Recognisable geometry with sensible width and road crown. Original starts on tarmac about this width so it feels right.
The meandering back section shouldn't be so tight. The gravel was ultra wide in GT2, with no grip loss in the grassy verges. For the tarmac route to make sense, it must be a lot narrower, so these high speed kinks should be flattened out to keep the intended rhythm.
The final chicane could be a bit smaller, too. That might enable a shorter overall length. Due to the smooth surface, the longer length doesn't notice. Still around 2:30 for a 500bhp 1000kg 4x4 rally car. (RS200 in my case, as I have it tuned for ~550pp tarmac.)
Sadly it seems to straddle a valley when it should straddle a hill! The biggest gradients from the original are going the opposite way in your build.
The custom TED editor can move an existing track any distance around the terrain. If you can find better suited. Perhaps one of the advanced modders would collaborate on this excellent base build? @tarnheld @Mr Grumpy @razerman @eran0004
You push us developers to en-devour to create better tracks with every update suggestion and critique, Without users such as yourself I feel the progression of UCC on GTPlannet would certainly not be at the high quality it is today, keep up the good work!
I am currently using the modded apk. by private joker, which allows track placement anywhere around the map including shaded areas, this track is saved on one of those shaded areas as the terrain here best matched the original, however this may be why I am getting issues with scenery placement but I will try you recommendations and see if I can get some improvements, as you have mentioned a lot of the editing process in tpe is trial and error.
To my (limited) knowledge, unfortunately if you install a different apk. you loose all your track data that has been previously saved.
I should be able to address the minor issues mentioned in this review and get the 1st set of apexes a little tighter without overlapping the switch backs (wider would be an issue due to the proximity of the other corners) and a slightly longer straight after the 1st sharp left on the last set of hairpins.
I will attempt to improve this, Grindlewald and possibly Pikes Peak before I look into alternate and hopefully less time consuming user created editors and hopefully move onto the next level of editing expertise.
Many thanks
Barney