Please be aware that this post was written off-line as I am working in Italy this week and my hotel does not have internet access, as such I have no access to my normal sources of information and this post is principal written off the top of my head. Also a very strong possibility exists that this post may have been written under the influence of a combination of beer, wine and grappa.
Sucahyo
Are you saying the car jump because the force from the tire directly to the car body (bypassing suspension)? How is that possible? Oh wait, tyre have spring rate too, but I don't believe GT simulate this.
Sucahyo
Are you saying that if we drop a car from 1 meter height with very stiff suspension it will bounce back at almost 1 meter if the damper stiff enough? where do the jumping power come from ?
Weird, are you sure you not mistype this ? Are you getting this conclusion from false damping knowledge in GT4? Do skip barber have some part explaining about this?
From what understand in real life and in GT (if we assume 10 is softest), when we drop the car from 1 meter height soft damper will jump again higher than stiff damper. A very soft damper will make the car jump back to close at 1 meter if the spring is strong enough. A very stiff damper will reduce the kinetic power completely that the car will not jump.
What make the car jump is spring rate, if we use soft damper the spring rate will work efeciently and return the power more resulting in higher jump. If we use stiffer damper the spring rate will return the power less resulting in lower jump because the damper will absorb the power more.
Brick (Car body) do not have jumping power. Fitting damper in a pogo stick will reduce its jumping capability. I am sure this is only a mistype. If it doesn't, what can I say, we have different understanding or real life physics too.
Sucahyo
What happen if the suspension is unable to react?
From what I know, suspension movement is slower than the tire.
Im going to cover these three together as they are directly related.
I dont understand how you can say that you understand how the suspension system of a car works, yet you appear to have little understanding of the forces at work here.
If a car hits a bump and the suspension cant react quickly enough (as it is too stiff) then the force of the of the impact
has to go somewhere, it cant just disappear. It is transferred through the suspension directly to the car itself.
I have covered this before, if a car was fitted with a suspension system made from metal bars, when it hit a bump then a small amount of the force of the impact would be absorbed by the metal bars, but the majority of the force would be transferred through to the car itself. The force is not bypassing the suspension, its being transferred. The same thing occurs if a car is stiffly sprung and damped, the suspension cant react quickly enough to move the tyre over the bump and control the majority of the force, so it is transferred to the car.
Now
all suspension settings (that are driveable) will transfer some of the force to the car, this is what we feel in the car when you drive over a bump. Softer settings control this more and feel smoother, stiffer settings control this less well and feel harsher.
In regard to youre car being dropped from a height, I did not say anything like that at all and as others have said, what does this example have to do with driving over bumps? Nothing at all, so why mention it? As Team666 has said this is not the same a encountering a bump, dropping a road car from any significant height would actually snap the suspension mounting points, as the force was transferred through the suspension (almost certainly unable to cope road cars are not designed to be dropped). Which again proves the point I am making.
You also say that a car does not have jumping power itself, and as a basic (but strangely worded) statement that is true. However a cars basic structure is by no means rigid, in fact it is flexible, and as any flexible material it will store and release energy.
For information on this I will point you to a series of very complex and detailed articles called The Physics of Racing, which is a highly regarded (but very technical) look at how physics and racing interact. They were written by a physics PhD and racer called Brian Beckman and have been peer reviewed by physicists and racers alike.
This extract discusses what would happen if a car with no suspension hits a bump, and quite clearly states that it would launch from the top of the bump, it then (again quite clearly) states that tyres and suspension would
endeavour to keep the car on the ground.
The Physics of Racing Bumps
As to the trailing edge, a simplistic car-as-rigid-body would just launch ballistically from the top of the bump. Of course, in a real car, tyre elasticity and the suspension would endeavour to keep the tyres on the ground. Short of launching, there would just be weight loss causing rebound of the tyre sidewalls and the suspension springs. Nevertheless, everyone knows that a ballistic projectile assumes a parabolic flight path, so, as long as the parabola off the top of the bump remains vertically above the down-ramp, our car-as-rigid-body is assured of taking to the air. With the simple bump geometry, we can see that a parabolic launch always starts off above the trailing-edge triangle. It intersects the road again either somewhere on the down-ramp or on the following flat bit of road, depending on horizontal speed.
Here is a direct link to the full section on bumps
http://www.miata.net/sport/Physics/15-Bumps-In-The-Road.html
So my statement that if force is transferred through the suspension (as it is too rigid to react to the impact) to the car will make it jump is not only correct, but stands up to detailed physics!
Now onto your point about how dampers work in this, I have to agree with Team666 that again you seem to be misunderstanding what a damper does. You say that
Sucahyo
What make the car jump is spring rate, if we use soft damper the spring rate will work efeciently and return the power more resulting in higher jump. If we use stiffer damper the spring rate will return the power less resulting in lower jump because the damper will absorb the power more.
.
Now the spring rate does two things, first it supports the un-sprung weight of the car; secondly it determines how much movement will occur under load transfer. This will then determine how the load is distributed at a given end of the car.
Dampers do not support any load at all, nor do they directly determine how much movement occurs under load transfer*. They determine how quickly the suspension will react to the load transfer, softer damper settings allowing quicker reactions and stiffer damper settings resulting in slower reactions.
However if a damper is set to stiffly for the spring rate then it will actually stop the spring from being able to react as quickly as it needs to and the force from the bump will be transferred through the suspension (which was not able to react quickly enough) and onto the car itself. The car will react as described above and if the force of impact with the bump is great enough then that corner/side of the car will loose contact with the ground.
*Stiff dampers can give the impression of determining the amount of movement a suspension system will travel through, however this is because if the springs are over-damped they will limit the springs ability to react. The effect is similar to increasing the spring rate itself. However in the real world dampers are force sensitive, and react differently to low and high speed impacts, as such the effect they have over the springs varies. So the amount of suspension travel is still determined directly by the spring rate, but indirectly affected by the damper rate.
Sucahyo
I don't agree with force back down. Are you saying the car bounce back after hitting virtual roof?
What I know about this roll and pitch limit is when the car roll or pitch exceed allowable limit, it will STOP progressing. It will not bounce it back. If you hit the wall where your car supposed to be flip up and spin it will fly spinning left or right but will not bouncing up and down, the car pitch or roll never exceed the limit.
Sorry but I cant agree with some of this.
If a car in GT4 leaves the ground in a
flat spin, then the system will allow it to gain altitude, however it does not reach a certain altitude and then stop. If you are saying that nothing will force it back down then why does the car return to the ground?
To say that it just stops progressing is too state that the car will not return to the ground? It makes no sense.
However it is quite clear that this is
not what I have been discussing at all, I have consistently been talking about a situation where a car has one corner or side being forced up and the physics engine stopping it when a certain angle (in relation to the opposite side/corner) is reached, and again the car does not just stop at this point but returns to the ground.
Now I think that its quite clear to say that this does not happen in the real world, the car may exceed an angle that would cause it to roll or flip, GT4 stops this happening. As such the reaction of a car in this situation can not be directly compared to the real world. The effect as I (and it appear most other people) see it is that it causes the car to bounce or jump from one side/corner to the other. This is GT4 coping with a situation from an over-stiff car that should (in the real world) have flipped or rolled, but in GT4 is not allowed to.
Sucahyo
But I still not clear of what make car jumping caused by body and caused by suspension different, both is reaction from tire meeting to the road.
It may not be clear to you (and I honestly do not know why) but it seems to be to everyone else.
The Integra test has a direct and clear real world link, which is covered by all the Skip Barber info I have provided and the Physics of Racing piece on bumps. If two cars (one with softer damping and one with firmer damping) encounter the same bump at the same speed, then the one with softer damping will be better able to manage the bump than the firmer one. The firmer damped car is the more likely of the two (all other things being equal) to loose contact with the ground.
Therefore logic will dictate that in GT4 the car that leaves the ground in the Integra test will most likely be the one with the firmer damper settings. As the car with the higher damper values lost contact with the track surface when it encountered the curb, it is logical to conclude that higher damper values in GT4 are firmer.
When you then include the indicators from feel, handling and noise with the above visual information (and the other tests) it is both logical and more probable that higher damper values in GT4 are firmer.
Sucahyo
I don't agree, GT only prevent the roll or pitch from exceeding the limit, it does not cause bounce, it does not limit car elevation.
I have covered this in great detail above.
Sucahyo
Noticing feel on heavy car is easy, but I am unable to feel handling difference in Caterham on tarmac, even with 15/15 spring rate. I try braking test on my next chance.
You are not able to feel handling differences on the Caterham on tarmac using settings this extreme? Im sorry but that is quite worrying, the difference in feel and handling of the car between 1/1 and 10/10 is very, very clear. Its like driving two different cars.
How do you tune by feel if you cant feel differences this great?
Sucahyo
Even if I can't do my lap consistently, I still can tune. For acceleration I can use drag strip, for grip I have to drive it my self. Even with my bad driving skill, there are people that praising my tuning skill.
I don't want to enter lion's mouth by challenging you to GT4 tuning duel.
I did not say you could not tune, I said that not being able to drive consistent laps makes it hard to compare different set-ups and changes. This you have confirmed above when you say that you cant feel the difference between settings for the Caterham.
People may well praise your tuning skill, but having read many of your threads and posts in the GT2 forum and here, a number of people also disagree with your set-ups. This is quite normal with setups and tuning. I have always said that set-ups are a very personal thing and a set-up that is great for driver A, will not work for driver B. As such tuning duels are an almost pointless exercise.
However youre tuning is not at question here, your understanding of dampers and the values used in GT4 is what is at question.
Sucahyo
What I mean is suspension is already move when the throttle is released so when you hit the brake the suspension move less on softer damper.
Thats quite different to what you originally said, which was
Sucahyo
My current assumption, If the car already dive when we realease the throttle, the car won't dive more when we hit the brake.
Please think more carefully about what you are posting as you are being very inconsistent.
Also as has already been said, the amount (in length of suspension travel) is not principally determined by the damper rate. As long as the damper rates are not so firm as to limit the springs ability to react then when the throttle is released (all other things being equal) the load transfer would be the same. Therefore the amount of movement would not be affected by the damper; the damper would determine how quickly this movement occurred, but not how much movement will occur.
Sucahyo
I don't ignore it. And when I put all this small bit together it all make sense. From your view of damper there always small bits like this that doesn't fit.
Sucahyo
No, I mean I do the test over and over again and the result is the same, damper 10 is softest.
Im sorry but I do not see how you can say that when you put everything together it all points to high damper values being soft.
How then do you explain the Integra test, the difference in feel and handling, the significant change in feel and the clear difference in suspension reactions in the Caterham tests? None of these fit your view of things, instead you devise very convoluted and overly complex theories (that do not match the real world in many cases) to prove your point.
Every logical test and comparison to the real world point to GT4 damper settings being higher = firmer and lower = softer.
Sucahyo
Nice set , I use 21" set, PAL. I don't notice the tire jiggle at first, only notice it on 3rd run. I figure if I have problem noticing this on 21" screen, anyone with 14" set would have more problem noticing it.
First its a 14 set, now its a 21 set, which is it?
Sucahyo
Yes, I am not saying that 0/0 camber is incorrect for stock car (I even open old hayes book to check before posting that) , but I am saying using 2.0/1.0 for default value for FC suspension (1/0.5 sport?) is irresponsible. How come they use smaller camber for softer suspension is what I curious about. Do they programmed camber to be reversed too? (it cross my mind too, but camber seems ok).
Why is picking a value to use as a base value irresponsible? I fail to understand this; its a default value that as far as I can see you are the only person I have ever come across who has a problem with it. I also do not understand why you have such an issue with it; you can adjust it on the various suspension types. Again you have changed youre comments on this, first you have an issue with the stock suspension settings and now you have no issue with them, so once again youre being inconsistent.
Sucahyo
If you see my gt.cellphonespec.com, that is what I do. Not as extensive as yours, but I don't forbid hacked or irregular tuning. About damper I still believe that I am right.
Yes I understand that you still believe you are right, however you did not answer my question regarding everyone elses thoughts, particularly this question.
Scaff
Put simply you are the common denominator here, and either everyone else is wrong, your copy of GT4 is different to every other copy released or you are wrong. Now which one is the most likely?
As I say, you may believe you are right, but very few other people agree, now either (as I asked above and before) everyone else is wrong, your copy of GT4 is different to every other copy released or you are wrong. So which one do you believe?
Sucahyo
And I really want you to explain about this statement:
'The first is what happens when a very stiff car (from the restricting effect of the high damper settings) hit a bump, as the suspension is unable to react quickly enough to handle the impact; the resulting force is transferred directly to the car. This causes the whole car to jump on the corner where the bump was encountered."
As this is a real life knowledge, it is very important to me to know your view.
This I have answered in great detail above.
Regards
Scaff