- 2,980
- Greensboro/NC/U
- jarod336/GTP_torque
- Paperorplastic/ manherollen
This will be a thread for Discussing the current build and future changes of the Driving physics for GT6.
The Real Driving Simulator,it seems PD are really putting they're money where they're mouths are this time.
Well first off, The amazingly good news that can only, get better and better.
We already know, that PD have collaborated with performance companies, KW Automotive and Yokohama Rubber.
Now, i'm also interested in knowing what else PD had up they're sleeves to further enhance the Physics on they're own engine from GT5, Or if they will even use that Engine at all, or possibly start from scratch. But i have to say, honestly, the GT5 Physics engine was also very well done in the first place, apart from some hits and misses but fortunately, that seems to be addressed now in the latest game.
Secondly I have a question:
If anyone on this site was fortunate enough to play the Demo for GT6, can you please share some insight on how the cars handled first hand, Also how they drove in comparison to GT5?
From seeing gameplay videos, i am really liking what i have seen so far, The car pitches and rows as it should, and looks very genuine and fluid. The contact with the road and other obstacles such as rumble strips also look very impressive.
Here are some videos showing the new suspension modeling in action.
To put it bluntly, it all genuinely looks very impressive, notice the massive rolling and pitching under different types of load, already so far a significant improvement over GT5 suspension modeling, that now feels as flat as a board in comparison.
This video belongs to GTP member Saidur_Ali:tup:
And heres a video of stock 370z from GT5 for comparison.
I hope, to get some extremely detailed information about how differently cars feel and drive with the new physics.
And honestly by the looks of it,it's a massive step up from GT5.
Here is a beautiful demonstration of the new physics at work.
Here are some impressions from CVG regarding the new physics,and yes they really do compare it to Rfactor and GTR2.
"GT6 EXISTS BECAUSE POLYPHONY PRESIDENT KAZUNORI YAMAUCHI WON'T REST UNTIL HIS GAMES PERFECTLY REFLECT THE SENSATION OF DRIVING A RACE CAR.
We wrestled with the wheel, bringing the whole graceless affair almost to a halt before regaining control, and trying to keep notice for the next turn. Manual drivers make up the minority of GT's users of course, so it's all the more impressive that this detail is present. Like the incredibly high-poly cockpit of the Audi rally legend, it's something for the hardcore to enjoy.
Both the aero and suspension physics engines have been rebuilt according to the real race data Polyphony's acquired since GT5, and that translates into much more realistic weight shifting mid-corner, and on the exit.
Dampers and packers strain to balance my weight as I throw the S1 through Maggots, Beckets and Chapel a little bit quicker than it'd like. I wouldn't like to say how this will feel when you're using a pad rather than a wheel, but at least some of the necessary counter-steering I needed to stab into the wheel will translate to the analogue stick.
With a wheel and pedals, GT6 demands as much from you as hardcore PC sims GTR 2 and rFactor. The sound mix is set to highlight lock-ups and tyre squeals, and that lets you react instinctively with your ears and your hands."
Yes,you heard that right folks,a Gran Turismo game, honestly being compared to true Simulator legends, Rfactor and GTR series, A massive step up from this:
"GT5 tries hard to mimic the feels of simulations such as Rfactor but falls short"
All this sounds like GT6 is hitting the ground running, to be the Sim we always wanted it to be.
Last edited: