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Smörgåsbord 1.0

Length
1.66
Theme
Eifel
Number Of Turns
7
Length (Unit)
mi
A short, fast, undulating clubman sprint track, great for racing up to 500PP and sprinting up to 550PP. Anything faster gets a bit hairy.

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T1: Apricot Dip

A fast, progressively tightening double apex bend that continues the downward slope of the main straight, then bottoms out and throws you across to the right hand side of the track. Hold the right kerb for the perfect line before bringing the car across to the left and clipping the kerb over the crest just before the grandstand. Plenty of alternate lines through here for passing when battling hard.

T2: Hill Bend

Hug the kerb past the grandstand and let the car move to the left as you climb.

T3: Summit Esses

Faster cars require a dab on the brakes going into Summit, and that's tricky, as there are plenty of bumps to upset things. It's a classic fast chicane otherwise, find your turn-in point on the left, clip the right apex, clip the left apex and let the car out to the right on exit. Your line and power application will vary a lot depending on car power and also traffic. A great place to change your line make a pass if you've carried a lot of speed up the hill.

T4: Lookout

A flat left that is downhill all the way. May not be flat if you're in something fast and/or wayward. Exit the bend and stay right, variations in speed and line will mean your braking point at the bottom of the hill may vary also. The gaps in the kerbing and first chevron sign on the right are good markers.

T5: Valley Hairpin

A slippy, treacherous bend to give the spectators an eyeful. Tricky to perfect, and a nightmare if there's traffic hustling you, you've just got to make it around - having a car setup to behave under a little bit of oversteer helps, but as soon as you think you're done, there's a crest and a compression dip to throw everyone off balance. Let the car gently out to the right kerb for the best line because next going up the hill is:

T6: Clipper

A quick left kink you should be able to straightline and simply 'clip' the left kerb. You actually want to try to take the apex late (set up from the right-hand exit kerb of Valley) because the last bend is very deceptive.

T7: Crest

Crest is aptly named. You think you've hit the right-hand apex perfectly, powering up the hill, and then 'pop' you're over the blind crest and the road isn't going where you'd hoped - the main straight is pointing to the right and you aren't, so off over the left-hand rumblestrips you go. In powerful cars this requires a steady throttle lest you upset everything and spear off into the pits in a big spin. Hug that right-hand kerb longer than you think to guarantee a safe exit - or let the car move through the centre of the track at just the right moment and you drift across to the left with maximised exit speed. Tricky but satisfying.
Author
Venari
Downloads
202
Views
234
First release
Last update
Rating
5.00 star(s) 1 ratings

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I love this litle track!!!
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