GT Racing Association

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United States
Thousand Oaks
GTP_Masicampo
Sanctioning Body for the following Series.



  • World Rally Championship
  • World Touring Car Championship
  • V8 Supercar Championship
  • Supercar Challenge

More info TBA.
 
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.: CODE OF RACING CONDUCT :.


Drafted by Masi_23 in collaboration with Denilson and their WSGTC peers. All rights belong to the original author/s and its affiliates. In no case shall the following be copied with no prior permission from the original author/s. All rights reserved.



I. Gentleman's Rule
a. Any GT300 car can use the entire width of the track, however, as soon as it is caught by a fast approaching GT500 car, the GT300 driver must hold its line and allow the faster car to go through at the first available opening.
b. If for some reason the GT300 driver has been caught up in traffic and is unable to hold it's line, he must do his best to allow the GT500 car go to past by him at the most safe and opportune time.
c. Any GT500 car can use its high beams to indicate an overtake. Any GT300 driver that chooses to ignore the signal multiple times will be reported to the Stewards.​

II. Passing
a. Who has the right of way into a corner will depend on the positions of the cars. If an overtaking car is fully alongside its competitor within or after the braking point, the rights to the corner goes to the overtaking driver.
b. The car being overtaken must surrender the position and should not turn in to the other driver.
c. If the overtaking driver is not fully alongside its competitor within or after the turn-in point, the rights belong to the driver ahead, and it is the obligation of the car attempting to overtake to give the other driver room and do everything possible to prevent an incident.
d. Peripheral vision is limited in Sim Racing so it is advised that you maximize the available resources we have, such as mirrors, track maps, and audio cues like engine and exhaust notes, to prevent incidents.
e. Situational awareness is vital. Not seeing your opponent will not be a valid excuse if you are involved in an incident.​

III. Defensive Driving
a. Depending on the situation, any car can be overtaken from either side of the track. You can defend your position only 'once' by changing the position of your car in relation to the track.
b. Anything aggressive such as sudden movements (when the overtaking car is about to pass and is very close) are strictly forbidden.
c. Deliberately squeezing a car beyond the edge of the track or any other unusual change of direction are strictly forbidden.
d. Driving down a straight and placing your car off or opposite the driving line far in advance before the braking zone, forcing your opponent to take the outside line or a different line in general, is considered a reasonable strategy for defending your position.
e. This counts as 'one move' (III-a.). Any further movements will be deemed as illegal blocking.
f. Rule (e.) may differ from each track in the calendar, notices will be posted prior to the race to accommodate unique variations from each venues (length and width - ex. Nurburgring, La Sarthe).​


IV. Car Contact
a. Car contact will be strictly regulated to ensure a disciplined racing environment.
b. Any close or minimal contact with another car with small to no effect to the race outcome will be tolerated.
c. Any contact that causes any damage to another car/s is deemed illegal and will be subject to penalties.
d. Any car that gains a spot/s through contact with another car, must relinquish the said spot/s or he will be subjected to penalties.
e. Drafting must be conducted carefully. You cannot bump draft another car if you are about to enter the braking zone.
f. If by any case, an incident and or damage is caused by drafting, the drafting car (behind) will be deemed responsible at most cases.
g. A car ahead of drafting tandem/pack cannot be deemed responsible for any incident/damage if he commenced braking at a reasonable point inside the braking zone.
h. Reckless and overall aggressive driving will not be tolerated.

V. Track Contact
a. Drivers must always keep 2 wheels on (or vertically in line with) the track at all times.
b. The edges of the track are marked with white lines and are considered to be a part of the track. Gray/Concrete cobbles are part of the tack.
c. The Rumble Strips are part of the track; however, all surfaces with green paint, either beside it or be the rumbles themselves, are not part of the track.
d. Do not hit any objects visible or invisible (eg. cones, barriers, walls, etc.)

In a situation where the driver goes off the track, and without prejudice to part (e) below, he may rejoin, only when it is safe and without gaining any advantage.
Also, if a driver unintentionally or intentionally leaves the track and gains a spot, he must relinquish that spot or he will be penalized.

e. Drivers committing serious mistakes repeatedly or seem to have a problem with keeping the car on the track would be reported to the Stewards and could result in penalties.

At any given time during the season, drivers are expected to follow these rules. Any driver who deliberately appears to break any of these rules to gain advantage at any stage in the race or the season could be penalized by the Stewards.​


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.: PENALTY SYSTEM :.



Stewards have the power to impose various penalties on a driver if he commits an offence during a race. Offences include jumping the start, causing an avoidable accident, unfairly blocking another driver, impeding another driver when being lapped, or gaining an advantage by leaving the track. Penalties will vary depending on severity of offence. Stewards can impose time penalties, reprimand a driver, exclude him from the results, or suspend him from the next race.​


I. Offences
  • Breach of the required vehicle specs and 'Race Rules' (minimum DQ)
  • Breach of the 'Gentleman's Rule' (minimum 10 second penalty)
  • Breach of Track Contact Rules (minimum 10 second penalty)
  • False Start (Passing before start finish of Rolling Start) (minimum 10 second penalty)
  • Avoidable contact resulting to damage and/or lost time (minimum 25 second penalty)
  • Hindering drivers from overtaking by changing directions more than once (minimum 10 second penalty)
  • Illegal blocking/forcing cars off track (minimum 10 second penalty)
  • Not relinquishing gained position/s after going off track (minimum +25 second penalty)
  • Not relinquishing gained position/s after contact with another car (minimum +10 second penalty)
  • Rejoining track after an off without regards to oncoming traffic (minimum +10 second penalty)
  • Overall aggressive driving (minimum warning)
  • Breach of Probation (exclusion for the whole season)
Any of the above can add up together resulting to bigger timed penalties and/or Disqualification.​


II. Penalties

Specifics (feature race)
  • +10 seconds to Total Time
  • +25 seconds to Total Time
  • +40 seconds to Total Time
  • +5 spots down the grid to next race
  • Exclusion from Results (DQ)
  • Suspension for 1 Race + Probation for whole season
  • Exclusion from the whole season

Specifics (Sprint Race)
  • Between +5 and +20 seconds to Total Time. Depends on the severity of the incident.
  • +5 spots down the grid to next race
  • Exclusion from Results (DQ)
  • Suspension for 1 Race + Probation for whole season
  • Exclusion from the whole season
Breach of Racing Code - IV. Track Contact
Three Strike System
Strike 1: Warning
Strike 2: +10 seconds
Strike 3: +25 seconds (May depend after Steward deliberation)
Further track contact violations will result to bigger timed penalties and/or Disqualification.​




All penalty's will be provisional until the 4 C's have been completed by
the PURE Racing Evolution Group


"4 C's" process approach to resolving incidents - Contact, Check, Convene, and Convey.

Contact - we will contact all drivers involved. People will be told against PM'ing us, instead they will only need to fill out the report (which will be a Google docs sheet) then they'll need to wait for us to contact them.
Check - we will then follow up by checking available evidence, like replays, photos, stories, and comparing them for consistency.
Convene - it will be a rule that in order to complete the process we must get together with at least one more official to get their opinion and confirmation on findings or proposed action, we will not contact any drivers involved at this point.
Convey - we will contact the drivers involved and officiate the results or penalties and send the package to series heads for posting/archiving.​




III. Reporting an Incident
,The issue must be escalated and reported to the Stewards within 24 hours after the race, otherwise, penalties will not be given out or considered unless it is noted by the Steward. If you are involved, it is your responsibility to inform the Stewards of your side of the story within the 24 hours. However, not sending a report does not mean you will not be subjected to penalties. Stewards can observe replays and can apply penalties as seen fit without the notice of the parties involved. Furthermore, if a Steward/s is/are involved in an incident, he/she will be excluded temporarily from the Stewards Committee. All reported incidents will be passed over to the Pure officials for an independent review, where the 4 c's will be carried out.

Please disclose important information about incidents along with your report.
  • Lap/Time when incident occurred
  • How long did incident occur (approx.)
  • How many were involved
  • Who was/were involved

Deliberation Process
  • An incident is reported and/or noted by Drivers/Stewards
  • Stewards will contact driver/s in potential fault
  • After hearing both parties, Stewards will review the replay and give suitable penalties.

Enforcing Penalties
Penalties will be strictly enforced. They can neither be appealed nor reversed.​



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In association with PURE Racing Evolution ©
 
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