Am I the only one who is annoyed by the rev-matched upshifts?
Take an S2000 for example. You launch the car from the starting line, rip through first gear, shift at redline, and.... nothing. You coast for a good 2 1/2 seconds while the RPM's drop down to match the next gear, and then it resumes acceleration, albeit without the tiniest upset in the drivetrain. The only way you will spin in 2nd gear is if you have enough power to then overcome the traction you have in 2nd gear.
In real life, you run up through 1st gear, stab the clutch, row the shifter into second gear, and stab the gas again as you release the clutch. This quick mechanical change into the next gear only allows the RPM's to drop about 750 RPM or so. So in this case, you release the clutch with the RPM's at, say, 8,000 RPM, when infact in 2nd gear at that speed you should be at 6,000 RPM. This results in a solid chirp of the tires, a kick in the butt, and two small patches of rubber being laid down as you continue your sprint up through the gears. In real life, just about any manual transmission car with a healthy clutch can get a tiny bit of wheel spin in 2nd gear, or even 3rd gear, because of speed of the flywheel spinning giving the drivetrain a kick.
The upside of this real-life scenario over the GT4 style shift is that you can get into the next gear and resume accelerating sooner, and also, the inertia of the flywheel spinning at 8,000 RPM translates into a kick of energy sent to the back wheels upon completion of the shift. The downside to this is that you upset the drivetrain, and if you were to upshift in a corner while accelerating, you could easily enduce oversteer when the rear tires broke free. In real life, this is a big issue to deal with.
These events change when you decide to replace the flywheel (less mass = less inertia to break the tires free on a non-rev-matched shift), and when you change the clutch (the clutch grabs firmly, and instead of the revs sliding down to match the drivetrain speed, they snap down, more directly).
How to simulate this though? How do you allow the driver to shift for both maximum smoothness, or maximum acceleration?
Could you make the shift button act as the clutch also? Press in the button, hold it, and then release it to pop the clutch in the next gear? So you run up from 1st to 2nd gear, hit the button as fast as possible for quick shift, and a loud bark from the tires. Hit the first corner, upshift from 2nd to 3rd as you pass the apex, and this time hold the button for a second or two to let the revs drop and match, to prevent a jolt to the rear wheels? If you do this, do you make the 'shift' button automatically disable the throttle, or does the throttle button remain active so that you have to 'lift' in order to shift? Are both available, and the method changes when the car is equipped with a sequential gear box vs. a conventional gated tranny?
any others feel this way?
Take an S2000 for example. You launch the car from the starting line, rip through first gear, shift at redline, and.... nothing. You coast for a good 2 1/2 seconds while the RPM's drop down to match the next gear, and then it resumes acceleration, albeit without the tiniest upset in the drivetrain. The only way you will spin in 2nd gear is if you have enough power to then overcome the traction you have in 2nd gear.
In real life, you run up through 1st gear, stab the clutch, row the shifter into second gear, and stab the gas again as you release the clutch. This quick mechanical change into the next gear only allows the RPM's to drop about 750 RPM or so. So in this case, you release the clutch with the RPM's at, say, 8,000 RPM, when infact in 2nd gear at that speed you should be at 6,000 RPM. This results in a solid chirp of the tires, a kick in the butt, and two small patches of rubber being laid down as you continue your sprint up through the gears. In real life, just about any manual transmission car with a healthy clutch can get a tiny bit of wheel spin in 2nd gear, or even 3rd gear, because of speed of the flywheel spinning giving the drivetrain a kick.
The upside of this real-life scenario over the GT4 style shift is that you can get into the next gear and resume accelerating sooner, and also, the inertia of the flywheel spinning at 8,000 RPM translates into a kick of energy sent to the back wheels upon completion of the shift. The downside to this is that you upset the drivetrain, and if you were to upshift in a corner while accelerating, you could easily enduce oversteer when the rear tires broke free. In real life, this is a big issue to deal with.
These events change when you decide to replace the flywheel (less mass = less inertia to break the tires free on a non-rev-matched shift), and when you change the clutch (the clutch grabs firmly, and instead of the revs sliding down to match the drivetrain speed, they snap down, more directly).
How to simulate this though? How do you allow the driver to shift for both maximum smoothness, or maximum acceleration?
Could you make the shift button act as the clutch also? Press in the button, hold it, and then release it to pop the clutch in the next gear? So you run up from 1st to 2nd gear, hit the button as fast as possible for quick shift, and a loud bark from the tires. Hit the first corner, upshift from 2nd to 3rd as you pass the apex, and this time hold the button for a second or two to let the revs drop and match, to prevent a jolt to the rear wheels? If you do this, do you make the 'shift' button automatically disable the throttle, or does the throttle button remain active so that you have to 'lift' in order to shift? Are both available, and the method changes when the car is equipped with a sequential gear box vs. a conventional gated tranny?
any others feel this way?