- 28,353
- Brooklyn, NY
- KR_Viper
- I Renown I
Absolutely. I don't know what the psi values pertain to in the game, they seem to be just random values. And that goes for every parameter in the tuning section. It isn't as in-depth as it was in the original Shift, but it's nowhere near as informative or precise as it is in Forza. But anyway...here are a few pointers:
- When looking at the data you'll notice four circles that are relative to the available grip of the tires. When you start off the line, the rear tires' circle should enlarge, which is indicative to the amount of grip you're asking it to produce. The same goes when you're cornering and braking; all of that pertains to the weight that's being shifted to that respective side/end of the vehicle.
- If, when getting off the line or cornering the car exhibits oversteer, pay attention to the rear compounds - have they exceeded the limits of grip? Is the pressure too high or is it too low? If the rear compounds, while getting off the line or cornering (specifically cornering for this example), the rear circles are moderating between mid to maximum traction and right when it reaches the maximum the car spins...you need to decrease the rear pressure.
- The same applies for understeering. However, in either situation do not increase or decrease (yes, experiment with both. lowering the pressure isn't always the answer) the pressure too much as you'll essentially destroy any lateral grip, acceleration, and braking. Why? Grip, my friend. Grip.
Or, to be more exact - friction.
- Another thing worth knowing is even though tire pressures are critical to a vehicles behavior, it isn't a 'stop-and-go' solution. Aerodynamics also assist a vehicles behavior, and if you're oversteering and/or understeering then check those values as well. If you're oversteering, increase the front and rear. If you're understeering, decrease the rear (and front if you'd like to).
EDIT: If you need more let me know. I cranked that out with a mild headache, so it could be a bit wrong or confusing.
- When looking at the data you'll notice four circles that are relative to the available grip of the tires. When you start off the line, the rear tires' circle should enlarge, which is indicative to the amount of grip you're asking it to produce. The same goes when you're cornering and braking; all of that pertains to the weight that's being shifted to that respective side/end of the vehicle.
- If, when getting off the line or cornering the car exhibits oversteer, pay attention to the rear compounds - have they exceeded the limits of grip? Is the pressure too high or is it too low? If the rear compounds, while getting off the line or cornering (specifically cornering for this example), the rear circles are moderating between mid to maximum traction and right when it reaches the maximum the car spins...you need to decrease the rear pressure.
- The same applies for understeering. However, in either situation do not increase or decrease (yes, experiment with both. lowering the pressure isn't always the answer) the pressure too much as you'll essentially destroy any lateral grip, acceleration, and braking. Why? Grip, my friend. Grip.
Or, to be more exact - friction.
- Another thing worth knowing is even though tire pressures are critical to a vehicles behavior, it isn't a 'stop-and-go' solution. Aerodynamics also assist a vehicles behavior, and if you're oversteering and/or understeering then check those values as well. If you're oversteering, increase the front and rear. If you're understeering, decrease the rear (and front if you'd like to).
EDIT: If you need more let me know. I cranked that out with a mild headache, so it could be a bit wrong or confusing.