Welcome to week two of GTPlanet’s DiRT Rally World Tour. Last week we looked at two of the game’s more technical locations; Wales and Monaco. The focus on this week will be on two locations that are far and away the fastest countries rally moguls will have to deal with: let’s take a look at Germany and Finland.
Germany – Hammerstein (Ibiza F2 Kit Car)
https://www.youtube.com/watch?v=NtKvR-Iaq94
For pure driving pleasure, you’ll be hard pressed to find a better track than Hammerstein in Germany. This fast track doesn’t throw too many unexpected corners or obstacles at you, but does limit you severely by the lack of corners that can actually be cut – despite its open-plain looks. Many hairpins and severe degree turns have their outskirts littered with rocks to stop you trying to go too fast in your weapon of choice. That being said, there’s an incredible sense of achievement when you do manage to hit the apex just correctly in Germany, and with practice you can have some seriously speedy runs.
The level of danger in Germany is generally less than its other speed-based counterpart, but that doesn’t mean it’s totally free of some scary sections. The forests give a cautious vibe you are used to seeing in Wales and require a bit more extra care. The ability to go fast is still entirely possible, but it is important to understand when you are pushing the track limits, otherwise you’ll get a face full of bark – resulting in a possible DNF. Keen drivers will also note that escalation changes are very apparent from driving up mounds to barreling down huge drops in the forest zone. Planning ahead is key, as is knowing when to maintain speed and when to slow down. Generally though, its fast and flat fun in Germany. This locale is perfect for testing out the Group B beasts that may be undriveable in some of the more … eccentric countries.
Finland – Iso Oksjarvi (Citroen C4)
https://www.youtube.com/watch?v=5LnK7WtvTyU
Some say that if you can make it through Finland in a rally car without breaking it, you must be lying. The term “Flying Finn” is no better illustrated than in Iso Oksjarvi – a treacherous car-eater of a run that is four minutes of sheer pain. A run that’s arguably just as fast as Hammerstein but with added bounce … make sure your suspension isn’t faulty to start with because by the end it may be gone. Watching the run above, its clear that the true challenge of Finland is being at one with yourself and the air. Approach is key and a failure to recognize this could end terribly.
The jumps themselves are clearly a hazard but this is heightened even further due to the ditches frequently found at the side of roads on the Finland tracks. Your co-driver will usually advise you to stay central through your run to avoid some possible wheel damage. The visuals in Finland are also standout for me: I love the Autumn/Fall vibe and it provides a nice backdrop to the inevitable crash and burn every so often.
With 4 locations covered, the final article will look at Greece and Sweden, two completely contrasting venues that both have their own unique challenges.
See more articles on DiRT Rally and Gameplay Videos.
Hopefully not finding Dirt Rally a panacea for all the world’s ills is not yet considered trolling as that is not my intention.
However in all the brouhaha surrounding this game it genuinely mystifies me why Dirt Rally has no rewind facility nor an ability to set the Ai difficulty level in any sensible manner.
People keep saying ‘Sim’.. please, where does it say that on the box? I have read the box, the manual… no sign of ‘Sim’ and in fact the official sales pitch on Amazon says
“It captures the essence of what makes rally unique like no other game….”
As in, game. It doesn’t say ‘This is a SIM, there is no rewind facility and no proper control of Ai difficulty; for experienced rally SIM people only”
Further I have to ask what other driving game acts in that way? Yes, on the Dirt Rally, Rally X section there is supposedly ‘easy to hard’ Ai settings but the easy setting is plainly way, way too difficult.
Essentially we all play our games alone, therefore how I as an individual play effects no one else, any more than their play effects me. If there was a rewind, no one has to use it who doesn’t want to. If the Ai were able to be set then people could set it to say level 1 ‘new driver’ or 6 “realistic”. I can play on 3 and anyone else can play on 6 with the rewind off or on … why does it matter?
This lack of player control quite obviously makes the game inaccessible for very many people, which seems a very strange marketing choice. Whilst people who play a great deal may not worry about settings, how can it be reasonable when people who play infrequently pay £40+ for a game which they could reasonably expect to have sensible settings and then find something set so difficult they are unable to play it in anyway that could be described as ‘fun’?
Personally I play games very often whilst doing other things on other screens… any other driving game when I crash accidentally I just rewind… has anyone reading this been effected in their game play by my playing regime?
Whilst this game has good graphics, though on XBox One they are a long way from perfect, the physics are OK and the audio is reasonable, I have personally lost interest in it. Which I am sure is of no interest to anyone… except how many people have been put off of Code masters by this? They do not post on these sites, very few people dare to complain out loud, they just vote with their wallets
Myself I find this game has pretensions and a pretentiousness which I can easily live without. A waste of £40 for me…. Code masters now on my ‘do not bother’ list, I’ll just have to keep spending £100’s on Forza instead
Wow. Very nice driving. DiRT Rally is currently my favorite driving sim. Thanks for posting and please keep them coming.
Thank you, the final entry in this series’ will go live this week. :)
DWOH
One of the worst things about living in CO
If only there was a Spongebob reference everytime Finland gets mentioned…
Who am I kidding?
FINLAND!