Jordan is the owner of GTPlanet and created the site in 2001. He has closely followed the Gran Turismo franchise and the world of sim-racing for over two decades.
For the first time since the FIA GT Championship EMEA Regional Finals in Madrid last year — which I personally declared the “best Gran Turismo event, ever” — Polyphony Digital is extending an open invitation for the public to attend its next major Gran Turismo competition.
The Gran Turismo World Tour heads to the PlayStation Theater in New York City next week, and we are starting to learn more about what to expect from the event.
An update to the PlayStation Store’s website has leaked the next round of cars headed to Gran Turismo Sport. The update was spotted by Twitter user GT Complete and quickly made its way onto our forums this morning.
There was a lot to digest from Gran Turismo’s most recent World Tour event at the Nurburgring. It had close, unpredictable racing, it revealed some tantalizing new content for GT Sport, and put the race stewards squarely in the spotlight of controversy. In the end, it wrote a memorable chapter in the 2019 season of the FIA-certified Gran Turismo Championship.
Whether you realize it or not, if you’ve followed GTPlanet or Gran Turismo over the past few years, you have probably heard Tom Brooks. After commentating on many of our own early live-streamed racing series, Tom was hired by Polyphony Digital and became the “voice of Gran Turismo Sport“.
With the release of Gran Turismo Sport update 1.40 on June 27, a selection of cars in the game have seen their Balance of Performance (BoP) adjusted to equalize performance in their respective categories. Earlier today, Polyphony Digital published an official list of changes to all 23 affected vehicles.
The fastest Gran Turismo players in the world are ready to face off at the Nurburgring in the latest FIA Championship World Tour event, and the stage is set for plenty of drama.
The FIA-certified Gran Turismo Championship is back! The next World Tour event is happening at the Nurburgring this weekend alongside the circuit’s own infamous 24-hour endurance race.
An as-yet unidentified person has purchased an exclusive “virtual car” for more than $100,000 USD in an unreleased, officially-licensed Formula 1 game you have almost certainly never heard of.
GTPlanet’s forums are home to a bustling community of GT Sport Livery Editor artists, and staff member “Cytoria” regularly hosts competitions for creators of all skill levels.
The second major update of March for Gran Turismo Sport has just been released. Although it does not come with a new track — Autopolis was just introduced a few weeks ago — 1.36 brings with it an interesting new “overtake” feature.
The first live event of the 2019 FIA-certified Gran Turismo Championship is underway in Paris this weekend. The Manufacturer Series kicks off right now, and like last year, you can watch it with commentary in one of seven different languages at any of the links below.
Last week, we got our first look at the stunning new screenshots of Circuit Zolder coming to Assetto Corsa Competizione, and today it arrives as a free update for everyone with Steam Early Access to the title.
In a series of direct-reply tweets, Slightly Mad CEO Ian Bell — creator of the Project CARS series and the recently announced “Mad Box” gaming console — mocked the 28-year-old rapper known as Soulja Boy with pictures of himself holding wads of cash and lounging on a yacht with five women.
The first update of 2019 for Gran Turismo Sport has just been confirmed by Kazunori Yamauchi in one of his famous silhouette tweets. According to the blacked-out image, eight new cars will be coming to the game on January 17, 2019:
2019 is off to a wild start for Slightly Mad Studios and its CEO, Ian Bell, after he revealed the studio is not only working on Project CARS 3 — it is building its own gaming console dubbed the “MadBox“. Yesterday, we got a preview of what the hardware looks like, and now we learn more about the software (and games) that will run on it.
Technical presentations recently published by Polyphony Digital engineers have given us a fascinating look at the work that goes on behind the scenes at the secretive development studio.