- 601
- ProjectTuning
The other night I decided to test out GT5's physics model by taking my car, an Evo IX MR, and setting it up as close as possible to my specific specs and compare it to my real car's handling. These are the settings and results.
I tested the car as Tsukuba using a G25 wheel and pedals.
Amazingly, the handling was very similar to my real car. It was very neutral in corners and responded to throttle modulation and brakes just as my car does. It seemed to have a little more grip overall than my car, but that could have been the tire choice mentioned above or even that I was doing this test in practice mode and not online.
Overall, I'd say that GT5 is 100% the best simulation of an Evo that I've tested. Many people say that PC sims like iRacing, GTR2 and rFactor have much better physics, and they may be right. But, with PC sims like rFactor and GTR, you have to rely on 3rd party contributions for new and fresh cars, and they are not all equal. Many have no where near realistic handling. Live for Speed only comes with fictional cars, and iRacing only has race-prepped cars to run.
I would feel comfortable saying that, having tried several sims on the PC, that GT5 is definitely the best simulator of production car driving and modifying on the market. With the addition of mechanical failures, it would be a serious competitor for the hardcore sim titles.
That said, I have not tried Forza with a proper wheel setup. I'm comparing to LFS, GTR2 and rFactor mainly. iRacing and the Race series, as well as GTR2, have great version of race cars ... but simply can't represent a street car like GT5.
GT5 HP set to approximately 430hp using various methods. My car is at around 400 whp, with most power coming from increased boost on the stock turbo and quality fuel. I had to use the stage 1 turbo upgrade to match this power, though mine is still stock. The GT5 car has more HP due to differences in flywheel and wheel HP measurements (drivetrain loss).
No weight reduction. Stock transmission. Sports flywheel and clutch. I have a lightened stock clutch and upgraded sprung 6-puck clutch.
Sport Soft tires. I autocross my car on Kumho XS tires, which are about as sticky as you can get without going to an actual race tire. However, GT5's Sport tires seem to be more in line with "street" tires used in actual race series, such as the Continental Tire series, which are a lot softer. So, a Sport Medium may have been a better choice in retrospect.
Fully Adjustable Suspension. My car has upgraded springs and sways with camber adjustment added. I could not get my actual spring rates using the height adjustable option, so I had to go a level higher.
Car lowered 10mm F and 6mm R. -2.7ºC F, -1.3ºC R, 0 toe F and R. Front springs at 5.2k (290 in/lb) and rear springs at 5.9k (330in/lb). Shocks left in the center position. Sways adjusted at 5F and 4R (I believe ... can't remember). The sways and shocks are an estimation, but the rest of these values are my actual suspension settings.
I tested the car as Tsukuba using a G25 wheel and pedals.
Amazingly, the handling was very similar to my real car. It was very neutral in corners and responded to throttle modulation and brakes just as my car does. It seemed to have a little more grip overall than my car, but that could have been the tire choice mentioned above or even that I was doing this test in practice mode and not online.
Overall, I'd say that GT5 is 100% the best simulation of an Evo that I've tested. Many people say that PC sims like iRacing, GTR2 and rFactor have much better physics, and they may be right. But, with PC sims like rFactor and GTR, you have to rely on 3rd party contributions for new and fresh cars, and they are not all equal. Many have no where near realistic handling. Live for Speed only comes with fictional cars, and iRacing only has race-prepped cars to run.
I would feel comfortable saying that, having tried several sims on the PC, that GT5 is definitely the best simulator of production car driving and modifying on the market. With the addition of mechanical failures, it would be a serious competitor for the hardcore sim titles.
That said, I have not tried Forza with a proper wheel setup. I'm comparing to LFS, GTR2 and rFactor mainly. iRacing and the Race series, as well as GTR2, have great version of race cars ... but simply can't represent a street car like GT5.