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Another one? Seriously?
Uhhh its called a discussion/debate. Its like what forums boards are for.
Didn't say I was looking at metacritic.
Also NFS was an arcade game that simulates driving super cars.
Could care less how long this thread goes on.
Well what are we talking about here really? An original (or very close to) PS1 game, and the first of it's kind. (in many ways)Haha I didnt know that.
I still dont think that make it a full out simulator like gt was, or if it was it was a simulator with arcade gameplay.
Maybe if I actually read those magazines and not just look at the pictures back then I wouldve knew that lol.
Umm.. probably best left to PM status?Me neither, the difference is you should not post in this thread any longer.
To make that clear, yes, that is an official moderator instruction which should not be ignored.
They've gotten more and more "Hollywood" if you ask me. By that, I mean most of the NFS's after that just didn't have the good kind of mojo (yeah baby YEAH!). NFS was the initial series to influence racing in video games (just a whacky opinion that feels true), but I feel that, as someone else mentioned a while back, GT was the first to really come out with a big bang. Revolutionary in many rights, like car count.In any case, they are the first game to offer many things themselves, things proven very popular, I always wondered why so much hate for them, always entertaining.
Simulators were just unimaginable before GT (for video game consoles). Kaz would have made GT before Motor Toon..... (which was being made as GT1 was in development, "In an interview with Kazunori Yamauchi, development of Gran Turismo started in the second half of 1992. Yamauchi added that at different times, there were seven to 15 people that helped to create Gran Turismo. When asked about how difficult it was to create, Yamauchi remarked: "It took five years. In those five years, we could not see the end. I would wake up at work, go to sleep at work. It was getting cold, so I knew it must be winter. I estimate I was home only four days a year." sorry I just felt like adding the whole copy/paste because it was interesting)continued..... had the people he was pitching his idea to understood why a person would want to drive real cars in a video game.Well what are we talking about here really? An original (or very close to) PS1 game, and the first of it's kind. (in many ways)
I would not expect to fire up a PS1 today and be impressed by the realism, but for back then...
If we recall GT1 wasn't exactly a "simulator" the way we know them today either, and that came out 3 years later.
I've got a fatty, bought it back in 2008, still working like a champ. Runs GT5 smooth, like I bought it yesterday. 80gig too. Same as yours I'm sure, yet mine still runs like a champ - like I bought it yesterday. Odd, looks like you should take better care of your PS3s.
Mike RotchMe neither, the difference is you should not post in this thread any longer.
To make that clear, yes, that is an official moderator instruction which should not be ignored.
Porsche Unleashed on the PC had far better physics than, and a similar career structure to, the Gran Turismo games that were available at the time; and it did certain things better than the Gran Turismo series has to this day.
The first game, while arcadey in presentation, was lauded for the way it simulated the cars when it first came out; to the extent that the sequel was widely panned when it went down the arcade route the series is known for today. It also did things that the Gran Turismo series to this day has not done (though, ironically, Forza has).
...
So. By your logic, every racing game is the same?You can't be serious.
Every single one of those has one or more of your list.
Just because it was the first smash hit "sim" doesn't make it the "pioneer" among other things people have claimed though.^^^ It's probably to give people a hint. It takes two to tango. Or three or four. or FIVE, six 7.
They've gotten more and more "Hollywood" if you ask me. By that, I mean most of the NFS's after that just didn't have the good kind of mojo (yeah baby YEAH!). NFS was the initial series to influence racing in video games (just a whacky opinion that feels true), but I feel that, as someone else mentioned a while back, GT was the first to really come out with a big bang. Revolutionary in many rights, like car count.
That's what I'm telling you, they weren't "unimaginable" it existed three years prior.Simulators were just unimaginable before GT (for video game consoles). Kaz would have made GT before Motor Toon..... (which was being made as GT1 was in development, "In an interview with Kazunori Yamauchi, development of Gran Turismo started in the second half of 1992. Yamauchi added that at different times, there were seven to 15 people that helped to create Gran Turismo. When asked about how difficult it was to create, Yamauchi remarked: "It took five years. In those five years, we could not see the end. I would wake up at work, go to sleep at work. It was getting cold, so I knew it must be winter. I estimate I was home only four days a year." sorry I just felt like adding the whole copy/paste because it was interesting)continued..... had the people he was pitching his idea to understood why a person would want to drive real cars in a video game.
You don't need to explain how well you take care of a system to someone who is probably full of it, no worries.i take perfect care of my unit. paid $800 for it when they first came out why wouldnt i. never over heats i have installed in a cool box so it never get over 80d. i open it and blow it out every other month and theres never dust on the boards. it just fell victom to the kes-400a gt5 slaying. happend to hundreds and seems to hit the 40/60/80 gigs,
so good luck with yours and if you happen to try to pit and just ends up driving threw or try to hit start and nothing comes up or your bspek finishes a race and just keeps idle driving and your stuck in a room kiss your curropted 400AAA Blue Ray Drive Board good by and look at it and say you took such good care of it..👎
I've seen very few actually trying to convince anyone of this.The problem is the the people trying to convert others to believe that GT5 is crap.(snip)
Of course it's disposable, you don't like it.Sorry, but your answer is utterly disposable. I mean seriously. MS is the king of copying. Have you never seen the avatards on a friend's 360 copied DIRECTLY from Ninty's Mii? Used Windoze, ever? Dude, get a clue someday. There are only two games which use all those features I listed, and I know you can name them, it's not hard. And one of them came first.
So if a third game has 5-7 it doesn't count? Way to pick and choose what you like to hear. 👎There are only two games which use all those features I listed, and I know you can name them, it's not hard. And one of them came first.
Missed it by a mile.So. By your logic, every racing game is the same?
So if a third game has 5-7 it doesn't count? Way to pick and choose what you like to hear. 👎
Ya PopsBeing critical of certain elements of GT5 does not equal being a Forza fanboy..
Would it shock you to learn that many here play both games and more?
Right on. You can't have a rational debate/argument in a situation like that. Still, this is GTPlanet. 👍You've missed my point. It's the people like deathsarthe and omgitsbees I'm talking about, the ones that will point out every flaw in one game, while brushing all issues with their preferred game under the rug.
I play many racing games, just like many of us here, and having nothing against critisizing games, but its when they are religiously hooked on one title, that's where the issue starts.
If that is forza 4 then I think it's time for me to switch back to 360.You may reconsider being too see this for 530 fully customizable cars. Spec 2.0 better bring the big guns..
Dude, you're arguing now for the sake of it, ignoring every point I make for the sake of I'm-rightness, so just have fun being the demigod of truth in your own basement or something.
though this time the budget was crazy big, maybe $120 million or more.
You may reconsider being too see this for 530 fully customizable cars. Spec 2.0 better bring the big guns..
Nevermind that, as has been pointed out previously in this thread, when people complain about Greenawalt's "definitive racer" comments, Kaz' equally ludicrous "expect perfection" comment is avoided. They're both spokesmen for their franchises, I'm not surprised there's marketing speak thrown around by either of them. Nobody should be, really.
Fixed. And I'm not setting up my 360 for a while, sorry....still waiting for proof that there'suntouched-from-FM1 modelsunfixed-from-FM1 model flaws in FM3...
Fixed. And I'm not setting up my 360 for a while, sorry.
Slip, you might regret making such an authoritative remark with no basis for knowing it to be true. One example is the Ford GT which I believe had the same modeling flaws from Forza 1, in particular, the missing nose vane on the right side when you applied the body kit to it. Now my 360 is in a bag where it's been since December 2009 and I have no intention in my limited time tonight to bother to wire and fire the thing up to make sure, but it was definitely ported over to Forzxa 2.Turn 10 hasn't recycled car models from their previous-generation title (FM1) wholesale, and had these last-gen models make up the bulk of their car lineup.