I saw that there are a few Tuning "Garages" on here that have premade tunings that are set for you and you can use them and get a car that drives how the tuner likes.
The vehicles we release (this goes for all garages) are built for our own personal specs, yes. The vehicles people request are built for their specs.
Well, I figured I can change that. I have two save on gt4, one is the save that i used a gameshark to aquire all cars and max cash the other is my main playing save i.e. i can aquire and tune almost any car on request. You pm me and tell me what the desired handling and driving characteristics are and I can make your car handle how you want.
I'll pick on this later.
My specialties are High Speed and drift tunings but im also good with budget grip tunings.
There isn't really such a thing as a "budget" grip tune. You can make a good car better or a crap car slightly less so, but there are certain things that can't be done with the lower-level suspension upgrades. And the instant you spring for that 16k+ suspension, budget goes basically out of the window.
First up my personal Dsm Lancer evo
'03 Lancer Evo 8
Power: 573hp
Parts to buy:
Everything as this is a car thats been
modded over a long time but it can be De-tuned as needed.
Only required is Full custom Gearbox and Suspension
Settings:
Spring rate: 10.0/11.0
Ride height: 90/90
Shock absorbers:10/10
or
Shock bound: 10/10
Shock rebound: 10/10
Camber angle: 2.0/1.0
Toe angle: 0.0/0.0
Stabilizers: 7/7
LSD front Setting:
Initial Torque: 10
LSD Accel: 20
LSD Decel: 20
LSD rear Setting:
Initial Torque: 15
LSD Accel: 58
LSD Decel: 20
Brake ballance: 10/10
Aids off
TCS: 0
ASM: 0
Downforce:0/1
VCD Setting: 35(adjust as needed)
Ballast:
Front: 0
Rear: 0
First off... Damper settings. They're stiff to the point of uselessness. Under compression they compress very slowly, meaning all weight transfer has a very strong initial "hit" to the tires and then gradually feeds more weight still in due to CoG movement. Under expansion, they simply unload as quickly as possible, further exacerbating the initial "hit" to the other end of the vehicle (switching from accel to decel, S-curves, etc). Shock loading the tires is a good way to get nasty breakaway.
Next, what's with the camber angles being left entirely stock? I've not met one car that liked it set to 2.0/1.0 as much as it did other settings, and if you've not gotten this right you're wasting possible grip.
Toe angles don't have decimals in them, the range is -4 to 4.
LSD and VCD settings look familiar (namely the accel values at both ends precisely matching my old STi-511 entered in Supercar class for TCV5 and the initial/decel varying fairly little).
Brake balance is most likely too strong at the front end, lengthening braking distances.
Little description of handling characteristics:
I find the car Very quick with racing tires applied to it but it can get really loose which is good for drifting when spots or lower is applied. The set up above is for drift and grip races as the only real change is tires and how you drive the vehicle. The wing is not needed. i have one but my Settings are always getting changed due to race needs such as speed and grip. Enjoy this tuning and dont forget to request desired tunings.
Any car with a low WPR and racing tires will be "very quick". I don't understand your use of iron diffs when Evos can use AYC (which really greatly improves cornering under throttle), and the suspension settings are definitely not near optimum for any tire grade.