- 23,800
- Philippines
I've just had one of the best days of my life. I suppose it's kind of silly to be thirty years old, a dyed in the wool car-nut, a reckless and irresponsibly quick driver and still NOT have done this before. As I'm about to become a father, I figured I'd take advantage of this opportunity while I still had the money to do this.
My trackday started with a 100 kilometer two-hour trip into the boondocks to the local Asian Formula 3 track, the Batangas Racing Circuit. I left home at about 6am, with my cousin in convoy. We'd both brought our sedans, after checking over everything from fluids to tires, and gave them a good shakedown on the highway. Three hours later, after a rendezvous with our car club, we were at the track. It was a damn long trip, through a lot of rough country roads, and at this point, I was thankful I hadn't switched to the Advan Neovas on the other set of rims, as I wasn't sure the large wheels and thin tires could've taken it.
To my surprise, I was wrong. We shared the track that day with a few Porsches (a 993 and a 996), two or three Evos, a mint E30 M3, a couple of MR2s, a gaggle of Miatas and a few fast Hondas, all on tires that would have your teeth rattling everytime you ran over a fag. Oh-kay then.
Was a good day, but seeing as how I was in a stock car on stock tires and a lot of my clubmates had an induction kit and exhaust good for a dyno-proven 15+hp (a big deal when your car makes less than 150 hp stock), I didn't have a chance against those guys. Not to mention the various Miatas, turbocharged front-wheel drive Lancers and some of the more exotic machinery on the track. Fine, then... I was just racing myself.
(Be patient, the GT4 part is coming up)
I drive a 2004 Ford Lynx RS. It's a re-badge of the Mazda Protege MP3. The closest you can come to it in the game is the Mazda Protege Sport 20:


I've put almost 3000 kilometers on this car in GT4, and I've been driving this one for over a year. I'm pretty familiar with it both ways, but this is going to be the first time I've pushed it as hard as possible in real-life.
Track Time
First impressions: this car feels faster through some of the slow corners of the track than I thought it would be, but 142 ponies really doesn't amount to much down the main straight. The steering is as light and precise as ever, and I hardly ever have to dial in more lock after setting up for a turn.
Coming out of turns, I reach the limit of the stock tires, as the car tries to push wide under power. Balance between oversteer and understeer is excellent, and I don't see much of either at the tire-squealing limits... hmmm... maybe I should be pushing harder. Rotation under braking is easy, as the ABS clicks in only after a bit of lock, so the car unsettles a bit, you get it rotating, then settles again as the ABS kicks on or as you let off the brakes. Even with stock power, I get tire-chirp in second gear when I get on the gas, as the car lunges forward.
Gran Turismo
With the track time still fresh in my mind, I hit the console after dinner. I get into my well-worn Protege, set the tranny to close and add ballast to get the car up to weight. I've already got N3s on it. The close-ratio tranny gives me similar top-of-gear speeds to my real-life car, and the engine, though higher revving and with 20hp more, is a bit of a slug in the game, so it's also pretty close to my specs. The tires on the Mazda look fatter than mine (not wider, just balloony), but the j-spec sheets say they're the same rim size and nearly the same profile.
I give it a go on Infineon, as the elevations and turns are similar to the BRC. I've driven this car at Infineon before, but never on N-tires.
Impressions? The steering feels the same, moderate understeer countered by well-modulated oversteer or neutralsteer under the brakes. The tires feel too grippy, though, so I downsize to N2s. I get tire squeal earlier than I do in real-life, but the edge of grip is about the same. I guess PD uses tire squeal as an indicator that you're getting close, to make up for the lack of vestibular sensation.
I double checked my impression of tire grip with a Honda Fit. One of our clubmates brought a 1.5 Fit with a manual tranny and Advan Neovas fitted instead of the stock rubber. Since I've decided that N2's feel as accurate as possible for my car, and knowing that his was almost as fast, I ghost-raced my Protege with the Fit (power upped to 130 = 115 (stock 1.5 power)+ an oil change) with a manual tranny. Understeer was more, as you'd expect, but lap times were consistently close. Theory validated. N2s and N3s perform as expected for their real-life counter parts.
Understeer seems somehow less under power than in real-life. The on-power oversteer through slow turns feels a little like the skitter you get when pushing the car through a turn on half-lock or more, but in real-life, the inside tire hops off the ground and starts to light up... getting more power, it pushes the car wide. In the game, since tires never leave the ground unless you're jumping, a front-wheel driver will always put more power through the outside tire, resulting in oversteer on smooth tracks. On tracks like the Nurburg and Costa d' Amalfi, the understeer through any corner in an FF car is more nearly correct. However, the longitudinal grip comes into question on those tracks, making the going slower than it should be.
I think this is it. The biggest reason for physics inaccuracy in GT4 is because the tires NEVER leave the ground unless jumped. This allows extreme understeer in situations you don't expect it, and oversteer in situations where it'd be almost impossible.
Remember, all impressions are subjective, but everything seems to fit.
My trackday started with a 100 kilometer two-hour trip into the boondocks to the local Asian Formula 3 track, the Batangas Racing Circuit. I left home at about 6am, with my cousin in convoy. We'd both brought our sedans, after checking over everything from fluids to tires, and gave them a good shakedown on the highway. Three hours later, after a rendezvous with our car club, we were at the track. It was a damn long trip, through a lot of rough country roads, and at this point, I was thankful I hadn't switched to the Advan Neovas on the other set of rims, as I wasn't sure the large wheels and thin tires could've taken it.
To my surprise, I was wrong. We shared the track that day with a few Porsches (a 993 and a 996), two or three Evos, a mint E30 M3, a couple of MR2s, a gaggle of Miatas and a few fast Hondas, all on tires that would have your teeth rattling everytime you ran over a fag. Oh-kay then.
Was a good day, but seeing as how I was in a stock car on stock tires and a lot of my clubmates had an induction kit and exhaust good for a dyno-proven 15+hp (a big deal when your car makes less than 150 hp stock), I didn't have a chance against those guys. Not to mention the various Miatas, turbocharged front-wheel drive Lancers and some of the more exotic machinery on the track. Fine, then... I was just racing myself.
(Be patient, the GT4 part is coming up)
I drive a 2004 Ford Lynx RS. It's a re-badge of the Mazda Protege MP3. The closest you can come to it in the game is the Mazda Protege Sport 20:


I've put almost 3000 kilometers on this car in GT4, and I've been driving this one for over a year. I'm pretty familiar with it both ways, but this is going to be the first time I've pushed it as hard as possible in real-life.
Track Time
First impressions: this car feels faster through some of the slow corners of the track than I thought it would be, but 142 ponies really doesn't amount to much down the main straight. The steering is as light and precise as ever, and I hardly ever have to dial in more lock after setting up for a turn.
Coming out of turns, I reach the limit of the stock tires, as the car tries to push wide under power. Balance between oversteer and understeer is excellent, and I don't see much of either at the tire-squealing limits... hmmm... maybe I should be pushing harder. Rotation under braking is easy, as the ABS clicks in only after a bit of lock, so the car unsettles a bit, you get it rotating, then settles again as the ABS kicks on or as you let off the brakes. Even with stock power, I get tire-chirp in second gear when I get on the gas, as the car lunges forward.
Gran Turismo
With the track time still fresh in my mind, I hit the console after dinner. I get into my well-worn Protege, set the tranny to close and add ballast to get the car up to weight. I've already got N3s on it. The close-ratio tranny gives me similar top-of-gear speeds to my real-life car, and the engine, though higher revving and with 20hp more, is a bit of a slug in the game, so it's also pretty close to my specs. The tires on the Mazda look fatter than mine (not wider, just balloony), but the j-spec sheets say they're the same rim size and nearly the same profile.
I give it a go on Infineon, as the elevations and turns are similar to the BRC. I've driven this car at Infineon before, but never on N-tires.
Impressions? The steering feels the same, moderate understeer countered by well-modulated oversteer or neutralsteer under the brakes. The tires feel too grippy, though, so I downsize to N2s. I get tire squeal earlier than I do in real-life, but the edge of grip is about the same. I guess PD uses tire squeal as an indicator that you're getting close, to make up for the lack of vestibular sensation.
I double checked my impression of tire grip with a Honda Fit. One of our clubmates brought a 1.5 Fit with a manual tranny and Advan Neovas fitted instead of the stock rubber. Since I've decided that N2's feel as accurate as possible for my car, and knowing that his was almost as fast, I ghost-raced my Protege with the Fit (power upped to 130 = 115 (stock 1.5 power)+ an oil change) with a manual tranny. Understeer was more, as you'd expect, but lap times were consistently close. Theory validated. N2s and N3s perform as expected for their real-life counter parts.
Understeer seems somehow less under power than in real-life. The on-power oversteer through slow turns feels a little like the skitter you get when pushing the car through a turn on half-lock or more, but in real-life, the inside tire hops off the ground and starts to light up... getting more power, it pushes the car wide. In the game, since tires never leave the ground unless you're jumping, a front-wheel driver will always put more power through the outside tire, resulting in oversteer on smooth tracks. On tracks like the Nurburg and Costa d' Amalfi, the understeer through any corner in an FF car is more nearly correct. However, the longitudinal grip comes into question on those tracks, making the going slower than it should be.
I think this is it. The biggest reason for physics inaccuracy in GT4 is because the tires NEVER leave the ground unless jumped. This allows extreme understeer in situations you don't expect it, and oversteer in situations where it'd be almost impossible.
Remember, all impressions are subjective, but everything seems to fit.