (Darkpitiless) downloaded a system update 1.01 and posted details and pictures of it here :
https://www.gtplanet.net/forum/showthread.php?t=133127
in this update of 133 MB the online portion of the game is finally open, so we will see soon how polyphony is managing the damage system in online races (hopefully damage could be activated/disactivated in online races + choice of level of damage)
Update : second update for 23 november 2010
In the thread of : yamauchi tweets
https://www.gtplanet.net/forum/showthread.php?t=128579
we can find the latest yamauchi tweet as follows :
"It will appear later. RT @tanzen: @Kaz_Yamauchi Konbawa Yamauchi San! I'm lv 17 on GT 5 (review copy) and still no mechanical damage, you..."
www.twitter.com/kaz_yamauchi
What does this mean ? We were right about the progressive damage system in the game based on the level achieved in the game ?
Update : 05 december 2010
Well after all the reviews and gamers feedback, we now know this for sure :
- There is no mechanical damage in GT5, yamauchi said it will appear in a patch this december, so wait and see.
- Concerning visual damage, unlike the rumors (that were taken as a fact in a lot of official reviews and I am sure a lot was taken from this thread which is ironic and unprofessional from those reviewers) There is no progressive level system damage in GT5, the damage in the beginning of the game is the same in the latest levels of the game. The visual damage is very light and limited and needs a lot of collisions to show its effects on premium cars. Rally premiums cars are the ones that show the biggest visual damage, but again after a lot of crashes and collisions. For standard cars, the damage is even more limited.
Update : 06 december 2010
Mechanical damage arrived via a patch 1.03, but unfortunately it could be activated only for online races.
https://www.gtplanet.net/gran-turismo-5-v1-03-update-now-available/
"UPDATE: The servers are back online and an in-game news notice has been posted, but it mentions nothing of exactly what changes v1.03 contains. However, as can be seen in the online My Lounge options for an online race, a new Mechanical Damage setting is available for the event with three settings, as described by the scrolling information bar on the bottom of the screen:
None No mechanical damage.
Light Mechanical parts can be damaged, but will automatically be repaired after a short time has passed.
Heavy Mechanical damage will be more severe, and can only be repaired by making a pit stop. Damaged parts will be indicated with on-screen icons."
Eventhough the game is already in the hands of thousands of gamers around the world, with hundreds of leaked photos and videos, we still dont know exactly how the damage system works in GT5. So the objective of this thread is to gather as much information and media on how damage works in the game. I will update this thread as soon as new info and media on damage are revealed on our beloved internet, please feel free to share with us any new info or media on damage.
I am sure with the opening of the online portion of GT5 on 24th november 2010 we will get a more precise idea on how damage works.
But until then, this is what we know so far about damage in GT5 :
- The damage exists, at least visual damage, but we dont know if we can activate it/disactivate it or not (especially in online races) or if we could adjust its level or not, or how this visual damage works exactly.
- No confirmation yet of how mechanical damage works in the game.
- The damage differs between cars, premium rally and nascar cars have the most advanced damage, we dont know yet how damage works for standard cars.
Those are some photos of damage in GT5 :
This is a video of damage in GT5 :
http://www.youtube.com/watch?v=_OAFHyvOpYI&feature=player_embedded
Our Gtplanet member (paulpg87) said he found this interesting photo in an italian forum and a guy said that you have to be level 20+ to get this kind of damage, but it is not confirmed :
Update : 22 november 2010 :
Our french Gtplanet member (Wanda) posted those intresting new photos from GT5 (Level 14 in A-SPEC mode), they show some limited roll overs, lifted cars and the bottom of some cars :
http://nsa19.casimages.com/img/2010/11/22/101122023316726440.jpg
http://nsa20.casimages.com/img/2010/11/22/101122023356901167.jpg
http://nsa19.casimages.com/img/2010/11/22/101122023419933528.jpg
http://nsa20.casimages.com/img/2010/11/22/101122023452409665.jpg
Our Gtlanet member (SirBoris) posted this interesting video showing more damage and especially more crashes in GT5, taken from the french blog gameblog.fr
The video shows some impressive crashes, but not total rollovers (a la TGS 2010 video) and very little visual damage.
Update : 23 november 2010
Our Gtplanet member (Gamer28) posted a new video of a more advanced damage in GT5 (rally circuit, rally premium car, some rumors sates that the driver is at level 40 in the game but not confirmed)
https://www.gtplanet.net/forum/showthread.php?t=133126
http://www.youtube.com/watch?v=XINuNcmXfLI&feature=player_embedded
Could this be the final damage system in GT5 ? did polyphony digital implement a progressive damage system depending on the level of the driver ? we dont know yet. But we must be cautious, the translation of what the author of the video said states that "You don't need to be level 40 to unlock the dirt and car damage, just patience and a destructive streak"
In a related subject, our Gtplanet member (Darkpitiless) downloaded a system update 1.01 and posted details and pictures of it here :
https://www.gtplanet.net/forum/showthread.php?t=133127
in this update of 133 MB the online portion of the game is finally open, so we will see soon how polyphony is managing the damage system in online races (hopefully damage could be activated/disactivated in online races + choice of level of damage)
Update : second update for 23 november 2010
In the thread of : yamauchi tweets
https://www.gtplanet.net/forum/showthread.php?t=128579
we can find the latest yamauchi tweet as follows :
"It will appear later. RT @tanzen: @Kaz_Yamauchi Konbawa Yamauchi San! I'm lv 17 on GT 5 (review copy) and still no mechanical damage, you..."
www.twitter.com/kaz_yamauchi
What does this mean ? We were right about the progressive damage system in the game based on the level achieved in the game ?
Update : 05 december 2010
Well after all the reviews and gamers feedback, we now know this for sure :
- There is no mechanical damage in GT5, yamauchi said it will appear in a patch this december, so wait and see.
- Concerning visual damage, unlike the rumors (that were taken as a fact in a lot of official reviews and I am sure a lot was taken from this thread which is ironic and unprofessional from those reviewers) There is no progressive level system damage in GT5, the damage in the beginning of the game is the same in the latest levels of the game. The visual damage is very light and limited and needs a lot of collisions to show its effects on premium cars. Rally premiums cars are the ones that show the biggest visual damage, but again after a lot of crashes and collisions. For standard cars, the damage is even more limited.
Update : 06 december 2010
Mechanical damage arrived via a patch 1.03, but unfortunately it could be activated only for online races.
https://www.gtplanet.net/gran-turismo-5-v1-03-update-now-available/
"UPDATE: The servers are back online and an in-game news notice has been posted, but it mentions nothing of exactly what changes v1.03 contains. However, as can be seen in the online My Lounge options for an online race, a new Mechanical Damage setting is available for the event with three settings, as described by the scrolling information bar on the bottom of the screen:
None No mechanical damage.
Light Mechanical parts can be damaged, but will automatically be repaired after a short time has passed.
Heavy Mechanical damage will be more severe, and can only be repaired by making a pit stop. Damaged parts will be indicated with on-screen icons."
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