First time, I B-spec'd it just to make it take only a long time instead of a ridiculously long time. Yeah, even at 3x it should take about 5 hours.
Well over 4, anyway.
Now I'm half-way through A-spec with a stock E-type (non-power mods only), no oil change, +200KG. Start races on T-N3 ("road") to wangle an extra point, then switch to T-S2 afterwards. (I almost like the N3's better though, actually). Is this one of those series which is completely different if some particular snarky AI car (A/C Cobra) shows up?
Anyway, even overpowering the meager field (best car is a 1965 Alfa Romeo Guila GTA 1600 '65) like that, I personally find it very educational. 25 laps at the Nurburgring. Wow. By the end, I knew when that fast stretch down to the Karrussell was going have too sharp a kink, and my thumb was getting really good at delicate steering adjustments.
But it really is too long. Last weekend I managed the first two races, but the next at Cote d'Azur looks to be over 3.5 hours long! Too long to start on most evenings if I hope to be in bed by midnight.
And you can't qualify and save that because if you exit qualifying and return, you're back in 6th place!!!!
The sick thing is, the first two races each didn't feel any longer than when I first did the
Grand Valley 300 back in
GT1. But it was somewhat of a test of endurance. I sure needed the bathroom after I was done!
And right now my game is mostly held hostage. Luckily I do make extra copies, and so, for instance, in an "unofficial" game I tested myself at Cote d'Azur, skipped the race, and then tested at Sarthe. (Wow again!--I hope the lack of rigidity refresh won't cause too much harm when I eventually get there after Cote d'Azur) And I did other stuff I don't remember, but I don't want to end up with multiple games going permanently.
I'm thinking of seeing if a
Nissan Bluebird '69 has a shot at getting a good number of A-spec points in this series, after I'm done this one.
Regarding N3 tires, they seem to get the same wear as S2, and I seem only slightly slower, but the feedback seems more natural, and you less often get into unexplainable quirky predicaments (wildly being pulled from side-to-side, and what-not).