Improvement in the smoke / spray effects?

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ecko_driver81
it certainly wouldn't hurt to see GT6 turn out like @8:05 in this video..


http://www.youtube.com/watch?v=nblIoM7zbwI

^ just an exeptional shot of some RL tire smoke in a common situation. Now, I do not consider a Dai Yoshihara 100-meter monstrous drift to be common. In that case we would certainly expect a long billowing cloud of the good stuff.

:rolleyes:
 
I think the tire smoke is already pretty good in GT5. But they should adjust it that it wont happen all the time, when you get sideways. Not every drift creates a massive smoke wall behind you and they should keep that in mind.
 
Smoke effects are good but it needs to stay more in the air. Of course hardware limited this type of effects. Same happens with snow, dust, spray effects from water, etc.
 
Smoke effects are good but it needs to stay more in the air. Of course hardware limited this type of effects. Same happens with snow, dust, spray effects from water, etc.

👍 this.. and yes, I agree, they should improve every single tiny bit of the game, including smoke! In GT5 it looks the same for all cars, for all tires, and have same wind every time.. so yes, more life like smoke is welcome! 👍
 
I thought the smoke/spray effects were mostly good, but the shadows being quantised during smoke/spray especially undoes any sort of graphical advancement they've made in this area.

So I think being able to fix the spray effect on shadows should be a bigger issue than improving the appearance/occurance of the spray itself.
 
I thought the smoke/spray effects were mostly good, but the shadows being quantised during smoke/spray especially undoes any sort of graphical advancement they've made in this area.

So I think being able to fix the spray effect on shadows should be a bigger issue than improving the appearance/occurance of the spray itself.

That quantising / aliasing should no longer be a problem with the extra memory they'll have to play with on PS4. That, plus a general boost in shader and CPU power, should mean that smoke will linger longer, be "simulated" on a finer level and, assuming there are physics changes, be generated more realistically (I think what's currently happening is the tyre model has been changed, but the smoke generation hasn't been adjusted to suit...)
 
I think the tire smoke is already pretty good in GT5. But they should adjust it that it wont happen all the time, when you get sideways. Not every drift creates a massive smoke wall behind you and they should keep that in mind.

Personally I think that there is nothing wrong with the smoke effect in GT5, but if I recall correctly, the smoke output you see when drifting is either on, or off. There is no "in-between" values which would get you a light cloud of smoke when only a little bit of wheelspin occurs like it would do in real life. GT5 would treat this as turning the smoke output from the tyres on and would leave a huge cloud of smoke behind you.
 
The smoke and dirt effects are one of the things which bother me about GT5.

Anyone remember rallying in GT3? The dirt kicked-up into the air would take a lot longer to dissipate, so it looked more realistic. In GT5 the particles in the air would disappear at the same speed the car is moving. It looks weird. :odd:
 
👍 this.. and yes, I agree, they should improve every single tiny bit of the game, including smoke! In GT5 it looks the same for all cars, for all tires, and have same wind every time.. so yes, more life like smoke is welcome! 👍
haha no. Pick a weather change track (maybe it's just the Norscheilfe) and you'll see you're wrong. I tried this out months ago. Wind direction and wind speed is a factor every time you step foot on a weather change track, though like I said earlier it might be for the Nordscheilfe only (and 24hr layout). GT6 won't be improving in terms of realism with those type of features, it'll be "perfecting" them. PS4 PLEASE.

The smoke effects that GT5 has now was no easy feat to create.

Personally I think that there is nothing wrong with the smoke effect in GT5, but if I recall correctly, the smoke output you see when drifting is either on, or off. There is no "in-between" values which would get you a light cloud of smoke when only a little bit of wheelspin occurs like it would do in real life. GT5 would treat this as turning the smoke output from the tyres on and would leave a huge cloud of smoke behind you.
Not true. Slide your car slightly into a corner into a minor drift while the throttle isn't fully applied. Again, figuring out how THIS feature should look like is even less probable to perfect. It's too sporadic when and when it shouldn't be smoking. It's not like it's being drawn in as it's being done by a supercomputer.
 
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There is only one thing about smoke that really bugs me. And that's having to look behind at the exit of every corner just to see your smoke trail.
Please please please let us see smoke in the mirrors.
 
Well, they had too few smoke in GT3/GT4 or even GT5P so they decided to slightly increase it to about 10 000% more :-))
Like in the video, the smoke does not come right after the tire starts to spin.
It takes time (in more powerfull cars less time than in 100HP cars) to start a smoking time.

The amount of smoke walls whenever you spin your tyres or lock your brakes is getting really annoying to me, but still there are more important things to do. (CONTENT like interpolfan11 said - no more PS2 quality tracks/cars).

Still better smoke in GT5 than in any other Gran Turismo game before.
 
The smoke and dirt effects are one of the things which bother me about GT5.

Anyone remember rallying in GT3? The dirt kicked-up into the air would take a lot longer to dissipate, so it looked more realistic. In GT5 the particles in the air would disappear at the same speed the car is moving. It looks weird. :odd:
Those were the days, wasn't it? Dirt in real life when you kick it up takes quite a while to dissipate, especially when in large amounts so the amount of time that it takes for the dirt in the air to disappear needs to be increased.
There is only one thing about smoke that really bugs me. And that's having to look behind at the exit of every corner just to see your smoke trail.
Please please please let us see smoke in the mirrors.
But wouldn't this cause problems graphics-wise? PD might have left out the smoke effect in the rear view mirror because it would probably be too much for the PS3 to handle. This is also why you can't see your car interior and the sides of the car when you are in cockpit view. But another reason why you can't see the sides of your car or the interior in cockpit view is that the actual view that you have of the cars behind you would probably be too small to be seen (remember PD has to accommodate for people with smaller TV screens) so just displaying the road behind you maximises the view of the cars behind you.
karelpipa
Well, they had too few smoke in GT3/GT4 or even GT5P so they decided to slightly increase it to about 10 000% more :-))
...
Well this is true but I think the reason why we didn't see so much smoke in previous GT games is because it might have crashed the game, especially if there was a crash involving multiple cars sliding everywhere generating massive amounts of smoke.
 
Tyre smoke is ok, but there is room for improvement. The dirt and particle effects when rallying needs a big improvement though. This along with much better shadow filtering is where the biggest visual improvements needs to be done I think.
 
Tyre smoke is ok, but there is room for improvement. The dirt and particle effects when rallying needs a big improvement though. This along with much better shadow filtering is where the biggest visual improvements needs to be done I think.

No amount of "filtering" will fix those shadows - they just need to be drawn from higher res maps, or perhaps using some other method entirely.
 
The smoke and dirt effects are one of the things which bother me about GT5.

Anyone remember rallying in GT3? The dirt kicked-up into the air would take a lot longer to dissipate, so it looked more realistic. In GT5 the particles in the air would disappear at the same speed the car is moving. It looks weird. :odd:

I completely agree with you here, the smoke/ dust effects really do need improving for GT6.

I mean take the video below for example, the graphics look so good that you could almost be mistaken in to thinking this is a real life video... until the smoke and dust kicked up completely ruin the illusion... :indiff:

(watch on Youtube in HD to see what I mean)



I'm not saying it's particularly bad, just not up to the same standard as the rest of the graphics in the game.
 
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First off, if you don't drift then this probably won't effect you much.

I know for a lot of drifters the smoke effects in GT5 are ridiculous when drifting behind another car, and makes it almost impossible to see anything in long drift trains.

Do you think in GT6 the smoke will be more dynamic and dependant on your cars torque etc. instead of being the same for every car?

If only GT6 could be more like this in regards to smoke;

 
I think the smoke should be based on how fast the wheels are actually spinning..

Epic video! And that's the a prime example
 
I think the smoke should be based on how fast the wheels are actually spinning..

Epic video! And that's the a prime example

Smoke should be based on how hot the tyres get, considering that's how it works in real life...
 
there are different types of tyres in real life...
just like in any other motorsport drift tires have huge variety, from choosing grip level, to selecting what colour the smoke will be...

gt could offer those tyres in GT auto shop or in car tuning settings.
That would be cool, if you could use less smoke tyres for tandems and use insane red smoke for singe player :D lol

ist not like Its a must.. but why not..

edit: lol, just remembered.. gta4 had realistic tire smoke... it had to spin for a while to get hot.. and only then the smoke get more and more and more :D loved it... burn digital rubber for free...

this is how smoke should look like!

http://www.youtube.com/watch?v=YOsrVaLbKCY

http://www.youtube.com/watch?v=-Vp-Phhiv4g
 
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The above appear to be purpose built drift machines with special tyres

real "regular" tyres aren't that smoke heavy when drifting, but they can be sometimes
 

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