so after confusing between bad marketing and bad resource management, you are now confusing between negative and positive criticism.
There's some confusion here, but its not reserved to one side.
1/ I think we agree that the majority of people in this forum are disappointed for the lack of cockpit view on all cars in GT5 but they aknwoledge the hard work polyphony did in modeling those 200 premium cars and they applaud polyphony for their efforts ambition and determination in modeling the most highly detailed cars in video gaming history setting an new bar for future racing video games to match.
The disappointment is not just for cockpit view, but also the inclusion of 800 inferior modeled cars.
thats what we call postive criticism....
No, thats what I call a "molecule of almost criticism", smothered with
"praise and approval".
2/ what you and some people are saying is different, it is basically blaming polyphony in badly managing its resources because they decided to model the highest detailed cars in the industry. you are blaming polyphony digital for being ambitious, for experimenting and taking risks, and wanting to advance the industry in putting the bar higher and setting a new standard ragarding car modeling in racing video games.....
More confusion. No one has a problem with the magnificence of the 200 premium cars. However you talk as if their inclusion will override all other aspects of the game and produce a complete perfection. To here you tell it one would think all 1000 cars were premium.
There are many views to consider.
After almost 6 yrs of dev time,
why are there 200 GT6 cars mixed in with the 800 GT4 cars. How can this be? What are the possible ramifications of this? From there the speculations of bad marketing and bad resource management begin to flow. Are they warranted? Maybe, maybe not.
thats what we call negative criticism.
In reality most criticism is negative, or can be percieved as such.
and let me tell you something, it is becuase of those kind of negative criticism attitudes, that developers are really afraid and frightened to take risks and include any innovative or revolutionary ideas in their games, they fear the negative reactions like yours, telling them : we dont care about premium cars being the most highly detailed in gaming history with 500 000 polygons each ! give us more cars with cockpit view but less detailed a la forza 3 and release the game sooner damn it ! you bad managers of resources !........
Since you put it that way, let me tell you something.
Without the full spectrum of criticism, there is no balanced view from which to aquire a complete assessment. You certainly appear to be a "accentuate the positive" type which is fine, but that it is just one view. "Damn the torpedoes full speed ahead", is one way to proceed, but you need to know, those torpedoes are "armed and dangerous". Surrounding yourself with "yes men" can be a formula for disaster. You will always proceed with a false since of reality and be unable to avoid the hidden pitfalls that can lay ahead.
I am sure that is sad for developers wanting to take risks in this industry....
You seem to forget, thats why its called
"risk".
The one thing I think in this situation that is a plus, is that Kaz is probably his harshest critic. His stellar reputation proceeds him and his judgement has been great on previous GT installments. I have to put some stock in that. For whatever reason, possibly he just believes in this concept and that the game is better for it, he has decided to proceed this way. Therefore it is hard for me at this point to judge his decision as a very poor one, even in light of the potential problems that could be associated with it.
Come November we will all get a chance to decide, first hand.