- 1,101
- GTP_EA11R
I drove the two unwinged, S3-Tired cars:
Rex Jr: Honestly, I am disappointed with the car. I didn't expect that it would be easy to make an S3 drifter, but I expected that, if you said you'd made one, that you'd made one. The stock suspension is much more driftable than the setup you made. Technically, it is possible to hurl the car sideways through brief corners with the trusty handbrake, but that can be done in nearly anything. The car could only make it through lengthy corners at a miniscule angle, more a 'minor oversteer' than an actual drift. And I try to take hairpins sideways, but the car's high rear grip makes it nearly uncontrollable; the margin of error is tiny. It's not a matter of if I will snap back into the outer wall, it's a matter of when I will snap back into the outer wall. Though, that's a bit harsh; I could also lose all momentum and slide to a stop, too. The car is a bit more controllable than the stock version, much less weight transfer and slightly higher cornering speeds, but the car oversteers too much to be a true cornering ace either. So, to summarize: There's not nearly enough oversteer to be a drifter, and far too much oversteer to be a proper racer. I'm really sorry about this, but I must:
👎
RUF R-GT: The stock RUF felt kind of like a racecar to drive, minus the pace. There was no weight transfer, no playfulness, no oversteer, but still, plenty of understeer. The gearing was, as seems standard, way too high to be of any use. Also, the ride height just seemed, asthetically speaking, way, way too low, like it had a hydraulic suspension with a horrible leak (or perhaps like a Honda Civic owner got their hands on it...). The tune wrenched it up to a dignified height, and suddenly, the rear end got a little playful under braking! The cornering speeds rose a beat or two with the new tune, and the new transmission ratios were well-suited to the car. Overall, it was a satisfying improvement on a car that should have been a hero from the very beginning.
👍
Rex Jr: Honestly, I am disappointed with the car. I didn't expect that it would be easy to make an S3 drifter, but I expected that, if you said you'd made one, that you'd made one. The stock suspension is much more driftable than the setup you made. Technically, it is possible to hurl the car sideways through brief corners with the trusty handbrake, but that can be done in nearly anything. The car could only make it through lengthy corners at a miniscule angle, more a 'minor oversteer' than an actual drift. And I try to take hairpins sideways, but the car's high rear grip makes it nearly uncontrollable; the margin of error is tiny. It's not a matter of if I will snap back into the outer wall, it's a matter of when I will snap back into the outer wall. Though, that's a bit harsh; I could also lose all momentum and slide to a stop, too. The car is a bit more controllable than the stock version, much less weight transfer and slightly higher cornering speeds, but the car oversteers too much to be a true cornering ace either. So, to summarize: There's not nearly enough oversteer to be a drifter, and far too much oversteer to be a proper racer. I'm really sorry about this, but I must:
👎
RUF R-GT: The stock RUF felt kind of like a racecar to drive, minus the pace. There was no weight transfer, no playfulness, no oversteer, but still, plenty of understeer. The gearing was, as seems standard, way too high to be of any use. Also, the ride height just seemed, asthetically speaking, way, way too low, like it had a hydraulic suspension with a horrible leak (or perhaps like a Honda Civic owner got their hands on it...). The tune wrenched it up to a dignified height, and suddenly, the rear end got a little playful under braking! The cornering speeds rose a beat or two with the new tune, and the new transmission ratios were well-suited to the car. Overall, it was a satisfying improvement on a car that should have been a hero from the very beginning.
👍