No Man's SkyPS4 

  • Thread starter Thread starter iainn
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Has the update arrived? :eek:
The update has arrived, but the expedition for it hasn't.

Figured that you don't need to complete the expedition to acquire what you need to salvage the space debris. You do need to use a Corvette-class ship fitted with a tractor beam though. I don't know if corvette tractor beams are a new module for ship building available with this update or whether they existed before?

Before this new update dropped i'd stopped using my corvette. I really enjoyed building it, but for everyday use it was just a pain to get in and out of with all the corridors and narrow ladders between the cockpit and the ramp, so i'd just been using a regular starship instead.

Given there's been a number of updates between when i last used it, at some point something has changed in the game that now makes my corvette get 'caught' when trying to exit (and to a lesser degree enter) space stations, my own freighter when docked and the new salvaging space outposts. I'm burning through half a dozen shield recharges before i can work myself free :rolleyes:

Time for a new user-friendly corvette build i think!
 
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It’s going to be a long time before I have my own space station. Existing save was very out of date, no idea what I’d been doing, so I started from scratch. I think the new expedition is supposed to be a sort-of guide through all the updates and new systems so doing that should help. Will just chip away at it alongside my other games.
 
It’s going to be a long time before I have my own space station. Existing save was very out of date, no idea what I’d been doing, so I started from scratch. I think the new expedition is supposed to be a sort-of guide through all the updates and new systems so doing that should help. Will just chip away at it alongside my other games.
Yeah, those things are expensive. 1,000,000,000 credits!

I've set my sights on buying the station in the same system i have already have my two settlements in, although my freighter is in another galaxy altogether.

From what i've read it looks like its going to be a great expedition to do with some decent rewards and yeah, a good way of familiarising yourself with all the update content through the years. 👍
 
Played it for a short while last night and experienced the new Star Map, which is pretty cool, found a 'space hulk' - a destroyed ship floating in space, a bit like a smaller abandoned freighter that you can't land on. You have to space walk out of your ship then use your Gravitino Coil to pull off modules from the wreckage. There doesn't appear to be anything you can do with these modules once you've done that though. I think there must be a feature that requires unlocking within the corresponding new Expedition? - which i'm unsure how to trigger as yet.
Check the solar system map for a deep space outpost. You can land there and chuck the parts into the processor, which will give you components that you use to make space station parts. The plans for those are unlocked at the Anomaly, on the terminal with all the other base building stuff. If you had found the outpost first, there would be a miniquest that would point you to the wreck and explain how it works.

You'll also want to add a compartment with a tractor beam onto a corvette (or use this as an excuse to build a new one) so you can haul them back in bulk. It works fairly same to cleaning up planets with a Colossus, just with a spicy twist as the wrecks will lose hull integrity and run the risk of exploding the more you pull off them.

The main thing to keep in mind when they introduce a new thing is that the expedition attached to it is only there for the purpose of giving out cosmetic items. Gameplay mechanics are never going to be locked behind them because of their time-limited nature, all you really need to do is read the patch/update notes on the site to get an explanation or just trip over it in the game and poke at it some until you activate whatever intro quest comes with it.
 
Figured out enough to complete the Space Station ownership checklist. Local system standing of 30, local guild standing of 15 and 5 salvage contracts completed and of course, deep enough pockets. Bought my first station but slightly underwhelmed by what you seem to get for those 1 billion credits. Doesn't appear that you can generate any income off it like you can with settlements and freighter ownership.

Even with a new, simplified corvette the tractor beam module is very hit and miss with the way it stores and purges the salvage you collect. Hopefully they'll tweak it with an update.
 
Figured out enough to complete the Space Station ownership checklist. Local system standing of 30, local guild standing of 15 and 5 salvage contracts completed and of course, deep enough pockets. Bought my first station but slightly underwhelmed by what you seem to get for those 1 billion credits. Doesn't appear that you can generate any income off it like you can with settlements and freighter ownership.

Even with a new, simplified corvette the tractor beam module is very hit and miss with the way it stores and purges the salvage you collect. Hopefully they'll tweak it with an update.
Corvettes in general are still a bit glitchy because of their modular nature. I've found that putting the tractor portal on top instead of the bottom and putting it on a smaller walkway module seems to work best, as it'll keep everything from spilling too far from the portal into the rest of the ship and helps with making sure it stays nearby when you vent it. Plus you get a satisfying "lootsplosion" effect when it pops everything upwards.
 
 
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