Bspec testers needed... the guru's!

ok, this may have been over done in the past already but i found some new information, tho i dont know if it will help spacifically with bspec or not, i thought i might at least mention it so its out in the open.

i have found some info out from the game... it seems like BSPEC has classes based on Horse power, but no one really found out the exact HP values which define these classes.

i found somewhere some info and these MAY be the classes.

99
148
207
256
306
365
414
464

now im not sure if these are in HP, BHP, PS or whatever value, so take it with a grain of salt.

i dont have alot of time on my hands with real world life and work etc... so i cant do a whole lot of testing myself, and a wide group of people would do good to test it at least.

this could just be bogus, so dont get all pissy at me if it was a wild goose chase, im just trying to help and make things even more compleat, and easier for the average user for tutorials.
 
What are you getting at?

That B-Spec points are allocated according to the HP classes, or that he drives different depending on HP class?

I'm a little confused. :confused: What is it you want people to test?
 
Best way to increase your B-Spec Points is to race different HP cars, different Drive train FF, MR, 4WD etc. Also to run different Circuits
 
mindlessoath
ok, this may have been over done in the past already but i found some new information, tho i dont know if it will help spacifically with bspec or not, i thought i might at least mention it so its out in the open.

i have found some info out from the game... it seems like BSPEC has classes based on Horse power, but no one really found out the exact HP values which define these classes.

i found somewhere some info and these MAY be the classes.

99
148
207
256
306
365
414
464

now im not sure if these are in HP, BHP, PS or whatever value, so take it with a grain of salt.

i dont have alot of time on my hands with real world life and work etc... so i cant do a whole lot of testing myself, and a wide group of people would do good to test it at least.

this could just be bogus, so dont get all pissy at me if it was a wild goose chase, im just trying to help and make things even more compleat, and easier for the average user for tutorials.


Please clarify, with specifics. We have no idea what you're talking about.
 
ferrari_chris
What are you getting at?

That B-Spec points are allocated according to the HP classes, or that he drives different depending on HP class?

that's exactly what he's getting at.

Obtaining better b-spec stats - goto post 31 and read up.

the post doesnt lay out the specific hp divisions as mindlessoath claims to have uncovered. But does stress the use of different car classes and power levels to obtain the max b-spec points.

So what he's saying is he wants people to test cars with their b-spec drivers at a power level just below one of those divisions and get as much skill as possible at that level. When machine skill seems to have hit a brick wall, increase the power marginally so its now on the high side of that division - resume b-spec testing and see if machine skill will once again increase.

Correct me if i'm wrong.
 
Right now I’m conducting tests to see if the theory found by TigJackson can be applied to the US version since this theory was based in the Japanese version, and at the moment I can say that it’s all working as it should with only little differences, like 1 or 2 more races per category.
 
thanks TankSpanker... thats what im trying to get at.

i thought bspec guru's would get it, im not sure if those above are not, but thats kinda why i put "The Guru's" in the subject title line.

anyways... yes for raising bspec you have to use differnt classes which are classed by horsepower (NOT DRIVETRAIIN!!!!).
NO one has been able to find out the exact ranges, just a few differnt cars that seem to work very well for doing this. (thanks goes to the original japanese author, dont remember the link off hand).

so we had only 3 differnt cars before, well these new HP values i have found MIGHT make things easier for raising bspec score based on differnt cars HP range, instead of using just 3 cars and taking forever... these class ranges may help abit more.

i dont know for sure, but at least it might help.
 
mindlessoath
99
148
207
256
306
365
414
464

now im not sure if these are in HP, BHP, PS or whatever value, so take it with a grain of salt.

They are likely to be PS since that appears to be the default measurement that causes the least discrepancies.
 
I am getting close to needing a new project.

I have not read the other thread in detail but can I confirm (assuming this theory and finding is correct):

Take a 98PS car to the first track, run it in family cup, b spec, max difficulty until no more improvement. Then take 147PS car to same track, then 206PS etc. When through all classes then try next track.

Another question - B-Spec Bob has driven the black Toyota GT One around the Nurb for about 240 hours all up. Will increasing B-spec stats make him faster in this car at this track ?

edit: one more question - I have a maxed out shelby cobra that I am running in the american events to get all the colours. If I reduce its power to below the numbers in the list would that increase my b-spec stats ?
 
spykerdriver
Those numbers seem to not cover the LMPs and so forth.
If B-Spec drives a car with 463ps he cant do the same with a car with 900 ps, right?

I found that strange as well but thought maybe once you go over that figure there is nothing more to be gained. But that level excludes a lot of cars - super cars, JGTC, LeMans etc
 
Anyway at some stage I will try it but probably only with 2 classes and see what happens. Don't know how soon it will be though.
 
gumpy
Another question - B-Spec Bob has driven the black Toyota GT One around the Nurb for about 240 hours all up. Will increasing B-spec stats make him faster in this car at this track ?

edit: one more question - I have a maxed out shelby cobra that I am running in the american events to get all the colours. If I reduce its power to below the numbers in the list would that increase my b-spec stats ?

increasing machine points will probably make you better with differnt cars, there is not just one car that raises in skill, its your points (or skills).... so increasing your machine skill is likly to help race differnt cars on the tracks....

running on differnt courses with each CLASS will increase COURSE skill, and this will help for all courses the higher that skill goes up, so that will increase your skills at the nurburgring.

to increase battle skills you will probably want a car that is rated close in HP to the competition... you will then want to battle with the cars. you dont want to come in first tho you can if its very close to the leader, so a close finish would work probably.
it seems like alot of people talking about racing to the front of the line and comming really close to the leader or just overtaking him a little and then exiting, and getting points, because it seems like you dont need to finish the race to get the points, from what i gather... i havent done this testing myself.
that will raise your bspec battle skills.

so do u understand?... i think your theory of raising bspec skills is a little flawed unless im not understanding what im actually testing.

so far i started with crap bspec skills and started the one make races, with NO Horse power added, and raised my skills pritty good battleing and racing on alot of differnt tracks with alot of differnt cars. .... my next objective is to take each car i ran with and upgrade them with turbos, wings, weight, oil changes, and super chargers to gain more points while running each one on every track again :D (well mostly just the main classes (or those described above, that is if someone can test and verify those as a good measure.)






im not sure why the numbers dont go higher than that... mabe after 500PS or so it doesnt really matter... i mean, look at the 3 or 4 cars we choose to use from the japanese website, do any of them go much higher? well im not sure, like i said this might be a goose chase, but since those numbers above kinda resemble the power classes that are being used plus alot more and were strait from the game i figured it would be a hunch they were correct or at least close.
 
I think we are saying the same thing.

First of all my Toyota GT One has dirty oil and a twisted chassis. With a speed rating of 1 it goes 6 laps before pitting with no spins at the Nurb and easily does 7.03 lap times.

What I will do jot down my B-spec stats and do a free run at the nurb to get a lap time.

I will then run a 90ps car at track x until no more improvement and check b-spec stats. Then 130ps car at same track. Then the 2 cars at the second track.

After that I will note my b-spec stats and do a lap at the nurb.

My question was more this - since Bob would know the nurb inside out and the GT One inside out would he already be at his best in that combo. From your answer it appears possibly not but I understand what you are saying and will test it at some stage.

Problem is I have 9 licenses left to gold and 3 F1 colours that have not come up yet so I need to prioritise.

That list of PS(?) values - is that possibly how they decide the "family" eg if you use 98hp car you can come up against anything under 99hp ? I would have hoped they would use weight ratios, racing vs road car and other factors as well.
 
Sorry, I have not read all the above posts in detail but it seems that you are making it more difficult than it needs to be. The link posted above to the obtaining better b-spec stats post 31 does give all the info needed to max out b-spec points very quickly. Only 4 cars are needed:
VW Lupo 1.4 '02
Mazda Roadster 1800 RS (NB) '04
Toyota RSC Rally Raid Car '02
Nissan Fairlady Z Concept LM Race Car '02

Using these cars and following the instructions in the post you can get from 0 to 7000/100/70/70 in about 3 hours. I tried this yesterday, and while I did not get quite that result it was very close - close enough for me to have a competent b-spec driver in a very short time.

Battle points do not require closly matched opponents - it seems to be more about practising passing. Family Cup with difficulty at -4 to -6 allows for many passing opportunities (this is all done at the 'ring) because the ops do not get away. Work your way into 3rd then set pace at 1, hopefully you will soon be in 4th or 5th and will have more opportunities to practise passing. Then just make sure you only win (and it is not necessary to win) by a small margin (or lose by a small margin).

The remaining points can be obtained by using the above cars at the remaining tracks but that will take a bit longer.

You should check the link given in the referenced post as that gives the difficulty settings and the number of races that were required.
 
well thats exacctly it... using those cars you can raise your levels higher to a point, but only to a point.

where as if you have a list of horse power ranges you can choose any cars in those ranges and raise all your points instead of having to use those cars and then upgrade them and race them all again....... who knows like i said it needs to be tested and i dont have the time, like i said it could be a wild goose chase.

the way above is easy, but with testing and time this chart of values MAY or maynot help, i would suggest it would help.. but thats because i dont know the answer if it will work, cause i dont have the time to test, nor annother memory card to test with.
 
mindlessoath
well thats exacctly it... using those cars you can raise your levels higher to a point, but only to a point.
I think the person who wrote that report got all the points using just those cars.

mindlessoath
where as if you have a list of horse power ranges you can choose any cars in those ranges and raise all your points instead of having to use those cars and then upgrade them and race them all again....... who knows like i said it needs to be tested and i dont have the time, like i said it could be a wild goose chase.
You could well be right and it would be good to know. Given that some of those cars jump to a new class based just on tyre upgrades it would be interesting to know if this is considered equivalent to a specific jump in hp.
 
mindlessoath
bump... still would like someone to test this theory out.

any takers? is their annother forum with more bspec testers?

heh, sorry bud. I would have been up for it but i recently restarted and I am still somewhere between 64 and 80 gold trophies with no budget for testing out cars and car mods. Drifting comes first for me anyways. :sly:
But I am interested in seeing the results when any are found, so i hope a few volunteers crop up.
 
The link in post 6 works. Check the hp/ps from there. I know that the Lupo has 100ps. I have used that link to go from 8416 to 9252 and machine skill from 87 to 100. Still going for course and battle skill. It will definitely get me there.

One difference is that in the link hp is not the only factor - for example an RSC rally car is used but the only change is tires to put it in 2 subclasses.

The numbers at the top end look too low as the other link used a Fairlady Z LM Car which has 630ps and adds a turbo from there.

One thing I can say about the other link which may assist in this link is this.

My main b-spec cars have been LMPs at the 24 hour enduros, some 500hp cars at the nurb and various roadsters at the roadster endurance.

My biggest recent gains came from using the Lupo. Just further proof that there are classes in the B-spec points.
 
I suspect that the classes are based on the a-spec index (to coin a phrase). That is, presumably each vehicle has a figure calculated based on its hp, pwr, tyres, etc. which is used to derive the a-spec points for a race.
 
Moloch_horridus
I suspect that the classes are based on the a-spec index (to coin a phrase). That is, presumably each vehicle has a figure calculated based on its hp, pwr, tyres, etc. which is used to derive the a-spec points for a race.

Agreed. Which would suggest the power figures are minimum figures for each class which makes a hell a lot of sense eg the Suzuki GSX/R may not be in the class where its power/weight ratio is because it may not reach the minimum power figure for that class.

This makes sense because power weight ratio helps with acceleration but may not always help with top speed - a car with the same power weight ratio than the Suzuki but with more hp is likely to have a higher top speed - this is proven in races with long straights.

It would also mean that the find of this thread finally makes sense with the F1 and LMP cars. ie they are minimum powers and the top class includes anything with over 464 that also pass the other tests - presumably power weight ratio, tires etc

edit: correction - they cannot be minimum power as the Lupo has 100ps or 98.x hp. - The Lupo is clearly in the first class.

unless there is one class for under 100hp and from them on it is minimum power or these are for max power with one class above the top figure.

It does not make sense as there are clearly only 8 classes needed for max b-spec points. I may test a car with say 90ps and see if I still get b-spec points - if I don't then the 90ps car must be in the same class as the Lupo as I will have soon run the Lupo about 5 times on the Nurb and once on every other track meaning I may not be able to get any more b-spec points from that class.

second edit - From memory the ps figures from the other link are:

Lupo 100ps
Roadster 163ps
Roadster supercharged 229
Roadster turbo 258
RSC rally car ?360
RSC rally car - medium tires ?360
Fairlady 630ps
Fairlady turbo ?730ps

Will update when I get home.

It works until we get to the last 3 cars which do not fit the table of power values. And remember the other link has been tested and proven working.
 
I'm not exactly sure what you are saying, but I will try elaborate on my idea:

Say the a-spec index values are 1 to 100.

A Daimler Motor Carriage would have a value of 1 and the F1 a vaule of 100.

All other stock cars have a value somewhere in between which will be calculated on their power, weight, downforce, and tyres (and anything else I forgot to list).

So a stock Suzuki GSX/R (which seems to be another of those cars with a dodgy index) has an a-spec index of say 50. Several things may occur to raise that value (better tyres, weight reduction, increase hp, etc.) and possibly push it into the next b-spec class.

So if the b-spec classes were based on the following a-spec index values:
1: 10-20 (really bad cars may do nothing for b-spec skill - needs to be tested)
2: 21-30
3: 31-40
etc.

So if the stock a-spec index for a Lupo 1.4 is say 14 then adding better tyres may increase this to 18 (leaving it in the same b-spec calss); adding more hp or reducing weight may further increase this and push it into the next class.

To be able to definitively determine what thes values are would take a huge effort and it would really not be worth it.

EDIT:
So from the above we have one way to bump the Roadster between classes - add a SC for 1 step and a turbo for 2 steps.
- Roadster 163ps
- Roadster supercharged 229
- Roadster turbo 258

I believe that adding better tyres could also be used to bump it up a class, Stage 3 Weight reduction may be enough for another class. The ones above were found first and so were reported as known and tested. There will be many combinations all roughly equivalent to the already established lists.
 
Moloch_horridus
I'm not exactly sure what you are saying, but I will try elaborate on my idea:

Say the a-spec index values are 1 to 100.

A Daimler Motor Carriage would have a value of 1 and the F1 a vaule of 100.

All other stock cars have a value somewhere in between which will be calculated on their power, weight, downforce, and tyres (and anything else I forgot to list).

So a stock Suzuki GSX/R (which seems to be another of those cars with a dodgy index) has an a-spec index of say 50. Several things may occur to raise that value (better tyres, weight reduction, increase hp, etc.) and possibly push it into the next b-spec class.

So if the b-spec classes were based on the following a-spec index values:
1: 10-20 (really bad cars may do nothing for b-spec skill - needs to be tested)
2: 21-30
3: 31-40
etc.

So if the stock a-spec index for a Lupo 1.4 is say 14 then adding better tyres may increase this to 18 (leaving it in the same b-spec calss); adding more hp or reducing weight may further increase this and push it into the next class.

To be able to definitively determine what thes values are would take a huge effort and it would really not be worth it.

That makes a lot of sense but if it were true the original posters info is useless. I was trying to work out if there was a place for it. If you are right the answer appears to be no.

On the one hand this thread is not necessary regarding maxing b-spec points - the other thread does that.

If someone want to test this theory then they should pick 8 cars - make it 9 falling in each power range. For info 100ps = 98.583hp.

Because we do not know the measurement we should pick a value that will fall in each range whether it be hp or ps. The following table converts the original figures. If the original figures are PS then the left hand column are HP. If the original figures are HP then the right hand column is PS.

97.5975 99 100.4226543
145.9033333 148 150.1267963
204.0675 207 209.9746407
252.3733333 256 259.6787828
301.665 306 310.397295
359.8291667 365 370.2451395
408.135 414 419.9492815
457.4266667 464 470.6677937

To test the theory then we need to select cars in the folliowing ranges (the asterisks show where the cars from the other thread fall):

Up to 97hp
between 99 and 145hp *
between 148 and 204hp *
between 207 and 252hp *
between 256 and 301hp *
between 306 and 359hp * x2
between 365 and 408hp
between 414 and 457hp
above 464 hp * x2

These power figures cannot be the only factor since the other thread works.

Is it possible they are AI power figures for family cup races ?
 
the values above may not be the end all. i say this because i couldnt see anything further than these... however many cars will have say around 500HP stock but adding say a super charger or turbo (stage 3 seems better profit for some) oil change, Downforce wings, weight (added i belive, using balast-needs testing,), etc...

i do belive using each class of car in HP above is a class, and that each of those classes has annother class, say adding downforce using a wing.
then adding a turbo, or supercharger (and or both)...

each has a class of car in a HP range and then a subclass of each one.

thats how i always thought of it.... because of the additions of differnt things like downforce, or tires.

this would be for machine points idealy... im not sure if this would reaise the other scores higher than the regular method.

remember that those cars above dont have to be used i dont think. just a class in that HP range, tho i could be wrong, but by theory you can use any cars in those ranges.

i like where this is going, we just have to test this all out further. (i dont have my memory card right now, probably wont for a week :(
 
mindlessoath
the values above may not be the end all. i say this because i couldnt see anything further than these... however many cars will have say around 500HP stock but adding say a super charger or turbo (stage 3 seems better profit for some) oil change, Downforce wings, weight (added i belive, using balast-needs testing,), etc...

i do belive using each class of car in HP above is a class, and that each of those classes has annother class, say adding downforce using a wing.
then adding a turbo, or supercharger (and or both)...

each has a class of car in a HP range and then a subclass of each one.

thats how i always thought of it.... because of the additions of differnt things like downforce, or tires.

this would be for machine points idealy... im not sure if this would reaise the other scores higher than the regular method.

remember that those cars above dont have to be used i dont think. just a class in that HP range, tho i could be wrong, but by theory you can use any cars in those ranges.

i like where this is going, we just have to test this all out further. (i dont have my memory card right now, probably wont for a week :(

No it does not work. Below are the PS values for a range of cars that do work. This list would leave out some of the power classes in your table.

Remember that the other post uses the 8 cars at the Nurb for 7000 points and then every second car from the list for the remaining 3000 points. That means he never uses cars from the top 3 classes from your table.

Lupo 100ps
Roadster 163ps
Roadster supercharged 229
Roadster turbo 258
RSC rally car 463
RSC rally car - medium tires 463
Fairlady 630ps
Fairlady turbo ?730ps
 
i think the list of cars are a range for differnt courses in the game... like for each track in the beginer, and pro, and euro, and Japanese, and usa halls... they are sectioned off to these types of HP ranges.

thats where this info might come in... i have a feeling that also has to do with bspec info too and the ranges too, as to exactly how or if their 100% relavent, i havent a clue.
 
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