- Length
- 5.0
- Theme
- Eifel Flat
- Number Of Turns
- 13
- Length (Unit)
- km
This is the modification of the one of the most legendary tracks in Gran Turismo history: Red Rock Valley Speedway from GT2
The course has been modified to avoid figure 8 crossing which this Track Designer doesn't allow but in the end I think that I captured overall look and feel of RRVS
Here is the original layout
And here is my first modification
On the end I got this track:
Maximal bank angle + (almost) maximal width = Maximal speed
(just like RRVS)
It is almost possible to drive whole track without lifting leg from accelerator pedal
(try it - there is is just corner #2 where you have to slow down a bit)
It is possible to drive this 5.0km (3.11mi) track under 55 seconds
Here is my power lap in SRT Tomahawk
Similar tracks
If this track is still to slow for you try its big brother Green Valley Speedway GP:
https://www.gtplanet.net/forum/resources/green-valley-speedway-gp.2206/
Also you can try a rather fitting Death Valley version of the same:
Death Valley Speedway
https://www.gtplanet.net/forum/resources/death-valley-speedway.2906/
There is also a version sister track from Andalusia
Sierra Valley Speedway
https://www.gtplanet.net/forum/resources/sierra-valley-speedway.3728/
Version history:
- ver 2.5: from all previous versions the most fitting scenery combination is kept
- ver 2.4: bank angle was kept on 'Very Steep' but the track is more curved-up so the transition in S-type curves is smoother for the track being inclined on one side to being inclined on another side
- ver 2.3: Uploaded new video
- ver 2.2: Curbing adjustments and scenery changed to resemble more to RRVS
- ver 2.1: Increased track width to 14m to resemble more to RRVS. Also minor adjustments to layout so the track can take maximal bank angle and not to be bumpy
- ver 2.0: Re-branded the track, changed name into Green Valley Speedway
- ver 1.1 fixed banking to have it more realistic
- ver 1.0 designed logo
- ver 0.3 fixed banking and scenery
- ver 0.2 added banking and scenery
- ver 0.1 designed track
Ver 2.0 and beyond
Ultra Speedway track
which was created trying to capture same feeling when driving on Red Rock Valley Speedway (from GT2) is undergoing a huge facelift
1. The name is being rebranded to Green Valley Speedway (I checked this name in the database - it's still available, nobody has taken it yet)
2. The scenery will be changed as well (coming in ver 2.1)
3. Minor adjustments to layout so the track can take maximal bank angle and not to be bumpy
(coming in ver 2.2)
So far I was promoting this track as: "Captured spirit of Red Rock Valley Speedway from GT2 - the layout might not be the same but the feeling is!"
The changes from above are intended to intensify that feeling even furtheremore and bring the track even closer to Red Rock Valley Speedway from GT2 (until PD releases a fix, if they ever do that, where we will be able to do figure 8 crossing and create a real twin of Red Rock Valley Speedway)
Ultra Speedway track
which was created trying to capture same feeling when driving on Red Rock Valley Speedway (from GT2) is undergoing a huge facelift
1. The name is being rebranded to Green Valley Speedway (I checked this name in the database - it's still available, nobody has taken it yet)
2. The scenery will be changed as well (coming in ver 2.1)
3. Minor adjustments to layout so the track can take maximal bank angle and not to be bumpy
(coming in ver 2.2)
So far I was promoting this track as: "Captured spirit of Red Rock Valley Speedway from GT2 - the layout might not be the same but the feeling is!"
The changes from above are intended to intensify that feeling even furtheremore and bring the track even closer to Red Rock Valley Speedway from GT2 (until PD releases a fix, if they ever do that, where we will be able to do figure 8 crossing and create a real twin of Red Rock Valley Speedway)