SCEE CEO Jim Ryan has made new comments which may support Vice President Michael Denny’s statement that Gran Turismo 6 is coming to the PlayStation 3 console.
As the news spreads that Gran Turismo 6 may be headed to the PlayStation 3, sparked by SCEE Vice President Michael Denny’s recent comments, the situation is gathering more attention and investigation by larger media outlets.
An audio snippet of SCEE Senior Vice President Michael Denny suggesting Gran Turismo 6 will be released this year on the PlayStation 3 has been published by Silicon Republic, the website which conducted the confusing and controversial interview with him last week.
Comments made by Sony’s Computer Entertianment Europe’s Senior Vice President Michael Denny have been gathering quite a bit of attention over the last 24 hours, and for good reason.
In an interview with Japanese gaming site 4gamer, Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios, answered a question about how Polyphony Digital and the Gran Turismo series fits in with the company’s future plans.
Ironically, England’s famous Silverstone Circuit has hosted every region’s GT Academy Race Camp every year since the competition began in 2008, yet has never actually been featured in a Gran Turismo game.
A team of Sony / Polyphony Digital engineers were spotted at a high-end tuning shop south of Los Angeles, capturing exhaust sounds for the Hyundai Veloster Turbo and Genesis Coupe on a dynamometer.
While speaking in an interview with VG24/7, Shuhei Yoshida, President of SCE Worldwide Studios, made some encouraging comments regarding the Gran Turismo series:
As more Japanese speakers have had the opportunity to review the stream from the GT Asian Championship 2012, Kazunori Yamauchi’s comments on Gran Turismo 6 have been clarified.
After more than a year and a half of regular software updates to Gran Turismo 5, they have become increasingly infrequent since 2.05 was launched back in February.
GTPlanet’s Gran Turismo 5 forum was a critical hub of activity for news and rumors in the months and years before the game’s release. Now hosting over 2.2 million posted messages, it’s a massive resource, and continues to be the ultimate source for breaking news of game updates and downloadable content.
While helping out with the Polish GT Academy 2012 finals, Lucas Ordoñez made an interesting comment about Gran Turismo 6’s development, which he’s reportedly involved in.
Following on from the GTPlanet blog post late last week, GTP members have been back to the famous Mount Panorama circuit at Bathurst to catch the Polyphony crews at work.
Some new rumours have been hitting the GTPlanet forums, as Polyphony Digital have been reported to be scanning another real-life track – the Mount Panorama Circuit at Bathurst, Australia.
IGN has published their most recent interview with Kazunori Yamauchi, where he provides fairly detailed responses to some familiar questions. Notably, he offers a rough timeline of how often we can expect new content to be introduced in Gran Turismo 5:
At the 2011 SEMA Show last week, I had the very special opportunity to – for the first time – personally interview the master himself: Kazunori Yamauchi. We had a great chat, and I am happy to report that Kazunori seemed happy, relaxed, and in good spirits.
At the 2011 Pebble Beach Concours d’Elegance yesterday, Kazunori Yamauchi awarded this year’s Gran Turismo Trophy to a head-turning 1960 Plymouth XNR Ghia Roadster concept car. Created by influential car designer Virgil Exner (hence the concept’s name), it was intended to preview the direction of Chrysler’s designs in the 1960’s. It had enough muscle to back up its dramatic, asymmetrical look, producing 250 horsepower from a Valiant 225 Slant Six (more details on the car are available here).
In an interview with VG24/7, Shuhei Yoshida, President of SCE Worldwide Studios, made some interesting comments regarding the future of Gran Turismo 5 and Polyphony Digital’s next project: