Anyone planning to drop GT5?

  • Thread starter adramire
  • 1,661 comments
  • 89,810 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.2%
  • Maybe

    Votes: 82 9.5%

  • Total voters
    859
Uhhh its called a discussion/debate. Its like what forums boards are for.

Actually a debate is something more intellectual where you provide facts to your statements, not a supersized ego opinion that you deem everyone should agree to. Also just cause this forum is GT mainly doesn't mean the staff and others don't support racing, most of the people here are racing fans all around. You seem to be trolling
 
Could care less how long this thread goes on.

Me neither, the difference is you should not post in this thread any longer.

To make that clear, yes, that is an official moderator instruction which should not be ignored.
 
Sorry to disappear after what seems to be very new news to some.

But yes, NFS very much did start a "sim".
Just because it wasn't like the full blown sims we see today doesn't mean they didn't go out of their way in an effort to simulate driving characteristics of real cars in a video game.
On this front, NFS may be a pioneer, (just as much or more than GT) is there anything that can be called a "sim" with street cars before this in 1994? In any case, they are the first game to offer many things themselves, things proven very popular, I always wondered why so much hate for them, always entertaining.


Haha I didnt know that.
I still dont think that make it a full out simulator like gt was, or if it was it was a simulator with arcade gameplay.
Maybe if I actually read those magazines and not just look at the pictures back then I wouldve knew that lol.
Well what are we talking about here really? An original (or very close to) PS1 game, and the first of it's kind. (in many ways)
I would not expect to fire up a PS1 today and be impressed by the realism, but for back then...

If we recall GT1 wasn't exactly a "simulator" the way we know them today either, and that came out 3 years later.
 
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^^^ It's probably to give people a hint. It takes two to tango. Or three or four. or FIVE, six 7.

In any case, they are the first game to offer many things themselves, things proven very popular, I always wondered why so much hate for them, always entertaining.
They've gotten more and more "Hollywood" if you ask me. By that, I mean most of the NFS's after that just didn't have the good kind of mojo (yeah baby YEAH!). NFS was the initial series to influence racing in video games (just a whacky opinion that feels true), but I feel that, as someone else mentioned a while back, GT was the first to really come out with a big bang. Revolutionary in many rights, like car count.

Well what are we talking about here really? An original (or very close to) PS1 game, and the first of it's kind. (in many ways)
I would not expect to fire up a PS1 today and be impressed by the realism, but for back then...

If we recall GT1 wasn't exactly a "simulator" the way we know them today either, and that came out 3 years later.
Simulators were just unimaginable before GT (for video game consoles). Kaz would have made GT before Motor Toon..... (which was being made as GT1 was in development, "In an interview with Kazunori Yamauchi, development of Gran Turismo started in the second half of 1992. Yamauchi added that at different times, there were seven to 15 people that helped to create Gran Turismo. When asked about how difficult it was to create, Yamauchi remarked: "It took five years. In those five years, we could not see the end. I would wake up at work, go to sleep at work. It was getting cold, so I knew it must be winter. I estimate I was home only four days a year." sorry I just felt like adding the whole copy/paste because it was interesting)continued..... had the people he was pitching his idea to understood why a person would want to drive real cars in a video game.
 
I've got a fatty, bought it back in 2008, still working like a champ. Runs GT5 smooth, like I bought it yesterday. 80gig too. Same as yours I'm sure, yet mine still runs like a champ - like I bought it yesterday. Odd, looks like you should take better care of your PS3s.

i take perfect care of my unit. paid $800 for it when they first came out why wouldnt i. never over heats i have installed in a cool box so it never get over 80d. i open it and blow it out every other month and theres never dust on the boards. it just fell victom to the kes-400a gt5 slaying. happend to hundreds and seems to hit the 40/60/80 gigs,
so good luck with yours and if you happen to try to pit and just ends up driving threw or try to hit start and nothing comes up or your bspek finishes a race and just keeps idle driving and your stuck in a room kiss your curropted 400AAA Blue Ray Drive Board good by and look at it and say you took such good care of it..👎
 
Mike Rotch
Me neither, the difference is you should not post in this thread any longer.

To make that clear, yes, that is an official moderator instruction which should not be ignored.

Good to see the mods are taking out the trash on this thread. It's already too fanboy bitchy for my liking. Why people can't agree that both gt and Forza are both game series? The childish stupidity astounds me here (not saying everyone here is stupid, just the obviously one eyed trolls :rollseyes:)
 
The problem is the the people trying to convert others to believe that GT5 is crap. This is still a GT5 fanforum. Its a good thing that GTPlanet also has forums for other racing games and allows criticism in many ways, which separates it from most other fanforums.

Everyone has a couple of things to criticise about GT5 and most of it has been posted here numerous times. As long as people do not start to post pictures, videos and what not about other games to underline how it could be done differently we are fine i think. But its getting a bit out of hand.

I guess most people only have one console since its quite expensive to have more than one and because certain steering wheels wont work on the other systems. I don't care what other plattforms (other than PC and Playstation 3) have to offer because my G25 only works with two of these. For the ones interested in games for other plattforms; there are threads in certain subforums to talk about it.

Asking:
"Anyone planing to drop GT5 and buy Forza 4" would probably not have been a problem in the Forza 4 forum, because people browsing those subforums share a general interest in other systems and this particular game. Posting this sort of thing in the GT5 fanforum has to end in chaos, because many people may feel disturbed to see other people trying to convert them to become haters.

I wish that certain threads would be moved to the adequate subforum, where they find an audience that is willing to participate. Threads in a wrong section could be ruguarded trolling by some people.
 
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Being critical of certain elements of GT5 does not equal being a Forza fanboy..

Would it shock you to learn that many here play both games and more?
 
Porsche Unleashed on the PC had far better physics than, and a similar career structure to, the Gran Turismo games that were available at the time; and it did certain things better than the Gran Turismo series has to this day.

The first game, while arcadey in presentation, was lauded for the way it simulated the cars when it first came out; to the extent that the sequel was widely panned when it went down the arcade route the series is known for today. It also did things that the Gran Turismo series to this day has not done (though, ironically, Forza has).


...

You could argue that NFS IV (High Stakes / Road Challenge etc.) was the first response to the "GT formula", although its upgrading system was far more basic and the physics were largely unchanged from NFS III (Hot Pursuit). I remember wishing GT2 was a bit like NFS 5 in some aspects (esp. physics), but ultimately I've never been much of a Porsche fan (although I became fond of the 356 thanks to this game), so the greater range of cars in GT2 won me over.


I feel obliged to qualify my position further, I don't know why: I enjoyed all the NFS games for what they (varyingly) were, including Underground, but I think Most Wanted was the last good NFS game. I don't count Shift, since that's a different (and confused, albeit seemingly successful) concept.
 
You can't be serious.
Every single one of those has one or more of your list.
So. By your logic, every racing game is the same?

By the way, I am familiar with the NFS Series, but it's not like Gran Turismo. Rather a refinement of arcade racers who's names escape me, and done pretty well for what they are. But that thread of racing runs along a genetic lineage of fantasy street/route.circuit racing through games like Midnight Club/Tokyo Extreme, Grid and Project Gotham. I suppose those are "sims" to you too.

Sorry, but your answer is utterly disposable. I mean seriously. MS is the king of copying. Have you never seen the avatards on a friend's 360 copied DIRECTLY from Ninty's Mii? Used Windoze, ever? Dude, get a clue someday. There are only two games which use all those features I listed, and I know you can name them, it's not hard. And one of them came first.

Or do you insist that the inspiration for Richard Burns Rally was Outrun and Dirt Dash? ;)

Anyway, Forza is here now, and we do need T10 around to nudge Polyphony a bit. The things they make popular, specifically the Storefront and Livery Maker, really should be in Gran Turismo. And not because they're in Forza, but because they're expressions of what exist in the world of cars and motorsports. People sell cars, and accessories for cars. Race cars have liveries, designed by well paid graphic artists. We should have these in Gran Turismo. In fact, I want more. I have a big wishlist I'm making for GT6. I should find and post my wishlist for GT5 with it to see what Kaz delivered.

As for the Forza fans, yeah, many of them are as rabidly devoted as Deathsarthe is to Gran Turismo, and in spite all of the flaws those like zomgbees insists aren't there in Forza. It is annoying that in some poster's world, Forza has not a thing wrong to speak of with any of the games, and only GT5 is poo. But they do serve, on occasion, to get some of us to think of why we're so devoted to Gran Turismo and Kazunori Yamauchi. Without him, our console sim of choice might be Project Gotham, Tokyo Extreme or Sega GT. And I would be dreaming of a game like Gran Turismo, as Kazunori did when he was a boy. I wouldn't have ever heard of the Skyline or Spirra. In fact, without Gran Turismo the sports car market might have essentially died, save for a few makes tossed on the market almost as an afterthought like the BMWs, Celica and Mustang. And Need For Speed would still offer nothing but supercars, and the big "sim" racer from Microsoft would be Project Gotham.

Kazunori, and Gran Turismo, changed our lives... most of us. And I'm grateful.
 
^^^ It's probably to give people a hint. It takes two to tango. Or three or four. or FIVE, six 7.


They've gotten more and more "Hollywood" if you ask me. By that, I mean most of the NFS's after that just didn't have the good kind of mojo (yeah baby YEAH!). NFS was the initial series to influence racing in video games (just a whacky opinion that feels true), but I feel that, as someone else mentioned a while back, GT was the first to really come out with a big bang. Revolutionary in many rights, like car count.
Just because it was the first smash hit "sim" doesn't make it the "pioneer" among other things people have claimed though.
And yes, NFS did go towards what was more popular, for what is a game nobody wants to play? They were wrong, but they did what they expected would make them more money, very simple.
Quite frankly I've had countless hours of fun playing NFS games, whether high stakes, hot pursuit, pro street, carbon, most wanted, shift, they make fun innovative games over history.


Simulators were just unimaginable before GT (for video game consoles). Kaz would have made GT before Motor Toon..... (which was being made as GT1 was in development, "In an interview with Kazunori Yamauchi, development of Gran Turismo started in the second half of 1992. Yamauchi added that at different times, there were seven to 15 people that helped to create Gran Turismo. When asked about how difficult it was to create, Yamauchi remarked: "It took five years. In those five years, we could not see the end. I would wake up at work, go to sleep at work. It was getting cold, so I knew it must be winter. I estimate I was home only four days a year." sorry I just felt like adding the whole copy/paste because it was interesting)continued..... had the people he was pitching his idea to understood why a person would want to drive real cars in a video game.
That's what I'm telling you, they weren't "unimaginable" it existed three years prior.
Was it as realistic? No. But GT games also aren't as realistic as other sims that come out three years afterwards either.

You won't find a post of mine that questions the dedication PD started out with, and I think still may continue, hard to tell anymore with politics involved.

i take perfect care of my unit. paid $800 for it when they first came out why wouldnt i. never over heats i have installed in a cool box so it never get over 80d. i open it and blow it out every other month and theres never dust on the boards. it just fell victom to the kes-400a gt5 slaying. happend to hundreds and seems to hit the 40/60/80 gigs,
so good luck with yours and if you happen to try to pit and just ends up driving threw or try to hit start and nothing comes up or your bspek finishes a race and just keeps idle driving and your stuck in a room kiss your curropted 400AAA Blue Ray Drive Board good by and look at it and say you took such good care of it..👎
You don't need to explain how well you take care of a system to someone who is probably full of it, no worries. ;)
Neither Sony or Microsoft have any room for bragging on reliability with their current platforms.

The problem is the the people trying to convert others to believe that GT5 is crap.(snip)
I've seen very few actually trying to convince anyone of this.

Mostly showing people that GT isn't the "first" "pioneer" of everything people know and love of racing sims today.
And not everything similar must be a copy either, racing sims is one of the smallest "genres" (being a subdivision) so while people don't call every FPS game a "copy" of the 16,000 before it, they always assume FM must be a copy just because there's only two real console racing sims.

Sorry, but your answer is utterly disposable. I mean seriously. MS is the king of copying. Have you never seen the avatards on a friend's 360 copied DIRECTLY from Ninty's Mii? Used Windoze, ever? Dude, get a clue someday. There are only two games which use all those features I listed, and I know you can name them, it's not hard. And one of them came first.
Of course it's disposable, you don't like it. :dunce:
There are only two games which use all those features I listed, and I know you can name them, it's not hard. And one of them came first.
So if a third game has 5-7 it doesn't count? Way to pick and choose what you like to hear. 👎
Oh wait, you already did that dismissing the NFS game which you probably knew nothing about.

So. By your logic, every racing game is the same?
:lol: Missed it by a mile.
Not to mention is wasn't a list of all things a sim could feature, but a list you made up specifically to make the games match identically.
I bet I can make a list that makes another game "identical" to GT5 but not FM4. Care to take that wager, or you want to keep distorting facts to fit your agenda?
 
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Dude, you're arguing now for the sake of it, ignoring every point I make for the sake of I'm-rightness, so just have fun being the demigod of truth in your own basement or something.

So if a third game has 5-7 it doesn't count? Way to pick and choose what you like to hear. 👎
 
I was planning to sell GT5 ,but now im gonna wait to see what Spec 2 brings. Need in race saves to complete the game anyway.
 
Ya Pops
Being critical of certain elements of GT5 does not equal being a Forza fanboy..

Would it shock you to learn that many here play both games and more?

You've missed my point. It's the people like deathsarthe and omgitsbees I'm talking about, the ones that will point out every flaw in one game, while brushing all issues with their preferred game under the rug.

I play many racing games, just like many of us here, and having nothing against critisizing games, but its when they are religiously hooked on one title, that's where the issue starts.
 
You've missed my point. It's the people like deathsarthe and omgitsbees I'm talking about, the ones that will point out every flaw in one game, while brushing all issues with their preferred game under the rug.

I play many racing games, just like many of us here, and having nothing against critisizing games, but its when they are religiously hooked on one title, that's where the issue starts.
Right on. You can't have a rational debate/argument in a situation like that. Still, this is GTPlanet. 👍

These need to be seen
Part 1
https://www.gtplanet.net/forum/showthread.php?p=5939862#post5939862

Part 2
https://www.gtplanet.net/forum/showthread.php?p=5939868#post5939868
 
If only MS cared about wheel users, then I'd buy FM4.

And to re-state, I am not dropping GT5 ;). In case, people were wondering because I'm kind of a big deal. just kidding
 
No one was consdering dropping gt4. But some of the people created so much hype about gt5 that it was completley unrealistic. Besides some of the bug and glitches you theres nothing to complain about. You should be happy about getting dlc. edit ok there is stuff to complain about like in race saves but the hype is unrealistic from before the game was released.
 
Well, the hype for many games far exceeds what the real deal delivers. Just look at Forza 3. It was "the definitive racer." It delivered a lot. But there were problems. T10 didn't make the photo sharing system sound like the chore and photo mucking mess it was. They had to have hundreds of files in their decal and vinyl folders, pic and replay folders, and yet they released the game with a built in time delay when you exceeded 120 some odd items. Suddenly, putting decals on one side of your car takes three or four times as long. Taking 18 pics, the upload limit, can take all night to shoot, upload, download to your PC, fix, upload again... aargh! And this was after they "fixed" the file system to make it run faster. The online system is a random sandbox mess, when they had something which worked perfectly fine in Forza 2.

Okay, THIS time the game is (close to) perfect. They say, and the hype meter is off the scale. We'll see, because they said this for three games in a row, though this time the budget was crazy big, maybe $120 million or more. I just hope we get their money's worth. ;)

Likewise, if we have to pay for the DLC for GT5, I hope it's a good investment and doesn't cost much. But considering what happened to Prologue in Spec II, this one should be a nice improvement. And as was said above, the Spec II update came out some months after Prologue was released, and included 37 cars, a track, and many improvements for on- and offline racing. For free! Let's just hope that in spite of a terrible natural disaster and a massive move of the studio, they managed to work their mouses off for us.
 
Dude, you're arguing now for the sake of it, ignoring every point I make for the sake of I'm-rightness, so just have fun being the demigod of truth in your own basement or something.

...still waiting for proof that there's untouched-from-FM1 models in FM3...

though this time the budget was crazy big, maybe $120 million or more.

(source needed)

Nevermind that, as has been pointed out previously in this thread, when people complain about Greenawalt's "definitive racer" comments, Kaz' equally ludicrous "expect perfection" comment is avoided. They're both spokesmen for their franchises, I'm not surprised there's marketing speak thrown around by either of them. Nobody should be, really.
 
Nevermind that, as has been pointed out previously in this thread, when people complain about Greenawalt's "definitive racer" comments, Kaz' equally ludicrous "expect perfection" comment is avoided. They're both spokesmen for their franchises, I'm not surprised there's marketing speak thrown around by either of them. Nobody should be, really.

Absolutely. Basically . . . Buyer beware.
 
Fixed. And I'm not setting up my 360 for a while, sorry.

How quickly we forget:

Turn 10 hasn't recycled car models from their previous-generation title (FM1) wholesale, and had these last-gen models make up the bulk of their car lineup.
Slip, you might regret making such an authoritative remark with no basis for knowing it to be true. One example is the Ford GT which I believe had the same modeling flaws from Forza 1, in particular, the missing nose vane on the right side when you applied the body kit to it. Now my 360 is in a bag where it's been since December 2009 and I have no intention in my limited time tonight to bother to wire and fire the thing up to make sure, but it was definitely ported over to Forzxa 2.

Arguing a different point doesn't somehow make my point any less right. Still not going to touch the "expect perfection" bit either... and you talk of selectively picking arguments.

Where's that source on the budget, again?
 

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