Assetto Corsa Series

Category · Page 15 of 16

Assetto Corsa’s Console Release Is Hit with Another Delay

Talk about unfortunate circumstances. As you’ve gathered from the title, Kunos Simulazioni have announced on the official Assetto Corsa Facebook page that the title’s venture onto PlayStation 4 and Xbox One has once again fallen victim to a delay. While no longer releasing next month, the new targeted release dates are August 26th for Europe, and August 30th for North America.

See (and Hear) the Differences in this 4-Way Brands Hatch Comparison

What does a croissant have in common with Brands Hatch Indy, the clipped version of the historic circuit? Well, they both share the same, gentle crescent-shaped figure and digestibility. As far as video games are concerned, digestible content equals popular content, with a number of users continuously returning for another tasty snack. I’m quite positive anyone could confirm that the track in question fits that description.

Assetto Corsa vs. Real Life: Audi S1 Tested

The emotional investment toward Assetto Corsa now that we’re just over a month away from the console release is almost palpable, and with good reason: console-goers have plenty to look forward as many of those currently enjoying the game on PC will surely attest.

Experience VR Immersion in These Awesome Mixed Reality Videos

If you’re one of those people on the fence about VR headsets, you might want to look away now, for your wallet’s sake. Youtuber Marcel Pfister has unleashed two videos that combine green screen techniques with Oculus Rift to convincingly drop viewers into the driver’s seat.

Four Laser-Scanned Nürburgring Nordschleife Replicas on Test

Including the famous German track Nürburgring Nordschleife in modern video games isn’t the rarity it once was. Console players were technically first introduced to the Green Hell back in 2003 with Project Gotham Racing 2, though that version was scaled up by roughly 10% to increase passing opportunities online. A more accurately-sized model arrived a year later with Gran Turismo 4, and has since spread to numerous other titles in the decade following.

Assetto Corsa’s 1.5 Update to Include New Visual and Audio Features

Last we talked, “Black Cat County” was under the microscope, the free-to-all picturesque location inspired by the American South. The location, spurred on by the feedback given by an automotive manufacturer with close ties to Kunos, allows players to experience the joys of driving in a natural, more relaxed fashion. An entirely new outlook of the game in comparison to the more focused-based track action the game primarily focuses on, no doubt.

Assetto Corsa Developer Diary Delves Into 1.5 Update

With winter in its final throes – especially here in Toronto, complete with freezing rain as I type this – things are heating up all along the automotive landscape, both in the real world and digitally. While Assetto Corsa’s console release was delayed, the folks at Kunos Simulazioni continue to work tirelessly on their title in preparation for the next big update (v1.5), with the first of three blog updates dedicated to the latest version going live earlier today. Like most big projects, the real work starts at home.

Overhauled Vallelunga Previewed Ahead of 1.5 Update for Assetto Corsa

In light of the recent news that console-goers will have to sit tight for just a little bit longer to experience the acclaimed racing title, development continues on both ends to improve the game. Earlier this month Kunos revealed plans to completely overhaul the game’s complete library of racing venues, courtesy of improved laser-scanning technology.

Assetto Corsa’s Console Release Has Been Postponed

As you’ve no doubt gathered from the title, there’s a bit of unfortunate news to report: Kunos Simulazioni and publisher 505 Games have announced that Assetto Corsa’s venture onto consoles has been postponed. While it will no longer release as originally intended, the new release dates have been confirmed to be June 3rd for Europe, and June 7th for North America.

Updated Tracks Are Coming to Assetto Corsa’s 1.5 Update

Development on the critically-acclaimed Assetto Corsa began in 2011, and since then the game has received numerous updates. The latest of which having introduced several new vehicles, the introduction of “the best circuit in the world,” Brands Hatch, as well as updates to some of the core features of the game. But if there’s one thing that’s been noticeable despite all of the updates, it’s the quality of the tracks.

Assetto Corsa vs Real Life: Alfa Romeo 4C at Modena Circuit

As Assetto Corsa gets closer to a mainstream release, buzz around the game is expected to grow larger as time goes on. A video released on Youtube – by Kunos Simulazioni team member Aristotelis Vasilakos – aims to build around this buzz, showing off just how well AC handles (and looks) compared to reality using the bellissimo Italian combination of an Alfa Romeo 4C on the Modena Circuit.

Assetto Corsa Dream Pack 3 Races to Steam December 15th

Earlier this year, Kunos Simulazioni confirmed work was being done to bring “the best circuit in the world”, Brands Hatch, to Assetto Corsa. Kunos have confirmed that Brands Hatch will be coming to the game alongside seven new rides in Dream Pack 3 due on December 15th.

Assetto Corsa Won’t Be Watered Down When Released to Consoles in 2016

When we first learned that developer Kunos Simulazioni would be bringing the highly-praised PC simulator Assetto Corsa to consoles in 2016 the very first question many expressed was “Are the physics going to be affected?”. That question was soon answered by Marco Massarutto, Licensing Project Manager at Kunos Simulazioni, exclaiming that the games physics would be given first priority and that the game had the same feelings, dynamism and force feedback of the PC version.