Zer0
(Banned)
- 1,624
heres the first article. >>Click me<< 09-18-2004
-There seems to be a new ice race course in the game. Is the entire course an ice skid pad?
If the course was entirely ice, the car would be much too hard to control.. you can think of the course as a snow track.
-Where is this track located?
It is an original course, a winter course in savoy.
-A snow track seems like the next logical step after the other types of tracks, but what was the reason behind including it?
We had three different types of courses in the previous versions, tarmac, wet tarmac, and gravel, so we thought it would be cool to have a race in a white background environment. i.e. the visual of the sun hitting the snow..
-The car would be very difficult to handle in the snow, what is the friction coefficient(mu) of snow?
It is less than .1. It would be like driving at the limit on tarmac.
-There will be spiked tires?
No. there will be studless tires, the treads in the tires will grip the road.
-Only one snow course has been revealed so far. Are ther others?
Yes. This course is solely for practice. THe width of the track is only 8m.
-In the snow course, will the snow affect the car's body (i.e. snow hitting the body)
It would be good. But due to the PS2 limitations.. I can only say wait and see. (laughs)
-You've recently been to Nurburgring.
Yes, I had a multitude of reasons for going, one being to promote GT4 in the European market, as well as to actually drive the course. I practiced driving the Nurburging with GT4, nearly 800 laps, before I actually drove in real life. Amazingly, I could drive the course easily the first time with the practice from GT4. (laughs)
-It wasnt your first time at Nurburgring right?
I 've been on the course lightl a few times, but nothing heavy or all out. This was the first time for that, so basically this was my first time. I can say that driving with GT4 and in real life seems almost the same. The same "in out" techniques from the game work in real life.
-Amazing. So this seems to verify the realistic nature of the simulation model.
Yes. I was amazed at how simiar the game was to real life. Even the small movements of the wheel seemed to follow realistically. Any of the small discrepencies I felt will be updated and removed in the next build.
-What car did you use?
An Audi TT Coupe. On one lap I had a Nissan test driver Gato-san in the passenger seat. He was amazed at my driving the ring, said that "this was not possible". He was a man who drove GT-R's for 15 years at the ring and was amazed at my driving the course with such skill the first time. This was a testament to the reality of virtual training, even in a small windy course such as nurburgring. The staff, as well as myself were incredibly amazed.
-Nurburgring is a course where it rains often. Will there be a Nurburgring wet?
I think it will be difficult to implement that this time around. But I am very interested in it. Also we may tweak the friction coefficent (mu) of different courses. This will continue until the final build.
-Will there be any completely new car manufacturers not seen before in any GT?
Yes. There are many. I will release specific car makers and models in the near future. You will be amazed.
-So we are very eager for this year's TGS.
Yes. absolutely. We have been releasing small bits and pieces of information so far. We hope to showcase a near fully developed product at this year's TGS.
========================
heres the second part... >>Click me<< 08-20-2004
the first couple of questions are about E3.. no new information here
-At E3 you showed us a bunch of icons depicting the functions in the GT mode of the game. Are the list of icons going to be the menu for GT4?
No. it is not the menu, just simply a presentation of options we are trying to implement in the game. We are continuing work on the menu style as to facilitate ease of use in menu surfing.
-There are a bunch of new game modes in the list...
We are not going to be able to implement all those features, but the ones we can implement, we will do it fully and completely.
-Lets talk about some of the icons. First off, in the car arena, there is "safety driving park". Can you desribe this feature? Is this similar to Twin Ring Motegi's "Active Safety Park"?
Yes. This will most likely be implemented. Twin Ring Motegi's space is limited in real life, but in this virtual world, we can develop new and different ideas.
-This seems to be interlinked with the license modes...
We're hoping to differentiate between these two modes.
-And the "drift contest" is new too.
This I wanted to do before also, but I didnt feel the simulation model of the car physics were upto par for drifting until this point. It is imperative that you have a good enough physics model before you implement drifting. This time around we hope we can acheive this.
-This is similar to D-1?
Simply speaking, there will be points awarded for the quality of the drifts.
-The drift contest seems very interesting to me, but it seems that in GT so far, it was hard to hold a drift angle. How are the prospects for drifting in GT4?
Drifting is quite hard to implement in a virutal world because during a drift, the most important information regarding the car's handling comes from beneath the seat, which you feel at your butt. Since there isnt such feedback in a game, it is hard to do drifts. We are looking into this problem and will be implementing aids to give more information to the driver.
-It seems that the GT Force PRO will be needed now more than ever.
Yes. it seems so. I find that it would be hard to drift with the DualShock controller. There is less information given to the driver with the controller than the GTForce Pro. But we will come up with solutions so that even users with DualShock controllers will be able to drift.
-There is an icon called Tuning World, is this the tuning shop?
Yes, this time around we will have the dealer tuning shop, as well as independent shops.
-So, does this mean that we will see actual retail products in the game?
Well, that is what I want to do. I want the user to experience the world of tuning. For example, there will be products that people will be able to differentiate as being from Amuse, or Mine's, etc..
-Will there be aero parts available in the game?
I absolutely want to have aero parts in the game, but with Ps2 hardware limitations, i think it would be very difficult. So i may forgo that option this time. But there is a paint shop, not at which you can repaint your car, but for example where you can change the design of your license plate, change the numbers, the colors, etc. This kind of originality would be important for online competitions.
-I'm curious about the bank and parking icons.
This part we are still working on, so I cant say much. For example the bank would be a place where the user could borrow money to enter races. We put this in so that users wont get frustrated when they cant win races and have no money to buy new cars, upgrades, etc. We have many more ideas, but more on this later (laughs).
-What is the completion rate of the game?
Currently, we have most of the essential elements of the game finished, the courses, cars, and the quality of all these are at a very high level.
-So we can see the game as almost finished?
Almost. Up to date of release, we will add new courses and new cars. Most of our work now focuses on the menu and presentation of the game (laughs).
-So the game wil be released by end year?
Seems like end year (laughs) This fall at TGS we hope to give a more complete presentation of the game, as well as a more definitive release date. We will show a dramatic improvement over GT4 Prologue.
*Thanks to ssibangse for the full translation. 👍
-There seems to be a new ice race course in the game. Is the entire course an ice skid pad?
If the course was entirely ice, the car would be much too hard to control.. you can think of the course as a snow track.
-Where is this track located?
It is an original course, a winter course in savoy.
-A snow track seems like the next logical step after the other types of tracks, but what was the reason behind including it?
We had three different types of courses in the previous versions, tarmac, wet tarmac, and gravel, so we thought it would be cool to have a race in a white background environment. i.e. the visual of the sun hitting the snow..
-The car would be very difficult to handle in the snow, what is the friction coefficient(mu) of snow?
It is less than .1. It would be like driving at the limit on tarmac.
-There will be spiked tires?
No. there will be studless tires, the treads in the tires will grip the road.
-Only one snow course has been revealed so far. Are ther others?
Yes. This course is solely for practice. THe width of the track is only 8m.
-In the snow course, will the snow affect the car's body (i.e. snow hitting the body)
It would be good. But due to the PS2 limitations.. I can only say wait and see. (laughs)
-You've recently been to Nurburgring.
Yes, I had a multitude of reasons for going, one being to promote GT4 in the European market, as well as to actually drive the course. I practiced driving the Nurburging with GT4, nearly 800 laps, before I actually drove in real life. Amazingly, I could drive the course easily the first time with the practice from GT4. (laughs)
-It wasnt your first time at Nurburgring right?
I 've been on the course lightl a few times, but nothing heavy or all out. This was the first time for that, so basically this was my first time. I can say that driving with GT4 and in real life seems almost the same. The same "in out" techniques from the game work in real life.
-Amazing. So this seems to verify the realistic nature of the simulation model.
Yes. I was amazed at how simiar the game was to real life. Even the small movements of the wheel seemed to follow realistically. Any of the small discrepencies I felt will be updated and removed in the next build.
-What car did you use?
An Audi TT Coupe. On one lap I had a Nissan test driver Gato-san in the passenger seat. He was amazed at my driving the ring, said that "this was not possible". He was a man who drove GT-R's for 15 years at the ring and was amazed at my driving the course with such skill the first time. This was a testament to the reality of virtual training, even in a small windy course such as nurburgring. The staff, as well as myself were incredibly amazed.
-Nurburgring is a course where it rains often. Will there be a Nurburgring wet?
I think it will be difficult to implement that this time around. But I am very interested in it. Also we may tweak the friction coefficent (mu) of different courses. This will continue until the final build.
-Will there be any completely new car manufacturers not seen before in any GT?
Yes. There are many. I will release specific car makers and models in the near future. You will be amazed.
-So we are very eager for this year's TGS.
Yes. absolutely. We have been releasing small bits and pieces of information so far. We hope to showcase a near fully developed product at this year's TGS.
========================
heres the second part... >>Click me<< 08-20-2004
the first couple of questions are about E3.. no new information here
-At E3 you showed us a bunch of icons depicting the functions in the GT mode of the game. Are the list of icons going to be the menu for GT4?
No. it is not the menu, just simply a presentation of options we are trying to implement in the game. We are continuing work on the menu style as to facilitate ease of use in menu surfing.
-There are a bunch of new game modes in the list...
We are not going to be able to implement all those features, but the ones we can implement, we will do it fully and completely.
-Lets talk about some of the icons. First off, in the car arena, there is "safety driving park". Can you desribe this feature? Is this similar to Twin Ring Motegi's "Active Safety Park"?
Yes. This will most likely be implemented. Twin Ring Motegi's space is limited in real life, but in this virtual world, we can develop new and different ideas.
-This seems to be interlinked with the license modes...
We're hoping to differentiate between these two modes.
-And the "drift contest" is new too.
This I wanted to do before also, but I didnt feel the simulation model of the car physics were upto par for drifting until this point. It is imperative that you have a good enough physics model before you implement drifting. This time around we hope we can acheive this.
-This is similar to D-1?
Simply speaking, there will be points awarded for the quality of the drifts.
-The drift contest seems very interesting to me, but it seems that in GT so far, it was hard to hold a drift angle. How are the prospects for drifting in GT4?
Drifting is quite hard to implement in a virutal world because during a drift, the most important information regarding the car's handling comes from beneath the seat, which you feel at your butt. Since there isnt such feedback in a game, it is hard to do drifts. We are looking into this problem and will be implementing aids to give more information to the driver.
-It seems that the GT Force PRO will be needed now more than ever.
Yes. it seems so. I find that it would be hard to drift with the DualShock controller. There is less information given to the driver with the controller than the GTForce Pro. But we will come up with solutions so that even users with DualShock controllers will be able to drift.
-There is an icon called Tuning World, is this the tuning shop?
Yes, this time around we will have the dealer tuning shop, as well as independent shops.
-So, does this mean that we will see actual retail products in the game?
Well, that is what I want to do. I want the user to experience the world of tuning. For example, there will be products that people will be able to differentiate as being from Amuse, or Mine's, etc..
-Will there be aero parts available in the game?
I absolutely want to have aero parts in the game, but with Ps2 hardware limitations, i think it would be very difficult. So i may forgo that option this time. But there is a paint shop, not at which you can repaint your car, but for example where you can change the design of your license plate, change the numbers, the colors, etc. This kind of originality would be important for online competitions.
-I'm curious about the bank and parking icons.
This part we are still working on, so I cant say much. For example the bank would be a place where the user could borrow money to enter races. We put this in so that users wont get frustrated when they cant win races and have no money to buy new cars, upgrades, etc. We have many more ideas, but more on this later (laughs).
-What is the completion rate of the game?
Currently, we have most of the essential elements of the game finished, the courses, cars, and the quality of all these are at a very high level.
-So we can see the game as almost finished?
Almost. Up to date of release, we will add new courses and new cars. Most of our work now focuses on the menu and presentation of the game (laughs).
-So the game wil be released by end year?
Seems like end year (laughs) This fall at TGS we hope to give a more complete presentation of the game, as well as a more definitive release date. We will show a dramatic improvement over GT4 Prologue.
*Thanks to ssibangse for the full translation. 👍