Highly-praised racing simulator Assetto Corsa is currently under the microscope, mainly due to latest confirmation of Porsche’s imminent arrival in the game. Although the console version received its third launch delay earlier this year (moving the release for late August), it was available to try at this year’s E3 conference. The exclusive gameplay footage above was captured by Team VVV and should give you a very good feel of how the game will look when it comes out later this summer.
In addition, Assetto Corsa’s lead developer Stefano Casillo held a livestream session on Sunday last week, answering questions from the audience and discussing details of the upcoming 1.7 version of Assetto Corsa. At the top of the list are changes to the four-wheel drivetrain code, and the spread effect of tire temperature. Improved traction control, implementation of false start penalties and several other details have also been discussed. Leaderboards and ghost shares are currently off the table. For more details watch full recording here.
On the question of what was the most difficult aspect of the game to program, Casillo stated a three-way tie between drivetrain, multiplayer and AI, mainly because “there is no real documentation to turn to and specific things for driving games are hard to find.”
Casillo also mentioned a potential sequel, if only briefly. When asked if Kunos would turn its attention to the next game after the first arrives on consoles, he confirms that while the team hasn’t made a formal decision yet, it’s incredibly unlikely, as they will be focusing on continued updates to the existing title at least until the end of the calendar year. Information regarding the Italian pack (if that’s what it ends up being called), which should introduce a similar number of treats as the previously-released Japanese Pack, should appear soon too.
With just over two months left before the game is set to arrive on consoles, we’re looking forward to finding out what else Kunos has in store for their title.
See more articles on Assetto Corsa, E3 2016, and Kunos Simulazioni.
Overblown god rays are a real videogame pet hate of mine.
Otherwise, looks amazing… Would love to see the direct feed of this.
Just hurry up and release GTSport PD. The filler of Project Cars and now this, spoils so quickly….
Looking great. I hope it runs on console very well
What’s going on with the graphics in that Lambo picture?
dunno looks really saturated.
It is an awful picture isn’t it? Here’s the AC photothread if you want to see some more pictures to see what the game looks like on pc.
https://www.gtplanet.net/forum/threads/the-assetto-corsa-photo-thread.290292/page-27#post-11435364
Heavily compressed? And possibly it’s been sharpend a little making the motion blur in the back ground look a but odd.
Very excited for this one. With AC and later PCars 2 i’ll be a very happy man for a long time (probably until GT7 comes out lol)
Awesome game but is still a old gen game comparing the graphics….
Interesting comment from someone who wants standard cars in GT Sport.
Indeed…
@georgetigra
What is GTS then? very old gen? AC looks far better than GTS.
More tracks please
And it’s on the Stream sale, cheaper and better than the console versions will ever be. I tried version 1.5 and even with a pad it was fabulous! I think it’s finally time to get it on PC I think it’s finally time to get it on PC ?
Better? AC will be 100% the same as the PC version.
Go on and hail to your PC, but please dont talk nonsense.
Thanks for the heads up. PC version should tie me over for next couple months until console release.
In terms of physics, yes, the games are supposed to be identical. But as a whole it’s not 100% between console and pc. The availability of modding on pc makes a big difference in the number of cars and tracks potentially available. Ability to create and import liveries on console. Grid counts are quite a bit smaller on console as well. I’ve seen 50+ car grids of AI in AC. PC version also has many apps available including leaderboards, driver rating systems, various HUD tools, FFB clipping and a lot more.
^Not to mention the available sound mods for PC, which work to bring the player even ‘further’ into the immersion/simulation. (You don’t realize what’s missing until you gain it back, i.e. the metallic ‘brake-squeal’ in GT3 cars.)
The various game ‘ports’ for consoles will always be close in some form or manner, but what allows PC to reign & stay king is simply the multitude of options available for the platform, and the freedom of choice that gives players. That doesn’t sound like nonsense to me.
I hope it is a great game , but this is the same guy who reviewed project cars on ps4 for weeks and conveniently never mentioned the multiple bugs in the game. A year later and sms have sorted most out but would be nice if a review was more open.
To be fair Lancy, a lot of those bugs weren’t immediately obvious. Many people didn’t experience a lot of the bugs depending on the way they played the game. If a game is falling over all the time then it needs highlighting. However that doesn’t happen very often (and didn’t at all for me in Project Cars). I think the main things reviews should focus on are what the game is like to play. Assetto Corsa should bring some different cars and tracks to consoles with a great driving experience. The graphics have been rewritten for PS4 so we should reasonably expect some oddities upon release.
On console the more genuine sims like Assetto Corsa, Dirt Rally and Project Cars the better. I’d love to see Real Racing there too along with RFactor and Automobilista/Stock Car Extreme.
@JohnScoonsBeard Real Racing, the EA mobile game? I think you mean Race Room Racing Experience. Quite a different thing!