GTP_WRS Week 137 : D(r)iving Bluebird

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EDK

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GT6 Week 137 : D(r)iving Bluebird

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Hotlap Event in Arcade Mode Time Trial
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Nissan Bluebird Rally Car (510) '69

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Matterhorn Short Track


:: Only Open to Qualified GTP_Registered Members ::

:: Members are not obligated to take part ::



Race Details:
  • Mode: Arcade Mode > Single Player > Time Trial
  • Track: Original Circuits > Matterhorn Short Track
  • Car Type: Garage/Favorites Car
  • Make: JP > Nissan
  • Model: Bluebird Rally Car (510) '69
  • Power: 135 bhp (after oil change)
  • Weight: 965 kg
  • PP: 361
Driving Options:
  • Transmission: Auto or Manual
  • Tires: Comfort Medium
  • Driving Line | Traction Control | ASM | ABS: Optional
  • Brake Balance: Adjustment Allowed
  • Active Steering | Skid Recovery Force: Prohibited
  • Tuning: Suspension Toe and Brake Balance Adjustments Allowed. Camber Tuning REQUIRED to Set Car to Defined Specs. No Other Adjustments Allowed.
  • In-Race RA Functions: Allowed As Available. Brake Balance changes Allowed.
REQUIRED Tuning Settings:

  • Camber set to 0/0
  • All Other Settings except Toe and Brake Balance STOCK.

Course Settings
:
  • Time: N/A
  • Weather: N/A
  • Grip Reduction on Track Edge: Real

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Race Specifics:
  • The event MUST be run using your registered account
  • The use of the clutch that is found on the G25, G27, and other high end racing wheels is strictly prohibited.
  • Use of the Handbrake is Prohibited.
  • No Contact with walls or other objects. Any contact with walls, no matter how minor, will result in a DQ.
  • Tarmac between white lines (including the white line) and rumbles are track
  • The Brown Surfaces behind the curbs on several corners is NOT track. Only rumbles painted Red and White, or White, are track.


Steward's Comments:
Wow, this combo is really fun. I was looking for a track for this car, which is the opposite of my normal approach to combo selection. But I came up with this gem, and these really suit one another. Laps are an amazingly short 30 seconds or so, so improvement will come fast and furious. Have fun. 👍



Viewing your Time Splits:
  • You need to make sure you save the 'Save Best Lap Replay' (ghost replay), not the 'Save Replay' (See pic below)
  • To view your best lap replay, go to 'My Home' and watch the replay from there using the 'Gallery' option.
  • Live timing monitor does not work properly, so we have to use a small trick to view splits.
  • While viewing your Replay, pause the lap by hitting start, before the end of the first sector.
  • While keeping the replay paused, advance the replay, using the forward arrow on the replay HUD. This will advance the replay to the end of the first sector. That's your T1 split, write it down.
  • Advance the replay again. That will show the lap to date time on the screen, this is your first and second sector time, added together.
  • To post your T1 Splits, simply post the lap to date times that are shown in the middle of the screen. Do not try to calculate the actual T2 split time, the Fetchbot will do that for you.
SaveBestLapIcon.png

(Best Lap Replay Icon)

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Standard Clean OLR Rules:
  • At Least 2 Tires must be in contact with track at all times.

    • In situations where contact with the track is not possible because tires are airborne (above the ground), then the run is only legal if at least two tires in-line would have made contact with the track if the car were not airborne.
    • If track contact cannot be 100% determined, then consider it dirty.
  • Rumble/ripple strips are part of the track.
  • No contact with walls or objects, visible or invisible
  • If you're not 100% sure that your lap is clean, then consider it dirty
  • No hybrids
  • No cheating of any kind,these are relaxed races and we are experienced racers, we know what times can be done,and we can read your mind.We will know.
  • Nothing that goes against the spirit of the rules

Thread rules:

The following information cannot be discussed in this thread (they can, however, be discussed on MSN or via other private conversation methods):

  • Total Lap Time
  • Any information which can be used to infer your total laptime

The following information can be discussed in this thread :

  • The first 1 splits: T1 time
  • Any settings discussion
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Submission:

All submissions must be sent by PM (Subject title: GTP_WRS Week 137 Submission ) to (WRSFetchbot):

  • Then attach your 'Best Lap'/'Ghost' replay in zip file form. Everyone submits a replay instead of listing a lap time.
  • You will need to put something in the message body in order to begin a conversation. It doesn't matter what you put, it can even be 1 letter or symbol. Nobody but the Fetchbot is going to see it, so it's sort of pointless, anyhow.
  • You will get an automated response within 15min, letting you know whether your submission was accepted, or if you had an error.
  • If you have an error, don't panic. Just review the instructions for submission and submit again. If you are having trouble and cannot figure it out, please post your question in the race thread.
  • Users can ask the bot for the current submitted time by sending a message with the Subject: "GTP_WRS Week XX Get Entry" and any text in the body.
  • Users can delete their submitted time by sending a message with the Subject: "GTP_WRS Week XX Remove Entry" and any text in the body.
  • If you want to submit multiple times in the week that is still not a problem. Just reply to the conversation with your new time and new replay. Fetchy always uses the last submitted time as the final one.
  • See this screenshot as an example on how to submit:

  • The deadline is Monday, September 5th 11:59pm GMT
  • If you are unsure of the deadline try this site

Why Use GMT?:

GMT is World Time and the basis of every world time zone which sets the time of day and is at the centre of the time zone map. GMT sets current time or official time around the globe. Most time changes are measured by GMT. Although GMT has been replaced by atomic time (UTC) it is still widely regarded as the correct time for every international time zone.

Replay Checking:
  • Everyone is required to submit a replay for verification. This happens when you submit to the Fetchbot, and the replays will be visible in the leaderboard, once we've reached the event deadline
  • Participants will be expected to check each others' replays for cleanliness, for replays marked in the Results thread as (Check Needed)
  • Video replays are not accepted as a form of verification
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Good luck, :gtpflag:
OLR Team
 
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These have to be my favourite tuning restrictions ever. Its also a deceptively fun track, I remember spending a good half hour here once just trying to work out how to drive the car I was in. On the plus side you don't lose much time by making an error...
 
@Mr P
@MadMax
@mistersafeway
@Thematic
@DeuxMilles
@JamCar0ne

I have added this bullet to the OP. Hopefully none of you guys have been using this, but after running this combo some today, I wanted to clarify my intended boundaries. As always, I want to keep this as simple as possible and easy for everyone to understand.

  • The Brown Surfaces behind the curbs on several corners is NOT track. Only rumbles painted Red and White, or White, are track.
 
I have been using the white line as my boundaries but thanks for the heads up Kev 👍
 
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Reactions: EDK
Just to be certain, does that mean that the concrete mounds like the one on the left at the end of sector 1 are considered track if the game doesn't invalidate the lap? I was staying on or inside the white line at all of them, so more track for me. :D
 
Initial split.
Just to be certain, does that mean that the concrete mounds like the one on the left at the end of sector 1 are considered track if the game doesn't invalidate the lap? I was staying on or inside the white line at all of them, so more track for me. :D
I realize my boundaries in the OP could be misconstrued.

My intent is that where rumbles don't exist, the line acts as the boundary. Where they do exist, the actual concrete rumble acts as the boundary. I really don't want to make corner by corner pics. Does that make sense?
 
Hi,

18.817 - enough for today.

First has +0.03/-0.03
Second has -0.02/+0.04
I have to determine that the toe doesn't matter at all :confused::confused::confused:

Cheers,
D.
 
I have to determine that the toe doesn't matter at all :confused::confused::confused:

I know this is a bit extreme for an example, If you put the toe on -1.00/+1.00 you will hopefully feel how much tighter the car feels on steering and a bit sluggish picking up speed, but it will exit a turn with much less tyre skid but less momentum to get a nice speed up... toe definitely has an effect if you go extreme with it but barely noticeable with minute increments, it's all down to which tiny tweak gives a smooth flowing feel for me 👍

Just my findings whilst experimenting :cheers:
 
Split from me.

18.534

Been around a tenth better than this at the split, but could not tie it to a good last couple of corners.

This was set with BB 3/3 and toe of 0/-0.07. Toe has been the range of -0.05 to -0.08 in the rear, front stays at 0.

I tried front brake bias for a bit, but found I needed even bias to be able to rotate the car while trail braking.
 
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