Scaff
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sucahyo
Umm your diagrams don't match your descriptions? The second one in which the rebound is supposed to occur quicker apears to be taking the same amount of time to rebound, assuming the horizontal scale is distance and the assumed speed is the same.sucahyoI see, my mistakes then, I am bolding word that confuse me. So you are saying that suspension move too slow. It makes sense to me now, it's complement to what I said before: "stiffer damper make suspension move slower"
Stiffer damper make the suspension move slower so that it can't move fast enough.:
It is however irrelivent, what I want to clarify is if you accept that a car with a stiff set-up can jump when it makes contact with a bump. From the second quote here I believe you are saying this and I just want to clarify this point.
I have not said that it would not rebound, but again its not strictly relivent to my example as if the force has caused a loss of contact with the road the rebound may well simply be returning the tyre to air.sucahyoAbout rebound, I think GT4 damper is not too stiff so it will still rebound.
OK so are you saying that in your hands the Integra Touring car will not understeer at all? I have to say I find that hard to believe, try the final corner at Grand Valley (full) at full throttle and 110mph+, that should do the trick.sucahyoIt's not to where I want, it's to where the wheel direct to. I don't have accuracy needed, but I can still make the wheel turn.
The benefits (while basic) are fine, it was the gross assumption regarding Anti-roll bar location that was wrong.sucahyoif it's about swaybar attached to car body, it's my mistakes. if it's about benefit and weakness, I am rewording someone else's.
Given the testing I have done on Anti-roll bar settings its certainly going to colour the results, particularly with maximum settings. Given the roll or ARBs is to tie the two sides of the suspension together is has to have an effect.sucahyoenough to make it invalid?
To be honest to truly see the effects of the dampers it would be better if we could totally remove them from the tests. As we can't do this then I owuld actually suggest minimal settings to ensure them have the least effect possiable.
No, not strictly true.sucahyospring rebound before it make the car jump on big bump if the damper is too soft, more bound = more rebound = higher jump. on stiff damper less bound = less rebound = less jump. on ultra stiff damper the car will launch from the bump top.
Softer dampers = quicker suspension = more time for the suspension to travel = slower unloading/loading of the contact patch = more visiable body movement but less chance of the car losing contact on a big bump (note I said less not none)
Stiff dampers = slower suspension = quicker unloading/loading of the conatct patch = less visiable body movement but more chance of the car losing contact on a big bump.
I have never said that one will always lose contact and one will always keep contact as it depends on so many factors, but the simple rule of thumb is that softer damper = less chance of tyres losing contact and stiffer damper = more chance.
Fair enough, but to be fair (and its not being unkind) it is a limited number and range of cars.sucahyo10 years. more than 10 different car, most of them SUV. Road ranging from smooth, bumpy, uneven, rocky to muddy.
That is exactly what I am saying, the level of body on suspension movement is small and certainly I would not describe it as wallow.sucahyoAre you talking about Subaru 360 using 1.5/1.4 spring rate and maximum ride height do not have wallow?
You are honestly saying that you have spent a little over 24 hours with GT4 and you find driving the Caterham and Falken GT-R at the 'ring easier that playing previous versions of GT?sucahyoOk, I'll do it. From what I already do, driving caterham in deep forest with max spring rate and max damper is not scary, driving Falken GT-R with stiff spring rate on nurburgring is not scary. Scary is when I have to struggle controlling the car sometime even on straight. I am not saying it's easy, it's easier. You don't have to be carefull with your damper anymore.
Again I just find this statement stunning!
Excellentsucahyoyes. Using driver aids make tuning harder, so I don't use it. It become my hated routine to zero driver aid on every new car.
So you like it more unrealistic?sucahyoI am aware that it is less realistic, but I like it more. Higher level of surface detail mean developer has choice of using more triangle in 1 square meter road. Mean they have the option to make more bumpy road or more smooth road. Mean they have the option to make smaller bump. It shows clearly on rally stage. On tarmac stage bump is less. On deep forest there is places where the tire would vibrate, but that's it, passing those places on maximum spring with caterham is not scary.
I still think this is an issue with the controller you are using, have you tried GT4 with a DS2 or a decent wheel? It may well change your mind.
?sucahyoOk, but I don't like it, less challenge, more boring.
From an interior only view its very difficult to say, I will give it a go, but it could take a while.sucahyoBTW, I have Falken GT-R in nurbburgring video. do you have interest to find what suspension setting that can make GT4 falken GT-R behave/bounce like the real one does? If you do, can you post it?
Again, no this is not 'wallow.sucahyoHow about Subaru 360 using softest spring and d-high (in autumn ring)?
As I have said above, I do not dispute this, just that (as I have said many times) it is less likely to occur.sucahyoloosing contact can happen too if you use stiff spring and very soft damper.
sucahyoThat can happen too.
What I learn from RBR video:
stiffer damper = less bouncing. on "Gravel Dampers Max RBR.MPG" when the car hit the dirt, the car rear body lift up, after dropping down it do not bounce.
stiffer damper = less traction. the car tire do not seems to follow road countour.
softer damper = more bouncing.
softer damper = more traction. the car tire follow the road countour.
sucahyoMy GT4 test result:
higher value damper = more bouncing.
OK I have put together a few more RBR and GT4 videos
RBR Max Spring & Min Dampers - Tarmac
RBR Max Spring & Max Dampers - Tarmac
GT4 Max Spring & Min Dampers - Tarmac
GT4 Max Spring & Max Dampers - Tarmac
Now the RBR min dampers run clearly shows the car body wallowing or pogoing on the suspension, the movement is clear and easy to see, tyre contact loss with the surface is however minimal despite the huge amount of roll. Its also important to notice that this movement occurs even on the smooth sections and not just the bumps. When the tyres do lose contact the car continues to oscillate for a considerable time after the tyres return to the tarmac.
In the RBR max dampers run the car is visible stiff with almost no visible movement of the car body on the suspension. However tyre contact loss with the surface is far more frequent as the suspension is unable to react quickly enough. When a tyre returns to the surface after a loss of contact no visible oscillations can be seen.
Now with the GT4 runs it is clear to see the limits of the GT4 physics engine in comparison to the RBR engine, also both of the GT4 runs have far more in common with the RBR max dampers run than the RBR min dampers run.
In my opinion this does rule out GT4 damper being considered to have a truly 'soft' value. Also given the very similar nature of the two GT4 runs from a purely visual perspective, it comes back to point I have always maintained and that is that we have to look at a much big picture here and include all information.
In terms of feel, handling and noise, the higher damper value run in GT4 has feel, handling and noise characteristics that are a close match to the RBR max damper run.
I don't agree with you at all that higher damper values in GT4 display the correct visual characteristics as soft dampers, quite the opposite. Then we come to the other areas of feel, handling and noise, all of which you have clearly stated you either unable to effectively test or can't yourself tell the difference. Once again these areas clearly point towards higher GT4 values being stiffer.
The simple fact that you are only (by your own admission) able to offer an opinion on one area of testing makes it very difficult to accept your assersion that the values are reversed. Quite simply I do not believe that you have been able to test this enough (and that without the simple issue of the limited amount of time you have spent with GT4) to make these statements as fact.
Right so just because it's your preference in GT4 then anyone who have a different setting in GT4 or the real world is wrong? Just a touch arrogant, do you not think that the F1 teams have a fair idea of what they are doing? I personally find that for my driving style a reasonable degree of negative camber can help massively and certainly does not reduce traction at all for me.sucahyoFor camber, many of my 300mph car (with softest spring rate) loose traction more on 1.5 camber compare to 0 camber. On my attempt to drift Falken GT-R, Mustang GT, RUF BTR2, RUF RGT, camber value 2 always have less traction than camber value 0 on softest spring and highest ride height. So I really don't see the point of using 2.0 camber on medium spring rate and low ride height aside from reducing cornering traction.
Regards
Scaff