Arrows in B Spec ????

  • Thread starter TrevElvis
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Is there any way we can find out officially what the Orange, Green and Blue arrows mean on your Drivers in B spec, If it was omitted from the manual who can we ask ??????
 
The manual doesn't explain what colour and direction of arrows mean, I know its something to do with form, but thats it.
 
This is what I assume they mean... It doesn't really take a master's degree to figure it out:

Considering the "mood" bar is represented by blue on the "cool" or "relaxed" side and red on the "hot" or "stressed" side.

Blue arrow - Corresponds to lower pace which in turn makes your driver relax.
Green arrow - Corresponds to keep pace, which ideally shouldn't change your driver's mood. Since it doesn't calm him down nor stresses him out, the arrow is green-colored.
Red arrow - Corresponds to increase pace which in turn maeks your driver stress out.
 
This is what I assume they mean... It doesn't really take a master's degree to figure it out:

Considering the "mood" bar is represented by blue on the "cool" or "relaxed" side and red on the "hot" or "stressed" side.

Blue arrow - Corresponds to lower pace which in turn makes your driver relax.
Green arrow - Corresponds to keep pace, which ideally shouldn't change your driver's mood. Since it doesn't calm him down nor stresses him out, the arrow is green-colored.
Red arrow - Corresponds to increase pace which in turn maeks your driver stress out.

They are not the arrows we are talking about the arrows next to the drivers head and I have a masters degree but dont know :)
 
The manual doesn't explain what colour and direction of arrows mean, I know its something to do with form, but thats it.

Yeah, it doesn't give much details on what "form" really means, but the little bit I've noticed is that it appears that it will give a slight change in the chance of making a mistake. I've been able to run my Bobs with a blue-up form a little hotter than I can run them if they're green-straight, which I can run a little hotter than if he's orange-down.

Not sure if this is really how it works, or just my impressions. It'd be great to know more about what "form" really means.
 
I figured it meant your guy was progressing and or degrading in his skills.

This may be relevant:

I had been running two drivers and both had their arrows pointing down. I created a third driver and ran him in his first race. After he completed this race, the arrows for the "tired" two drivers were now pointing horizontally. So, with the break, their attitude??, physical condition??, changed / improved.

Doesn't explain or give a definition for the three directions the arrows can point though.................
 
Blue=Good Form
Green = Normal
Orange = Poor Form

Blue drivers always perform better orange drivers not so good.
 
Blue=Good Form
Green = Normal
Orange = Poor Form

Blue drivers always perform better orange drivers not so good.

That's certainly part of it... but remember that the driver's arrow can go from 'up' to 'down' even when they haven't raced, and can go from 'down' to 'up' when they HAVE raced.

It seems as though the arrows may be to do with mood (taking fatigue into account of course).
 
Wow, so I wasn't paying attention to colors at all, just arrow, figured the arrow and color would always go together.

So you have the following, I am guessing the arrow are mood and the colors are fatigue/form

Up arrow: good spirited
Horizontal arrow: average mood
Down arrow: pissed at you (haven't been driving him much maybe?)

Blue: Cool and calm, full stamina
Green: average stress/stamina
Red/Orange: stressed out/tired
 
My BOB's arrow was up and blue for a couple of races and drove great! Then it dropped to horizontal and he was back to running crappy. Maybe the drivers need a rest period?? I was using my # 1 driver a lot I will have to switch to the other drivers to see what happens.
 
The arrows change over time if you race them or not. Drivers on the bench or in races will change as the days go by. The trick is to use Blue drivers when ever possible and when no blue drivers use Green. Orange should be left sit for a race or more until they change.

That said if you are entering a vastly OP car then it really does not matter much as any of them can win the race.

If however it is a close contest your chances are better with the driver who has the highest arrow rating. Assumign of course the drivers are of similar skill level.
 
I tried using my b-Piccollo when he was on orange arrow down. He would push and loose control of the car and be stressed out in the race even when telling him to slow down.
I will give him a rest for a few races and see how he changes. But my other driver I just acquired still @ lever 0, may have to re-race some events to bring him up to par. He is Green btw and arrow horizontal.
 
It sure is a lot of fun speculating on what these arrows actually mean. I too would like to hear an official response. Untill then, let's speculate some more.

I don't think it has anything to do with mood because that's to hard to program into the game.

I believe it has a lot to do with what feeds the drivers ego and the arrow let's you know when they need to be fed. I find that gaining xp points and winning, is what feeds their ego. I have 4 drivers from level 1-17 and If I run the lead guy multiple times in the same race, his arrow points down. I also noticed that the xp points gained are much lower after the first run. If I put him in a new race, his arrow goes up and the xp level climbs much faster.

The drivers at the lower levels are easy to keep happy because I can run them at a higher level. I ran a level 7 driver at level 9 and his level increased to 8 in just one run. He was very happy and his arrow went up.

I presume that when my lead driver reaches a level 30 or higher, it will be much more difficult to keep him happy. Let's face it! how many times can you run an endurance race before you quit?

I think it's only humane to let the guy retire early before he reaches that level and keep training some new ones. I certainly hope my strategy works out. As I said in the beginning, we can only speculate.

It would be great if Katz or one of his interns could give us a definite answer as to what these arrows actually mean. Until then, be happy speculating.
 
I'm not going to stop what I'm doing to find the exact page it is on. You're a big boy, find it yourself. It is in the in-game manual not the paper one. No need to be a smart-ass when you put no effort into finding an answer. The same question is answered numerous times on this forum.
 
It seems as though my comments offended you in some way. I can assure you that my comments and questions are not meant to criticise, insult or offend anyone on this forum because that's not who I am. if anyone found my comments offensive, then I appologize.

I must say, that I'm now the one feeling insulted. Yes, I'm a "big boy" (60 years old) and I don't recall the last time I was called a "smart-ass".

Your comments are unjustified.
 
It sure is a lot of fun speculating on what these arrows actually mean. I too would like to hear an official response. Untill then, let's speculate some more.

I don't think it has anything to do with mood because that's to hard to program into the game.

I believe it has a lot to do with what feeds the drivers ego and the arrow let's you know when they need to be fed. I find that gaining xp points and winning, is what feeds their ego. I have 4 drivers from level 1-17 and If I run the lead guy multiple times in the same race, his arrow points down. I also noticed that the xp points gained are much lower after the first run. If I put him in a new race, his arrow goes up and the xp level climbs much faster.

The drivers at the lower levels are easy to keep happy because I can run them at a higher level. I ran a level 7 driver at level 9 and his level increased to 8 in just one run. He was very happy and his arrow went up.

I presume that when my lead driver reaches a level 30 or higher, it will be much more difficult to keep him happy. Let's face it! how many times can you run an endurance race before you quit?

I think it's only humane to let the guy retire early before he reaches that level and keep training some new ones. I certainly hope my strategy works out. As I said in the beginning, we can only speculate.

It would be great if Katz or one of his interns could give us a definite answer as to what these arrows actually mean. Until then, be happy speculating.

So what have you found out since this post? Is your theory justified? It makes sense to me based on what I have experienced.
 
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