Sphinx
Staff Emeritus
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- England
- GTP_Sphinx
How to Convert Raw Replay Files to the .Max Format
Introduction:
Recently some members have been having problems with their Datel software refusing to convert their replay files to .max. This simple tutorial is a workaround that will help them to convert the raw replay files to the required .max format that the AR Max software refuses to do.. Once you have mastered this, it will only take a maximum of 5 minutes to convert.
Required Tools:
Download: PS2SaveBuilder
Step One:
Open the folder that contains the files and open the Ps2savebuilder.
Step Two:
In the ps2savebuilder, got to 'Edit' and select 'Add Files'.
Step Three:
The files that are to be added to the ps2savebuilder need to be added in a certain order.
Therefore, the first file that needs to be added is the file that starts with either 'BESCES' or 'BASCUS'.
BESCES = PAL Users
BASCUS = NTSC Users
Step Four:
Now add the 'icon.sys' file.
Step Five:
Now add the 'icon0.ico' file.
Step Six:
Now add the 'thumbnail' file.
Step Seven:
Once all the files have been added you should check to see if you have all the files in the correct order as shown in this section.
Step Eight:
The next step is to give the 'Root/ID the correct name. As you can see from the above ps2savebuilder image that the Root/ID is currently empty. The name that the Root/ID requires is the exact name as the BESCES or BASCUS file that we added earlier. To do this I simply right click the BESCES or BASCUS file and select 'Rename', copy it, and then paste it into the Root/ID textbox in the ps2savebuilder.
Step Nine:
All that is left is to create the .max file from the files that we just added to the ps2savebuilder. To do this go to 'File' and select 'Save As' in the ps2savebuilder, then the Save As dialogue box will appear. Simply select a destination, name the file to anything you wish, and then select the 'Save As' file format to .max.
Max conversion Complete:
Enjoy.