Mr Latte
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This Guide Will Contain Approx 100 Images & Details Covering Setup!
It is in appreciation to GTPlanet and the members here that have waited so long for this feature.
I will do several updates during the start of March adding more indepth information and tidying things up for easier viewing.
For now images are being uploaded for you to enjoy.
Mr Latte
Polphony Digital Official Announcement
Feb 18th 2011 Update 1.06
Information on the "Official Configuration" content covered below.
What is the Multi-monitor feature?
The multi-monitor feature allows you to display the race screen of Gran Turismo 5 on a wide display environment
connecting multiple monitors together.
What is required to use the multi-monitor feature?
To use the multi-monitor feature, you need the same number of PS3™ units and copy of Gran Turismo 5 as the number
of monitors. All PS3™ systems running Gran Turismo 5 must be updated to the latest version of the game. The PS3™
systems that run the multi-monitor setup must be connected through LAN, connected together through a high speed
switching hub.
* This feature only connects the monitor viewing fields horizontally, and does not expand the field of vision
vertically. Also, the number of simultaneous monitors that may be used is either 3 or 5. See below for additional
details.
* Some features such as tracks created in Course Maker, 2P Split Screen racing, and B-Spec are not compatible with
the multi-monitor feature.
Overview of Multi-monitor Feature Options
To enable the multi-monitor feature, set the Multi-monitor option in [Option] - [Devices] - [Multi-monitor].
There are three Multi-monitor Enabled Modes in the multi-monitor option.
- OFF
- Server
- Client
When a Multi-monitor Enabled Mode is selected, individual setting items will be displayed.
* When OFF is selected, the multi-monitor feature is disabled. The other modes are explained hereafter.
[Server] Multi-Monitor Enabled Mode
This will set the PS3™ to operate as the multi-monitor server, or master unit, to which client PS3™ systems can
connect to.
Of the PS3™ systems that will be a part of the multi-monitor setup, set one PS3 to the server setting.
Avoid running in the server mode when you are not using the multi-monitor feature.
Current IP Address
This shows the IP address of the current PS3™ that will be used as a server.
Set the [Server IP Address Setting] field of client PS3™s to this address to ensure a proper connection.
Layout
Specifies the screen layout. 3x1 means 3 screens wide horizontally.
The server will always be the center screen of the multiple monitors.
Monitor Frame Border
This specifies the width of the physical frame surrounding the perimeter of your monitors.
This is specified by the percentage of the width of the monitor frame in relation to the width of the screen
itself.
For example if the screen width is 50cm, and the total size of the monitor including the frame is 60cm, it will be
20% ((60-50)/50x100=20%).
Angle of Screen Curvature
This specifies the angle formed by the left and right monitors when you angle them towards the driver.
For example, if you have a setup as shown in Fig. A, you would set the field to 80.
*See additional explanation at bottom of page
Adjust Screen Angle
Adjusts the angle of view. Specified by a ratio to the standard vertical field angle of 52 degrees.
*See additional explanation at bottom of page
[Client] Multi-Monitor Enabled Mode
This will set the PS3™ to operate as a client to the multi-monitor server PS3™.
The PS3™ and monitor will display a race screen synchronized with the specified multi-monitor server.
Initiate Multi-Monitor Client
Pressing this button will start the multi-monitor client mode and go into standby.
The multi-monitor client mode can be exited by pressing the cancel button.
Server IP Address
Specifies the IP address of the multi-monitor server PS3 to connect to.
Monitor Number
Sets the screen position of this PS3™ monitor in the monitor layout. The left most screen will be number 1.
Use Server Monitor Settings
Sets whether or not to copy the layout, frame width, screen panel angle, and field angle adjustments of the server.
Layout
Same as server
Monitor Frame Border
Same as server
Angle of Screen Curvature
Same as server
Adjust Screen Angle
Same as server
Regarding Angle of Screen Curvature and Screen Angle
The vertical field angle of the interior view in Gran Turismo 5 is 52 degrees. On a 16:9 monitor, this equates to a
horizontal screen angle of 82 degrees. If the horizontal width of a monitor is 1m, if you view the screen at a
distance of 1.15m from the monitor panel, your field of vision will match your field of vision in real life, taking
up your full horizontal field of view.
If you want to set up a true to life viewing field, you should set the Angle of Screen Curvature and Screen Angle
based on this.
For example when you have 3 monitors, if you set to an Angle of Screen Curvature of 120 degrees, with a Screen
Angle value of 69%, it will cover your field of vision all the way to the direct sides, and the view in each
monitor will be facing flat towards your viewpoint, providing an image with no distortion.(Fig. B)
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