A writer with the Globe and Mail, Chad Sapieha, got the opportunity to try out the Gran Turismo 5 demo (the one that’s been shown off at shows, not the one we’re getting next Thursday), and he’s shared a fascinating conversation he had with a “Polyphony Digital delegate”:
Interestingly, the Polyphony Digital delegate who led me through the demo said that the only reason crash damage exists in the game is because of mountains of requests they’ve received from American gamers. The vast majority of content requests they get from European and Asian players is for more authentic cars and tracks. Only Americans, it seems, are fixated on busting up their virtual vehicles.
He also added that, according to their research, most players who want to see realistic damage—including issues that affects performance and handling—end up turning it off after just a few races. “They say, man, that’s cool, then switch it off because it makes the game too hard.” Seems like a lot of work for a feature that ends up being used by so few people.
However, that Polyphony Digital would put such effort into something they know will be used by a niche group is likely an indication of their determination to make Gran Turismo 5 the most full-featured and authentic racing simulator to date.
You can’t help but smile at the irony that players who want the damage the most are the first to turn it off in Polyphony’s testing sessions. However, I strongly disagree with Chad that damage will be enjoyed by only a “few people”. GT games are created for and enjoyed by enthusiasts, who are anxiously looking forward to the additional challenge. Indeed, if you’ve played PC racing simulators such as rFactor or iRacing, you know there is nothing more satisfying that nursing an injured car across the finish line for a respectable finish. As GT moves into the era of online racing, this feeling of consequence and the need to drive cleanly and responsibly will be needed more than ever.
Thanks to GMTN for digging this up!
See more articles on Damage.
Huh… Lol
Impressive flame war going on here.
So firstly:
damage:
There is no reason for it not to have damage, and it would be a travesty for it not to. It punishes those who do not race smartly, far more than 3 seconds of brakes. (A car that pulls right for a race, much larger problem than forcing on brakes for a second)
And for all you, I don’t want my car scratched, or, I’m so good it won’t matter types…. Well A: drive better and grow a pair and B: if your so good, it will never even matter for you.
AI:
Needs to be better. No matter how much you guys say Grid sucks…. It has smarter opponents than GT:P.
They will bump you, block you, and TRY TO WIN. I have not once seen a GranTurismo AI actually push the limits in an attempt to win.
Gran turismo ai, is just like racing a time trial, they run the same pace each time, don’t pass, and your place is determined by how consistent you are in your times, not by racing ability.
Yeah crashing sucks, that’s why you avoid it. Not why you turn off damage and grind the walls at 200 in a vette.
(And to someone who’s name I don’t remember) i’ve raced four wheelers a lot, and a couple other vehicles…. You DON’T get out of the way for a faster opponent, BS, you get infront of them and DON’T LET THEM PASS…. that’s how you win, by racing to win, not by racing polite. You do what it takes, risk vs reward, with the risk being a loss a crash and *GASP* damage to your vehicle.
(And btw yes I’m american, since that’s so important to everyone)
(Oh, and sorry Europe, nxt time your attacked, we’ll let that slide and work itself out, and nxt time we’re attacked we’ll do what we always do and fight back.)
(And thanks for the help in fighting our un-winnable war)
(And one last thing, damage is a must, because sometimes its just satisfying to see an opponent get f’d up after you pit maneuver them straight into a wall, just before the finish line, because they gave you the opportunity to win right then, and you took it)
I gladly embrace damage! I’ve been waiting since GT4. This game isn’t gonna be called ‘the real driving simulator’ for nothing….this game is the only 1 of 3 reasons I am getting a PS3.
How is Truman involved with war crimes? Something had to be done to stop the Japanese from slaughtering Americans, ooh that’s right, you Europeans were bombed to death and wiped out by some “has-been” Jew named Hitler and the lovable Nazis (rolls eyes) while, we, in the Pacific were dying by the thousands. So what did we do? gave the Japanese a free, not 2nd, not 3rd, but a FOURTH rectum… Because they were NOT going to surrender. Nice contradiction there saying you have nothing against Bush supporters where basically in same sentence you say they are misinformed and uneducated… yeeeeeeeeeeeeeeeeeaaaah. Go home with your Obama love affair that all you Europeans fap over about since he’s always flying there every 3 f***ing days.
European Enviroweenie Socialist lol your comment made me laugh.. Well I don’t have any problem with Muslims so I don’t care.. I don’t have any problems with americans too, not even with “rednecks” and Bush’s fans because they are just uneducated or misinformed… Anyway this is not a political forum, I just wanted to state historic facts about some american governments that should have been trialed for war crimes against other countries (Truman) or for murder of their own citizens and preventing civilization growth of their own country (Bush).
Have a nice play with the demo now :-)
This is why GTP should not have even posted this article. This flamewar was predictable, inevitable, even. :(
@ 8@No$
Please keep your stuck up European Enviroweenie Socialist attitude out of here please. Don’t like the help Americans gave you 65 years ago? we’ll remember that and let you drink piss when the Muslim Revolution takes over your little “precious” Europeeanz continent in 20 or so years while your birthrates decline and theirs ramp up.
“who died by the thousands to defeat Hitler”
…and then immorally murdered 150.000 japanese citizens in the blink of an eye and made the lives of another 200.000 who died afterwards a living hell, to test your bombs, showing everyone how destruction should be done.
Well of course your soldiers who fought together with the europeans are not to blame for this but those who were responsible (Truman and his gang) never payed for it…
And don’t forget the thousands of europeans who risk their lives everyday in Afghanistan for your pointless “war against terror” who claimed a lot of innocent soldier’s and civilian lives (but not a lot of terrorist ones) for nothing… Oh, I’m sorry it is for ground control, oil control, profit, but above all to “liberate” Iraq, of course..
@ all you European whiners. If you don’t want damage, then STFU and turn it off, duh. Stop whining about ” Oh, I don’t want to scratch my car” and “oh you Americans destroy everything” ummm, its an OPTION, that means you can turn it O F F if you don’t want it. BTW, I’m sure a lot of you europeans and Asians also wanted it.
Hey! MicklePickle, Don’t worry, Us destructive Americans will always be there to lend your helpless country aid after a natural disaster or if another brutal dicatator starts taking over europe by force and your military gives up after the first battle. (WWII?) Us dumba$$, destructive Americans who died by the thousands to defeat Hitler
Mickle Pickle Says:
December 14th, 2009 at 9:12 pm
… Americans ought to stop thinking the world is theirs to destroy …
… they are so used to all those destructions shown on their TVs and Movie screens…
I would love more authentic cars, but, for me, part of being authentic is consequenses for smashing your car into a guard rail at 150+ mph. If the damage is done right, I will always leave it on.
So, it may pay off to raise our voices?
Well, lets rally up for Targa Florio then!
If there are no reversing lights Im going to kill some people. Don’t they know this will make it the best racing game ever. Think of the carnage that will result from people not being able to tell which direction a car is going in a racing game in a track with a fixed direction. CRAZY. This is a sick world if there are no reversing lights. PEOPLE WILL BE SORRY.
Does some one know at what time the demo comes out???
Because if midnight I take a shot a the jap store. “japan is a few hours ahead” ;). So I could try it out after work?????
dday -24h :D
Damage will be off for me from the start. Only place I can see me using it is if there’s a really good quality rally section, damage there makes a lot more sense as it’s only my bad driving that causes a smash, not some idiotic AI that turns in and punts me off.
But in any event I’d sooner see more cars, there’s a lot of classic European stuff that’s not seen the light of day in many games – Enthusia was one game that did fairly well.
But even then, what about the classic Le Mans Ferraris and Porsches?
@ Stradivis – The AI in just about every game I’ve played with damage is precisely the reason I don’t like damage. In a real race a slow racer will yield to the faster cars, bit not any AI I’ve ever played with. I take a nice outside line to pass a lap car only to be smashed to bits because in the process of overtaking him I lapsed into his predefined racing line. My car is now ruined, as are my chances on a victory. Wouldn’t happen in a ‘real’ race, or a real ‘sim’ for that matter. I avoid damage and simply try to race the right way which allows some grace for the lack of AI and still lets me have my experience.
I’m sure that once or twice I’ll find my way onto the track with a bunch or hardcore simers and take them out in the final corner just for laughs. The good news is that it will be super realistic though, so they can all watch the replay to see how good it looks to have their progress stolen in the final lap.
@Brettjr25
yea skid marks and reversing lights would be very nice
a good Damage system ( where damage are not just cosmetic) have 2 advantages: 1/ you end up driving MORE carefully like in reality 2/ they eliminates bad drivers from a race rather quickly.
I thought that the hardcore sim gamers drive safely and don’t crash their cars. I disagree with author of this news.
“Only Americans, it seems, are fixated on busting up their virtual vehicles.”
Very disappointed in GTP for republishing this shallow-minded remark, thereby giving it credibility it doesn’t deserve. :(
I’m european and I WANT DAMAGE TOO… this is an essential part of racing and simulation… what a load of bulls this idea that only the americans want damage… EVERY “SIMULATOR” ENTHUSIASTS WANT DAMAGES, period.
Ok Europeans are getting really stuck up here.WHY WOULD SOMEBODY SAY THAT THE DONT WANT DAMAGE IN A DRIVING SIMULATOR!I mean seriously ive been reading through the comments and what i mostly see is Europeans hating on Americans and saying the don’t care about damage and that they drive so perfectly that they dont damage the car i mean whats a racing game without damage.How stupid is crashing into a wall at 180 MPH and nothing happens to th car!PERSONLY I CANT WAIT TO CHECK OUT THE DAMAGE IN THE DEMO I HOPE IT WILL KICK ASS!! AND I THANK THE AMERICANS FOR MAKING DAMAGE IN GT5 COME TRUE !
S3 Racer : Agreed
There is a ton of anti-American sentiment by posters on this thread.
If anything, PD’s ear to the pulse of North America is a good thing.
Why? GT5 will be a better game with damage in it.
What a Stupid thing to say!! I’m Rather Pissed actually..
GTPlanet, and all other site’s like it, is one big bucket of ppl from around the world.. Come on!! Europeans is much more into the real thing then so many els around this globe, we created the Rally ways, amiricans just pumped it up. as they always do, and for what!!..
Americans seem to me, that they just can’t get enough of Plastic pop features..
ex: The only real error with the production of DIRT2 is that is basically based on American Race traditions, Lets not go in that direction, with the Rally part of GT5 please , that would be awful, and a shame for the SIm Rally world..
Puha.. sorry guy’s I like you all, no matter where you’re from, But This is (?)
but who tried the demo and set to off the damage????? in the show’s demo there wasn’t that options….
Atleast this proves complaining works! EVERYONE TO THE BOARDS! Next 1 million post thread has to be “We want skid marks!” …and working reverse lights.
Yay thats funny :D
We all know how much Americans like to destroy everything :D
Well done america, your the reason why we’re getting the game in 2010 instead of 2009, this is a message for everyone in every region, when the demo comes out on thursday lets all say it is the best demo ever, even if there are stupid little problems with it then keep it shut, otherwise we’ll be waiting until 2011 to get the game
Well damage will certainly make the game more realistic. GT5 was going to be head and shoulders above any other racing game anyway but now it can be head and shoulders ahead of any racing game +1.
I’ll admit I’m American, but The reason why I don’t play Shift, Grid, Motorstorm….. is because well….. they don’t have these great tracks GT offers. They don’t have these great cars GT offers. I’ve never really cared about damage, I still play GT4 for budget challenges with my friends.
I’ve wanted realistic damage for a long time in any racing game, and now that we’re going to get it, I’m psyched, because it will get us closer to that feeling that we are actually racing on that track in this car surrounded by these cars. That’s why damage should (not need) to be included in GT, because its supposed to simulate the racing conditions.
Damage is much more important than the 50 cars they could add instead. And way better sound and AI too. And weather. And more sense of speed. And did I say the AI should be way way better than it was in Prologue.
How about making it a racing game and not just a driving simulator?
first : Thank you all ( no matter what nationality) for requesting the damage.
I think as long as damage plays the role of a realistic penality system it’s massive. i hate having people in front of me in leaderbords who exploit the weakness of the programming (bounce of walls, cutting like a hairdresser, raming other cars (noobs),….)
So i think the good racers will profit from it. For all those racing high speed through the first corner and bouncing of other cars and walls will suffer in expert online races (sim, no aids, manuel, shit tires, and full damage,… mmmmhhh)
48hours to go….
Seriously, I’d love to have damage system in GT5 .. I mean .. it feels awkward when you crash and nothing happens .. I think that’d be fun.
“I’VE MENDED SOMETHING”, Jeremy Clarkson
I totaly agree with re5i5…
I hate it when people pushing you off the track. I also hate it when i push other cars accidently off the track. I takes the whole racing expierince away.
I stopped playing online because of the shitty penalty system. You get pushed off the track and guess who gets the penalty? Me?:d. I hope they improve that in gt5.
Off topic: i hope they ll put old japanses cars in it.(’85-’98)
– When I play GT4 I turn off all the HUD elements…
WTF that was possible ?
– Personally, I’d love to see Gran Turismo take a page from Steel Battalion – in that game, if you were killed and didn’t eject, your save file would be deleted.
Really ? Damn nice idea, i always try to bring down as many enemies as possible in such games, Steel Battalion really would have taught me a lesson to eject and save my own ass (savegame).
the only word i can tell is……. thx America….:-)
i hope they don’t change the idea to not put damage for this stupid person that deliver the demo…
I hope that damage saves online racing.
Also, IMO, it’s about time GT gets promoted from “driving simulation” to “racing simulation”. Meaning? A decent AI, varied enough to provide feedback in different reactions. And some more racing rules applied, like safety car, drive through penaltys, yellow flags, etc. By the way, what’s the point of damage when the AI can’t avoid you?
The number of cars is good for me, since now we have almost everything (damn you Porsche). But dynamic weather and day/night cycles would be very interesting. And more tracks would be a bless.
Amd kist a thought, but games have to be fun, and sometimes excessive realism kills that. Think “Flight Simulator” for instance. A balance has to be achieved between fun and reality. Hope PD nails it right. Godspeed KY and team.
Seriously? Oh the irony,this was speculated by quite a lot of people =]
Meh.
I thought Kaz always wanted to do damage but only when it could be done properly.
Ultimately, it was always going to go in to GT. I think the damage whiners also caused the game to be delayed.
I’m european and I don’t care about damage. At least it’s not that important, because I will hardly ever crash. Not that I won’t like the idea of realistic damage, but it will not be accuarate enough, thus making GT an arcarde racer. I think more people in europe are all into realism and simulation, while more americans are rather fun-orientated racers.
This however, is only a simplification. The majority of GT-fans are fun-orientated race fans anyway. Only a handful want it to be a hardcore simulation. It’s sad, but you can see it in the PC market. Even teams like Simbin had to change the driving experience and add billions of driving adds to make the games sell at least a bit better.
Yay for the Americans! Damage is a must!
In Forza 3 I find that damages adds something to the racing – it means you have to be careful whilst racing like you need to be in real world racing. Gran Turismo isn’t the ‘real stock car simulator’ and I don’t want it to be.
Damage had to be put into GT as it’s in pretty much every other racing game that is released these days. The game has to show that it is still the market leader and making a version of GT4 with better graphics and online play isn’t really enough. Plus you can’t have NASCAR and WRC without damage, that would be crazy to have cars bouncing off concrete walls and trees and carrying on like nothing has happened.
I don’t mind damage being turned on or off but I hope there are higher rewards for winning races with damage on like better cars or more credits and some pro events or licence tests where damage is set to on and can’t be turned off.
GT5 is implementing a physics based damage system (first of its kinda for racing simulation?) not just a hit a wall and the bumper gets lose and maybe falls off. so if they can get it right (and since they are perfectionists they should get it damn good) its going to be crazy good..
What a load of rubbish. So the Americans take all the credit saying ‘Yeah aren’t we great, thanks to us (and absolutely no one else) GT5 has damage!!’ Bollocks, I’m sure PD had just as many requests from european and asian gamers.
“next thursday”???
I thought we’ll get it this thursday …
Why would you want damage if you are far away in the lead anyway? (;
Hehe, joking.. I hope damage will be kick ass.. kind of dissapointed with forza 3’s damage model.. Really expected something cool, but it turned out to be pretty much the same as forza 2.
PD, give us damage. Im european, and I want damage so bad. Just to show my dad (who happens to be a forza 3 fan) that GT5 is better in any aspect.
@jordan
i agree with chad the damage will be enjoyed by everyone who will play gt5 but will only be “used” by a few people as chad mentioned.
@ chris: most of that doesn’t have to do with damage, there are lots of ways to have fun besides the one that you like most, and I don’t know when it was released but I just downloaded Live for Speed for PC. It has modest system requirements (my crappy system still slows down with more than a couple AI racers though) and besides looking pretty good (not outstanding) it plays well and you really have to follow a good line to have any hope. In fairness I didn’t think Shift was THAT bad when the assists are lowered and EA have been supporting it with good DLC.
‘The Real Driving Simulator’. Crashing and damage has always been a massive factor in motorsport and always will be. Im English and I don’t think its right to blame the yanks for a late game. For GT to keep hold of it’s crown as the best console racing sim it was always going to need to implement damage into its physics sooner or later. I just hope it’s executed right.
man why add damage, its a waste of time, i just got NFS shift, and i have to say, it FUCKING SUCKS! the cars handle like shopping carts and its just as bad a grid, that was crap to!,the only racing games that are good are gt4 and a game we have in australia called v8 supercars 3, (toca touring cars 3). we need gt5, coz there isint any racing games made from 2006, apart from gt5 prologe, that is any good! they are making racing games that they think are just fun, but the only way u can have fun playing a racing game is by driving clean, and keepin on the racing line, u cant do it in shift, its worse than NFS prostreet!
PLEASE PD, HURRY UP WITH GT5!
Well thanks american gamers, now we have damage thanks to you. I race clean and i hate to damage my car, but i allways drive with damage on at full because accidents happen during racing and a simulator must have damage. Whats the point of being a sim and been able to use the other cars as brake cutions or take them off the track without any kind of punish.
damage is awesome, we can’t have anymore future GT titles without it.
I LOL’ed at this article. I mean literally opened my mouth and laughed. I can just imagine PD, rolling their eyes as they put this feature in the game just so some nerd can brag back to some forza nerds.
I set damage to visual only for my kids, i’ll be running full damage
You can’t have realistic racing as long as there is no risk of damaging your car. I’m all for damage. I don’t the the testers represent the majority either as this is something people have wanted for years and half the request on the forums have to do with realism. You can’t tell me you want all these realistic features and then say “Oh, but don’t let my pretty cars get hurt! I just want them to bounce around the track and stay shiny 24/7.”
The key to whether or not an average American like myself will play Gran Turismo for longer than it takes to win all races in GT mode depends entirely on how fun the game actually is to play. As avid gamers know, this should always come first. A good damage modeling system coupled with a physics engine that hasn’t changed for the better in any noticeable way would be very disappointing.
My concern is not whether damage is done right. While there is no question it would provide welcome (and some would say overdue) depth to the game, it remains a background concern to this: whether the aspects of the game intended to lend a more simulative feel to the game progress or regress the overall playability (and I don’t mean in the sense that the physics are so forgiving that an average person can pick it up and be racing perfect laps in minutes) compared to what is offered in Forza.
I hope that GT5 sees plenty of track pack DLC in the years between it’s release and the next step in the series. Track repetition throughout career mode was the worst part of my experience with the new Forza game. Generous track variety gives racing games true replay value.
Lastly, I have yet to see any word about restrictions for placement in the leaderboards with regards to Automatic or Manual transmission. Anyone know if there will be disqualifications for those who don’t use manual? (I’m a game pad user.)
I’m all for damage as a penalty for mistakes made.
In GT4 I played with the drive through penalty option enabled, but I would be penalized wrongly for AI cars bumping into me. I hope GT5 includes the drive through penalty as well. With both damage and drive-throughs, even leading a race will remain challenging… lose concentration for just one moment and it could be race over. That in my mind is a proper racing game.
next time PD, hopefullt listen more to Asians/ European request…we dont like been monopolized by their request as they do to us..well eg microsoft ?
I’m american and could care less about damage. I’d rather have a clean looking car at all times along with having the game earlier.
Nope, damage definitely needs to be cranked up to full, and the knob ripped off. It’s not about smashing up my car – as already noted, that’s what Burnout is for – it’s about making sure someone else smashing into me isn’t a viable strategy. Otherwise, opponents see you as little more than a rolling tire barrier.
Personally, I’d love to see Gran Turismo take a page from Steel Battalion – in that game, if you were killed and didn’t eject, your save file would be deleted. I bet people online would be a lot more cautious about their passing if every crash had a chance of being the one that wipes out 6mo. of saved gameplay. It wouldn’t even have to be that high a chance, especially with the safety technology used in motorsports today; just the possibility of that level of penalty should be enough to scare people straight.
I’m not American, but i live in America. Am I part of those people that really want damage? My answer is 50/50 xD. It’s fun to drive that you had to worried about your car getting totaled (specially in Nurburgring), but at the same time it’s frustrating. Let’s be hones. We all know we have crashes in GT4 Nurburgring dozen of times.
See. This is proof that PD DOES listen to their fans. So many people keep complaining that PD doesn’t listen to anybody. Think about this the next time you decide to rail Polyphony Digital on this front.
I just never thought that THIS would inspire GT5 to include damage. So I’m really surprised that America’s (I’m American myself- hailing from Houston, Texas, USA) about this deal to be honest.
@ tly0r_r:
I agree with you in the risk and reward aspect.
I personally will leave damage on BECAUSE of the extra challenge. When I play GT4 I turn off all the HUD elements (I hope that’ll still be an option in GT5 btw), I drive from the roof-cam, I turn off the map, and even the suggested gear light. I have even been known to restart a race if I bump another car off the road by accident. I literally feel like I’m cheating the game somehow. Half the fun is to pick and choose your battles on the road and do things the correct way. If I need to quell my smash-em-up fix, I pop in Motorstorm for a couple hours.
Having damage will not drastcially change the way I drive, but it will give me some realistic consequences if and when I bounce off a wall. It’ll probably just make me better at driving in much the same way tire damage did in the previous games. Mashing the throttle out of a corner and power-sliding out of it had consequences that I had to be thinking about.
Anybody else play this game this way?
Oh, and I’m an American. Since that’s sort of relevant here.
As Jeremy Clarkson said: “Americans aren’t really … What’s that word? … Intelligent”
I’m in the borderline group, I’d probably start with it on max, then get annoyed and turn it down (or even to Visual Only)… But then over time, I’d turn it back up.
But yeah, I’d rather more cars than damage.
more like “Xbots’ Bragging” Inspired Gran Turismo 5’s Damage
how many times have you have xbox fanboys mocking GT5’s lack of damage and bragging about flopza’s damage modeling. btw, flopza’s damage modeling is canned and not even that good.
I wish he’d said North American ’cause us Canadians want the feature too.
I don’t understand how you can calls cars authentic that don’t take damage. To me, the damage feature is consistent with a mission to produce authentic car racing. I want the feature to be included because I suck at racing (compared to the good racers) and I don’t want to be able to win by shunting my way into first place. I want my high risk and reward decisions about when and where to pass to have consequences beyond either success or “oops, nailed him, guess i’ll just keep going”. This stuff completely changes the dynamic of how I play and is why I loved TOCA way back when I had it.
I simply hate being perceived as wanting damage just so I can go smash up cars for the sake of it. I mean, I’ve already got a copy of Burnout :).
I cared and I am one of the ones who both want it and won’t be turning it off because it makes the game “too hard”. I would only turn it off if it was poorly implimented.
I blame George Bush!
wow, this is great. At first everyone was whining about damage and now when they put this up everyone’s saying that they didn’t care. You’re not more important or unique. Oh, and all of you stuck up Europeans please stop hating on the Americans
The phrase, “The Real Driving Simulator” will actually have some meaning now that PD has added damage. The only people who don’t want damage are the guys who always thrash us clean racers out of the way. So I hope damage will not only add to the realism, but also teach other driver that you can’t smack into a wall at 180mph and drive away.
… Americans ought to stop thinking the world is theirs to destroy …
… they are so used to all those destructions shown on their TVs and Movie screens…
Im american and rather have MORE CARS !!!! the more cars the merrier, As for damage never really cared for it but if it’s done right i will play with it all the time …
If you played Forza 2 or GRiD, you know how satisfying it is to be taken out by a bunch of imbeciles at the very first corner and call it race over.
Not.
HONESTLY SINCERELY i do not belong to the group of people requesting Damage… please count me out… i could not care any lesser about Damage….
I leave it to NFS and other FM3… I just want to race cleanly…
I just want to enjoy looking at a beautiful car and the replay… Damage is still not realistically represented enough and the physics need to be develop further… .
Basically how GT has always been thus far… continue the same philosophy….
Give us the game now, as planned, then add damage as a patch! No damage in GT5 is fine. But no damage in GT6 will be unacceptable.
i dont really care about damage. and i am american. but since forza has it, gt5 should and it should be better than forza in every aspect, if we have waited this long. i really hope there is a sort of “marketplace” and livery designer like forza has. Jordan, have you heard anything about that?
That’s funny. I for one would rather have more cars than damage. I’d even rather have skid marks than damage lol
Seems logical. Us Americans are painfully annoying.
gt5 the best!