Assetto Corsa to Get ‘Improved Playability’ Patch in September

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Assetto Corsa is a Ferrari-fest. Photographed by freedom1104.

Assetto Corsa has been in the hands of console players for the past few weeks and a common complaint is that the game suffers from multiple issues that hinder the overall playability. These issues include some of the more unwanted aspects of the sim racing industry like screen-tearing, frame-rate drops and iffy gamepad support.

However, Assetto Corsa on console looks to continue the footsteps of it’s PC version by providing frequent support, and this month players can expect a patch which aims to eliminate the issues being experienced.

marco

Firstly pointed out by GTPlanet mogul Donnced, Kunos’ developer Marco Massarutto highlighted in the above Facebook post that many of the technical issues plaguing Assetto Corsa are being tackled head-on. Alongside the technical issues, Kunos are looking at addressing AI complaints which have been found to be absurdly difficult from the offset of playing the game.

Progress appears to be swift, as Marco soon followed up with another Facebook post (brought to our attention by GTPlanet veteran Johnnypenso) insisting that the screen tearing has since been fixed. This is great news from a player perspective as screen-tearing has been visible in much of the replay and gameplay footage out there, including our own.

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The Audi R8 looking aggressively ahead. Photo courtesy of 35mm.

Assetto Corsa’s launch on console has been interesting with the general consensus being that the physics are stellar whilst the game lacks a bit of polish in the other areas of the game.

GTPlanet’s own review is due to go live soon, so keep your eye out to see our thoughts on the latest racer to make it’s way to console! Pop your head into our Assetto Corsa forum to share your own thoughts on the game with the community.

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Comments (67)

  1. m00ndancer

    A note from a PC gamer & PS3 user, the Mx5 in the Japanese pack is so rewarding and fun that it makes the price of the DLC worth it on it’s own. So when Kunos release the japanese pack, get it! Comparing it to all the mx5 in GT6, it feels alive and communicates with the driver. I use the same wheel and pedals on both platforms so it’s easy to compare. Welcome console players to the world of sim racing! With AC you can study books like “Ultimate Speed Secrets” by Ross Bentley, and the skills you learn there you can apply in AC. No other game/sim does that. AC behaves like you expect a car behave in the real world. The F40 is nice and tidy until the turbo spools up. The Abarth is a blast.

    I just hope Kunos can fix all the issues that keep the console players from enjoying the sim to it’s fullest.

  2. TomBrady

    I hope they go nuts with the difficulty. I think easy is plenty easy, and medium is easy as well most of the time. Sure, Alien and Hard can be tough as nails but I think there should be a decent range. Maybe they should just turn it into a percentage slider like you have on PC

    The one thing they definitely need to fix though is the Special Events. Some of them are out of control difficult and considering you need to gold them all which means beating them all on alien difficulty and getting some hot lap times that are insane, I think that’s what they should focus on. I think the AI is okay but the requirements for getting gold on the Special Events are often insanely difficult

    1. Johnnypenso

      I rarely do any special events but last night I tried a couple. Two TT’s were fairly easy to gold, then I tried the Mito at Vallellunga Club in one of those timer/point challenges. Cruising around doing 1:01.0-1:01.2, thinking I’m doing ok and I couldn’t even bronze. Tried again and again, finally averaging 1:00.7-1:00.9 for the entire event, don’t think I have anything else left in the tank, and still can’t make bronze…lol. I don’t know what the exact lap times are to make gold but don’t think this car is capable of those laptimes…lol.

    2. GrumpyGrumps

      @Johnnypenso – I spent an hour this morning on the ‘Demon on Wheels’ special event (BMW Z4 GT3 at Imola). It has a bronze time of 1:47 and after the whole hour by best time was 1:48.103. I play with a DS4, but even with a wheel I don’t know if I’d make the gold time of 1:44.000. It’s pretty humbling, because I would bet that this is one of the easier ones…

    3. Johnnypenso

      I usually go to RSR Live Timing to see what the best times are. In this case, the best time on the board is 1:43.983 and the best time from this event is 1:45.18. The boards were reset about a month ago but with over 80 times posted it should give a good indication of what is possible and it looks like even Bronze would be tough and Gold nigh on impossible for most of us…lol.

  3. Schmiggz

    Just like Project Cars, and this looks like “the new thing”, Assetto came out to the public unfinished but I’m not gonna rant again about the lack of basic respect to costumers.
    But, not like project cars, the most “unfinished” aspects here are not as much related to bugs or programming malfunction but simple gaming details like when you finish a race and BAM! You’re sitting at the pits or in off line races you can’t qualify starting always in last position or even the joke the field of view or wheel button settings are! It really looks like that at the studio where the sim was developed, someone at a certain point just said: “F it! It’s good enough!”. No guys! It’s not good enough! At all! Besides the drivable aspect everything else is sloppy, underachieved and lazy like!
    Please get your buts back behind those computers and fix this crap! It costed us money!

  4. SolidRacer

    They need to fix career mode AI and custom button settings for wheels users. It’s impossible to hit handbrake on rotating wheel, I need it on t300 base r3 button. What a waste of good game by limiting players.

  5. GrumpyGrumps

    @Ben Rogue – “The lack of content is simply not worth the price.” When I play AC or PCars and then go back to something like GT6, I can’t agree here. Those two games combined have only a portion of GT6’s car count, but what’s the point in having 1200+ cars when They.All.Feel.Exactly.The.Same. (and by ‘exactly’ I mean compared to the nuanced differences between cars in AC and PCars)

    Additionally, once you get the advanced settings to your liking, the gamepad feel is on par with other games of this type. It’s just that if you are using the in-car view the driver animations are off so what you do on the gamepad doesn’t match what the drivers arms are doing on the screen, and it can be disconcerting.

    @ IngRobNy – I think you’re spot on here. The AI should be toned down in the upcoming patch, and personally I would love to see them do something like PCars where you can scale the AI from 0-100 rather than using 4 preset modes. Also, I would recommend trying to force yourself to use a manual transmission with the automatic engine blip switched on. Once you get the mechanics down you’ll be faster.

    1. IngRobNy

      “When I play AC or PCars and then go back to something like GT6, I can’t agree here. Those two games combined have only a portion of GT6’s car count, but what’s the point in having 1200+ cars when They.All.Feel.Exactly.The.Same. (and by ‘exactly’ I mean compared to the nuanced differences between cars in AC and PCars)”

      Agree, i don’t need 1200 + cars the career mode in GT6 or Project Cars isn’t that big, a bit bigger than AC but in AC there is lots to do in the special events.

      I like the tracks, cars and sound in AC, i’m just waiting for a AI tweek :)

    2. Johnnypenso

      I was in the OMG I can’t play a game with less than 40 cars camp 2 years ago myself. After being prodded and needled for a year or more I took the plunge in pc gaming and acquired the pre-release version of AC that had less than 40 unique cars IIRC, fully intending to only dabble in AC at the time and continue to leave the PS3 and GT hooked up for it’s huge car roster. Never again did the PS3 get turned on…lol. Every car in AC is so subtly nuanced and the cars just feel so right for their power + weight + downforce + era + drivertrain that you just want to take each car to every track and run it through it’s paces to see what it’s capable of. The amount of detail that comes from the track surface alone still makes me smile 2 years later. Each new track and car is a revelation. Really glad to see this feeling is being shared with console players, and I have no doubt Kunos will continue to polish this experience to the best of their ability.

    3. TomBrady

      Nope. Sorry you’re insane if you thinnk GT6’s cars feel the same. AC’s about the only sim that’s better at simulating the nuanced differences between road cars.

      The real problem with GT6 is the lack of variety. It does have a lot of variety but considering the amount of cars it should have ten times as much.

    4. GrumpyGrumps

      @TomBrady – My biggest issues with GT6 were the crazy rubber-banding of the AI and the fact that it was too easy, even with a DS3. It wasn’t so much racing other cars as it was just moving around mobile obstacles. Then again, I consistently get my butt handed to me in both PCars and AC, so what do I know about being fast!

  6. Ben Rogue

    Wait, I thought all the reviews said AC was amazing with a gamepad?… Can’t trust reviewers to give honest reviews when it comes gamepad support in sims. Glad I haven’t wasted my money on this game yet, might get it when it’s about 50% or more off. The lack of content is simply not worth the price!

    1. IngRobNy

      “Wait, I thought all the reviews said AC was amazing with a gamepad?… Can’t trust reviewers to give honest reviews when it comes gamepad support in sims.”

      Agree, i pre-ordred it because the reviews said it was amazing with a gamepad, somehow it is, because the handling is great with gamepad, but the AI is too difficult on easy, maybe AC is easier with wheel when it’s easier to use manual gearbox? With gamepad it’s easier to use automatic gearbox, but i can’t keep up with car 1-4 in intermediate series 2, the reason is maybe a combination of AI difficulty and the automatic gearbox is not ideal?

    2. Johnnypenso

      @IngRob, it probably is easier to use a wheel with manual transmission but the difficulty levels on console are much harder than they are on pc and way out of line with what the cars are capable of. Console or pc, wheel or pad, some of those times the AI run even on easy are hard to achieve but all but the fastest players from the lap times I’ve seen. I’d imagine some of them are literally impossible on hard. It’s a mistake on Kunos’ part and they’ll correct it, hopefully, with the next patch.

  7. Skyline_77

    so okay, what is the car list for this game? I’ve been searching online and I am finding all sorts of answers. people saying the car list is abysmal and bad, minimal Ferraris, no Porsches etc. but then I go to asseto DB and I see this massive list of brands and cars from those brands. 40+ Ferrari’s, 60+ Porsches, 10 Mclarens, plenty of Nissans, Toyotasa and even Koenigseggs.

    http://assetto-db.com/cars

    so what is it? from what I see in that link is a very impressive and huge list of cars.

    1. ALB123

      http://www.assettocorsa.net/cars/

      Those are almost all of the cars available in Assetto Corsa from Kunos. Some are DLC. I think that link is only missing 4 cars. The Audi S1, Ferrari FXX-K, Praga R1 & Ferrari 488 GTB. If you are curious which cars are DLC you can pull up the Assetto Corsa page on Steam and look at the contents of the DLC packs they’ve sold.

      Just keep in mind that console players get 4 of those DLC packs for free, included in their base purchase. The two DLC packs that you would have to pay extra for are the Japanese Pack and the Red Pack.

      Starting soon, probably right around the end of September, the first of 3 Porsche DLC packs will be released. All three Porsche packs are expected to be released in the 2016 calendar year and the total contents is 20+ cars. 20+ glorious Porsche’s!

    2. Ben Rogue

      @brownninja97 I thought the link was to AC’s full list, my mistake for not checking. But the game does still have a very low car count

    3. Johnnypenso

      Project Cars launched with less cars and GTSport is scheduled to launch with just 50 more cars and a huge part of their car list are fantasy or made up race cars.

    4. GrumpyGrumps

      @Johnnypenso – I for one am perfectly happy with quality over quantity at this point, especially after GT’s fascination with have 20 identical MX-5’s in each game.

    1. GrumpyGrumps

      That’s a bit paradoxical. If the game is finished, then we should get no patches, no DLC, nothing. We as a customer base will always find something we want, which is good, because it improves the overall product, but immediate perfection is not a valid expectation.

  8. GTP_federsch

    Dear you … I just want to express my opinion through Whatsapp messages shared with my brother. I got the game the same day of release and then talked to my brother to explain him my feelings with the game … Here we go:

    Fed: Start testing … (18:26)
    Fed: Well, veredict after the first 5 minutes: Do not buy it (18:35)
    Seb: Ahhh … lol (18:36)
    Fed: Yes, I insist (18:36)
    Seb: Tell Me (18:37)
    Fed: The console players do not deserve this (18:37)
    Fed: Thus, do not buy it (18:37)
    Seb: Wow!, what’s up, what happened? (18:38)
    Fed: it is simple, We do not deserve this. It is the biggest crap that made them of KUNOS. Look Seb … I think as all console players we have to stay with GT, Project Cars, Driveclub… (18:40)
    Fed: This is too much for console (18:40)
    Fed: I’ll make you simple, if you bought the PS4 to play a driving simulator … you were wrong. The consoles are not for that (18:41)
    Seb: But is not even better than Project CARS? (18:42)
    Fed: But … KUNOS came and put to you the only game in the history of consoles that plainly justifies that you have committed that terrible mistake (18:42)
    Fed: I mean, this is a simulator and it is extremely good. It requires a lot of practice and expertise, the FFB amazing! I am quite sure Assetto will not be successful on consoles… And, for us, well, the only game what really justify buying the PS4 for our needs for simulation (18:45)
    Fed: So… do not buy it yet… I need so much time to practice (18:45)
    Seb: Anyway, I do not understand anything (18:46)
    Fed: Do you not understand?! Buy it and you will see. +10 (18:49)
    Fed: When you’re at home and if it is not late let me know, I’ll use shareplay to show you … I am falling in tears, it is my dream, a simulator of a console, I turn it on and then I just play without having to configure anything … the FFB … very, very, very good (18:51)
    Fed: I feel sorry for the casual gamers, console journalists that make the reviews … just … they do not understand what it is (19:03)
    Seb: So good it is? Dirt Rally style? (19:23)
    Fed: I like it. Buy it, as I told you with Dirt Rally … If you bought the PS4 looking for a driving simulator this is what Assetto is (19:27)
    Fed: and I love what they do the lights of my G29 wheel… lol (19:49)
    Seb: pathetic … lol

    one day later…

    Fed: lol … please read comments in GTPlanet News, the last one … Maybe reading the comments you decide not to buy anything, they are disappointed… and justifiably (06: 39)

    the second day …

    Seb : Good. as I have read in various forums… in short, what they complain is because an incomplete game, typical criticism from casual or console gamers… lol… it is more important having a million cars, a lot of circuits, idiot modes, plenty of challenges, Mario & Luigi. More important this than if it is a realistic thing… lol. I now understand why it will not succeed on console … still, I have faith that it will do … at least among those who like simulation … and they have to correct the worldwide internet compatibility issues and not only by continents or areas… (12:12)

    the third day …

    My brother bought it and We played a full saturday …

    Finally, the most important thing is that this game has the best driving physics and they should improve the online features. I would like to create rooms, choose cars and circuits. In our area, South America, We found very few rooms with people playing. The diversity of circuits and cars are reasonable. So… screen-tearing=YES, frame-rates drop=YES, do they have to improve this?=YES, Is it playable right now?=ABSOLUTELY YES. What KUNOS (a very small team) has accomplished is extraordinary, they have my support. The best simulator for consoles, no doubt

    1. TomBrady

      I’ve never read such nonsense. AC on console has the exact same physics and FFB as the PC version. That alone makes it a must have for any sim racer. It’s GOAT on consoles and barely any different from the PC version. And that’s coming from someone who’s owned AC since day 1

    1. TomBrady

      It’s a simulator. It shouldn’t even be in a sim in the first place so you have nothing to whine about. Go back to NFS if you want to use chase cam.

  9. B.K

    And still AC had a better start than DC where the Servers didnt work properly for months after release.
    AC also dont have as much bugs as Pcars.

    Good start. We need Private Lobbys now.

  10. IngRobNy

    I was about to uninstall it from my PS4 due to the AI is to fast on easy, i can’t even achieve 3th place in intermediate series 2, i’m using controller and automatic gear,clutch and full traction control.

    But now i will wait for the patch and see what happens :)

    1. B.K

      Try it with manual transmission. The automatic transmission dont work properly. You re losing seconds with it.

      With manual ist much easier. Give it a try.

    2. Andyc709292

      Ditch the auto clutch and keep downshift blip (so you don’t spin out), I had clutch on with G29 and paddles and it was terrible, then turned it off and the shifts are nice and tidy.

      Before then the countach had some epic clutch slip thing going on, nearly undriveable.

  11. Johnnypenso

    Amazing how quickly these guys respond and how they keep us up to date through social media and the forums. All devs in sim racing can learn from these guys.

    1. breyzipp

      Indeed! Not to forget their open communication as well. So refreshing from the total lack of communication from the likes of Turn 10 & Polyphony. Codemasters does this good as well, often revealing the upcoming plans for Dirt rally and F1 2016.

    2. Michael Leary

      I have to step in for the sake of sanity: Turn 10 and Polyphony should *never* be mentioned in the same sentence accompanied by the words “total lack of communication.”

      Only one of those developers adheres to that criticism.

    3. Johnnypenso

      Yes Dr SID, it’s so much easier to type a facebook or twitter post when you have 100 cars in the game vs 140 or 600, especially when you have 1/7th the staff.

      /s

      I feel your pain jm79….lol.

    4. Scheer

      For such a small team it is very impressive. Stefano’s Sunday stream was refreshingly honest and upfront. I just hope they get a second chance in the games media once they sort initial issues.

    5. Johnnypenso

      The streams are indeed wonderfully refreshing. I don’t pay much attention to the gaming world as a whole so I’m not aware if anyone else does that sort of thing but it’s the kind of thing that has endeared so many of us to this developer. Communication is a wonderful thing.

  12. moparmanmike

    Lets hope they do get this fixed soon. And give us private lobbies. The game has potential to be great, but unfourtunetly at launch its trash. And it has already scared alot of people away. Online is a ghost town.

    Seems they have started to work on the servers. Not so many servers with absolutely rediculous settings. Like 500 minutes qualifying for 3 lap races an such. I seen one so rediculous i had to take a pic, and even posted it on twitter. It was 72 MILLION minutes of qualifying. On a 2 lap race…..

    Servers have a LONG way to go though. Very very few, if any for the majority of cars and tracks. Decide you wanna run this car? Ok you get 2 or 3 server choices. All the same track. One has 8k minutes of practice and no race, one has 783 minutes of practice, no race. And thats it.

    Give us private lobbies. Give us the ability to change the settings. Change the track, cars, assists, car settings, practice and qualifying times, and number of laps. I mean come on this is basic stuff here. And its even more important when the preset servers have settings that are absoluetly crazy. You cant even race 90% of the cars and tracks online. Or tweak your car settings. Rediculous and no excuse for that.

    1. Johnnypenso

      I would guess that the lengthy qualifying and/or practice settings on some lobbies are there for a reason, likely to either simulate a track day type of environment with no racing, or to create a sort of lap time leaderboard through having qualifying on for an extended period. Unless there’s some other way around that, I’d expect those servers to stay. Not everyone wants every lobby to all about short qualifying and racing.

    2. moparmanmike

      150 years of qualifying for a 2 lap race is not very realistic or simulates a track day in any sense. You wanna run hot laps? Thats what hot laps are for. You wanna actually RACE other people, thats what online multiplayer is for. Or at least thats how me, and all my friends who preordered it, and the ones who havent and is 2nd guessing getting it now, think.

    3. VBR

      I’m really glad I didn’t buy this game. I might get when most of the issues have been addressed & the price falls though. Only time will tell.

    4. Johnnypenso

      I think you missed my point moparmike. Setting up 150 years of qualifying for a 2 lap race looks like they are setting up a TT room that tracks qualifying times with no intention to race. Purpose being, if you just want to hotlap online and compare laptimes you can. If you actually want to race, you go to one where the settings are short practice/qualifying/race. How well it’s setup and how easy it is to navigate and find these rooms I don’t know, but that’s how it appears to me.

    5. moparmanmike

      Well the issue is, at least until the past 2 days, thats how nearly every server was. About 90% of them had no actual racing what so ever. And the 10% that did would have at least an hour or so qualifying, with between 5 and 10 laps. And out of those 10% of actual races, you had about 2 to 3 track choices with about the samd amount of car choices.

      Now over the past day or so, i have noticed that they seem to have started to tweak the online servers. Not alot, but i have seen more servers that had reasonable qualifying times and laps. And i have seen slightly more varity in tracks and cars. Now by all means its not even close to where it should be. A 10% improvement from 0 is still 10%, but it has added a sliver of hope, if nothing else, that things will improve in time.

      Something i hope at least that im not wrong about. Like i was in preordering it in the 1st place.

    6. Johnnypenso

      Look on the bright side. If they continue tweaking those online servers at the same pace, within two weeks you’ll be at 100%!!…lol.

  13. GrumpyGrumps

    Really keeping my fingers crossed for more button configuration options. 15+ years of using RS for throttle and braking and I’m really struggling with the triggers. Here’s hoping!

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