Circuit Zandvoort 2023

Circuit Zandvoort 2023Tracks  1.11

84
England
England
RacingSounds submitted a new resource:

Circuit Zandvoort 2023 - 2023 version of Circuit Zandvoort

Hi all

I've been working on a better version of Circuit Zandvoort. Initially I intended to update the 2020 or ACTK version, but I ended up doing complete new version based on that same track. In previous versions the elevations were off, and this being my local track it frustrated me tremendously. With this version of Zandvoort I hope to be much closer to reality. This is a day-to-day version of the track, meaning none of the Formula 1 assets are present.

Besides these changes I've also...

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RacingSounds updated Circuit Zandvoort 2023 with a new update entry:

Corrected LED positions, various fixes, new lights

Hi all, I've got another update for Zandvoort 2023. This will probably be the last one for a little while, unless some issue comes up that requires fixing. This update involves:

  • LED flag boards now in the correct positions (as of 2023)
  • Thanks to @Fanapryde added sections.ini and logo
  • Thanks to @Masscot fixed some z fighting in ad boards
  • Thanks to @racinjoe013 added complete new lights around the track
  • Fixed...

Read the rest of this update entry...
 
Something to keep in mind in a future update: the track was modelled with the correct real-life orientation, therefor you should set the sun_heading_angle to 0 in the lighting.ini (it is now set to 40).
 
look
 

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Hey RacingSounds, we ran this new Zandvoort in a small event in our league this week. It is an awesome conversion.

Got a few very minor quick notes for you with regards to the track.

  • The big thing still to address, I think, is that it's very easy to fall through the map when crashing. I'd say it happened about 5 times between practice, quali and the race. It happens near the pit exit, in the banked corner, and out of the final corner as well. I think the boundaries could use another pass to make sure no cars can fall through - it happened often enough that it was notable.
  • The DRS is enabled throughout the track - so no DRS zones have been set. As this is a pretty famous open-wheeler circuit, I think it might be worth the time to make them.
  • The pit lane entry is inaccurate - where the line and board say the pit lane starts is not where it occurs in game. It happens about 20 meters after.
  • The Flag LED boards throughout the track show a Red flag after the checkered flag, rather than a checkered flag pattern. It threw a few people off in quali.
  • Finally, the AI is not up to par - they are slow, crash often and can't exit the pits in Practice and Quali sessions. It definitely needs a rework - perhaps you could ask Parri for some help, as he made an excellent AI rewrite of ACTK's version (the one this is based off of).

Other than these mostly minor issues, it's a fantastic track - and the race itself went off without a hitch. Let me know if you'd like video examples of any of these issues, I can pull the replay up and attempt to share.

Cheers again for the track.
 

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