We’ve crossed over into another franchise for this week’s Track of the Week. Welcome to Maple Valley Raceway, coming to us courtesy of GTP user GTvsForza!
Video game development involves more observation than one may think. Since producing a game implies working with various industries, every title usually has to undergo complicated schemes of developing content before it can finally reach the shelves at its best state. Naturally, if the cycle of production is slightly longer, it is likely that certain ideas that were initially set will change over time.
It’s that time again! Members of the community have done their inner track designer proud and come up another sixteen ribbons of tarmac. Ranging from race track replicas, fantasy circuits, point-to-points, to even tracks borrowed from other franchises, there’s something for everyone.
You have spoken! Last week’s Whitetail Raceway was chosen by our community, and that’s been followed up by another group decision with today’s TOTW induction: Sierra Speedway.
New seasonal events are now available in Gran Turismo 6. This week’s events are the usual fare, a combination of challenge events with varying degrees of difficulty, featuring NASCAR racing machines, non-race cars, and lightweight British cars of the non-racing variety.
Here we go! It’s the start of a new approach for Track of the Week here at GTPlanet. We saw 16 entries last week by our community, which then went to a vote a few days ago. As decided by his peers, WRS regular Whitetail has secured the title this week, with his eponymously-named Whitetail Raceway.
We asked, and you answered. Last week, Track of the Week was opened to community suggestions, and the response was better than we could’ve even hoped. There are sixteen ribbons of tarmac waiting for players to enjoy, all plucked from the GTPlanet Track Database. You can drive any or all of them, but only one will get the TOTW title this weekend.
Week 20, here we are! For this, the final staff-selected TOTW (read up here on how you can help choose next week’s track), we’re moving away from the Death Valley setting of last week’s track to the woods of Vienna. Welcome to Wiener Höhenstraße. At least, the first part of it…
You may have noted a distinct lack of Track of the Week this… week. While #20 is indeed incoming – it will be live later today – we’re changing things up after that. That’s right: starting with TOTW21, each week’s track will be picked by you, dear readers.
New seasonal events are now available in Gran Turismo 6. This week’s events are the usual fare, a combination of super lap and drift trial challenges featuring rear-wheel drive non-race cars, 4WD rally cars, and non-race cars.
Have you ever entered a racing series, only to lament your initial car selection? Sure, Car X looked so appealing during pre-season testing, but a few races in, you had eyes only for Car Y. It’s the classic green-grass scenario, really. The boys over at GTPlanet’s Weekly Race Series have solved the problem with Special Event XVI: why pick one of three cars, when you can just drive all of them instead?
Death Valley isn’t the most popular environment amongst the track-making community. The unforgiving track barriers don’t help, and the desert setting doesn’t offer the elevation changes that Eifel and Andalusia can. But climbing and diving alone don’t make a track great: look at Sebring (our first TOTW recepient, actually). For the 19th week of this feature, we’ve got a relatively flat Death Valley track that nonetheless offers up plenty of fast-paced racing under the sun’s glare: Desert Valley Raceway.
A fresh batch of seasonal events are now available in Gran Turismo 6. This week’s events are a trio of challenge events featuring the familiar non-race car and race car fare.
Remember Nimble Beat Circuit? That Week 16 selection kicked off a renewed interest in smaller tracks here in the office, and the cars that feel at home on them. There’s something immensely satisfying about the speed-conservation approach little cars offer, knowing that any velocity scrubbed away will be all the more difficult to recover from. Smörgåsbord is just that sort of circuit, and its my selection for this week’s Track of the Week.
Rumble strips. They come in a variety of shapes and shades – most common is red and white, like a barber pole, or a candy cane – and tend to act as targets for racers committed to shaving every last hundredth off their lap times. For this, the seventeenth TOTW here at GTPlanet, we’ve picked a track without any.
Taken from the cluster of ingenious Fantasy tracks, the Nimble Beat Circuit made by GTP member watermelon punch occupied our attention this week, by offering its entertaining flow of blind and variously elevated S-turns. If you’ve recently considered taking out some of your favourite hot-hatches or Kei micro-machines for a spin, this could be a reason to do it.
New seasonal events are now available in Gran Turismo 6. This week’s events are an ensemble of challenge events featuring NASCAR stock cars, race cars, tuner cars, and non-race cars.