GT5 Paint Chip Shop - What do you think?

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fifomaniak
I have the idea to implement new feature, Paint Chip Shop. 💡

We would still get the free Paint Chip when we buy the car, the bonus for 2nd place in seasonal races and on the login, but we would be able also to buy new ones without stupid methods to get some paints, like duping or buying a 300,000 Cr. LF-A just to get the pink chip.:ouch:

In the Paint Chip Shop (probably in GT Auto) you will be able to find every paint in the game and you will be able to buy them for in-game Credits.
Chips will have different prices according to the type of paint, for example chrome 7,500 Cr.; matt 5,000 Cr.; pearlescent 3,500 Cr. etc.

BUT, to make it not that easy, the chips would be unlockable. :dopey:

My idea is, when you'll buy a car you'll unlock every colour that is available with this car to have.
And with special paints, like chrome or the DLC paints, they will be unlocked when you already got one of this paints, so there will be no issue with people not having DLC buying the chips.

So when you'll collect all GT5 cars and buy the DLC paint, you can finally feel like you've completed the game and you can buy any paint you like at any time you want, you'll just need some credits.;)

And that would stop (or at least limit) the paint duping.👍

What do you think about this idea? If you like it, please give your vote in the feedback section: Clicky! :cheers:
 
No, they need to do away with the whole 'chip' deal and just let us paint any car any colour we like, just like every other modern racing game does.
 
But you get the random ones, not the ones you neccessarily want. Have you read the whole post?

yes but if you log in enough you get a lot i have like gotten 200 in a month some are black though but most are cool (you can also trade)
 
yes but if you log in enough you get a lot i have like gotten 200 in a month some are black though but most are cool (you can also trade)

What if you want the DLC paint? :P And you have the DLC, but you've used the chip already? Oh, I know your answer "Buy another DLC". No, that's not a solution.
 
you cant buy another dlc for new paints, but you can use them one but it does not matter they came free with the cars and tracks
 
I proposed exactly the same in October with further elaboration, so I agree with you. Full description here:

Well, your question is valid because it discuss actual design-decision and its influence at actual gameplay.

First, I like the overall Item system, Paint included. I also understand how many players are annoyed by it, because they feel and find it as unnecessary complication. However, that system is pretty unique from many standpoints, not just actual execution.

From my perspective, initial foundation of the Paint Chip system lays in one of the unique aspect of Gran Turismo series where all cars have "real-life" paints/coating for every model. From the very first 1997 game all dealership-cars are painted into their original paints, named with proper manufacturer-names and GT series is really unique because of that. Development of the "GT Auto" feature introduced a Paint Shop as a part of the overall ownership/maintenance philosophy of the GT series and Paint Chips are created as a tool for the usability of the Paint Shop.

Second, creating a live and vibrant "community" was obviously one of the main focuses while designing community-goals of GT5. From the very functionality of user "Lounge", over options for "sharing" things (B-Spec drivers for Remote Races, Cars over Profile functionality), all the way to "Gift" option that allows gifting of all items in the game that corresponds to the "Item" category (driving gear, tuning parts, car tickets, actual cars, horns and - paint chips).

Third part of my rationalization is existence of the Used Car/Online Collector car dealerships.

I presume how Polyphony's intention was to create a "game inside the game" aimed at the community and Friends in primary-focus, where players would be given Paint Chips as a bonus for buying the car in color they like (at least for the majority of cars). Obtaining a Paint Chip allows a player to either paint a desired Used Car to color he wants, use that color on new Dealership car that does not come with his preferred-color or to gift it to his friend who is fond of particular color/manufacturer.

Also, Special Polyphony Digital Paint items (chrome/matte) were obviously created as a way to additionally award players for their progress in Collector-aspect of the game and to create a Special Items that are awarding some accomplishment.

*Problem* that many players have is - at lest I presume that way - because all other games in the genre went easier way and just allowed for a car-painting as a given, fee of hassle and free of charge.

Another *problem* is how introduction of the game-backup functionality - which was needed - allowed for development of the "dupe-community" where "trading" became more important than "gifting" (worth noticing is how same happend to car trading, gear trading, etc.).

Personally, I like the Paint Chip system and I really have no problem with it whatsoever. I love white cars with black rims and during last 12 months of play I really had no problem whatsoever to paint all my cars in different shades of white. Besides having great amount of Paint Chips from my original Dealership-purchases, many of my game-friends were gifting me white-chips and I was gifting them their color of choice. No duping, trading or exploiting a system was needed. Further, I really enjoy in that small "game inside the game" aspect and have been painting Used Cars into original manufacturers colors from the very beginning. All my used Nissans are painted into shades of Nissan's whites, Mercedes at Mercedes ones, etc.

However, I can also understand how many players find that system as complication and I also think how PD could have solve it - together with the recent problem of getting just one Paint Chip per color in DLC (which I also do not find logical) - with introduction of the real Paint Shop.

In my view, real Paint Shop would allow players to choose the manufacturer and the color (Paint Chip) they like in quantities they want and purchase it with their in-game Credits as a regular "Item". Also, Paint Shop would also offer an option to "Buy/Sell" paint-chips from players by discounted price (as an "used item" and allow us to get rid of unwanted chips with some small profit).

In addition, you could only buy colors from manufacturers whose cars you have in your Garage. New manufacturers/paints would "unlock" with obtaining their models in-game.

Of course, further functionality would lock ability to buy any "Special Color Item" (matte, chrome or special) as long as you do not actually obtain it in the game (by reaching some goal or buying DLC) which would than unlock it for purchase at "Polyphony Digital Paints". In addition, we already witnessed how "gifting" (trading) ability can be restricted per-tem-basis (DLC paints are non-tradable and non-dupable) so there is an option to preserve "specialty" of the Special Paint Chips even with such Paint Shop system.

That system would preserve original aspects of ownership/maintenance philosophy of the GT series, would expand GT Auto functionality, would allow players to sell colors they do not like or do not want to have back for Credits and would give further initiative in actual gameplay (gain Credits to buy *something*).

Same logic of Shop could also be imposed for non-special Driving Gear items, etc.

Overall, I love the Paint Chip logic from gameplay-design perspective, but I also think how expanding it in form of Paint Shop would benefit for perspective and usability of both gameplay and players.
 
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you cant buy another dlc for new paints, but you can use them one but it does not matter they came free with the cars and tracks

I'm sorry, are you blind-coloured? No offense, but these DLC paints are unique colors that you can't get anywhere else (maybe not all but most). And you're acting like every paint is the same "Oh, black or white, doesn't matter. It's still a paint." And you can buy another paint DLC to get more paints. But one should be enough.


Yes, you're idea is very, very similiar, I haven't seen it before.

I don't have a problem with the Driving Gear items, because they can be used many times. It's difficult to get all of them, but with exchanging with other people it is doable.

However with paints I don't like this fact. I understand the fact that paint is gone when you use it, that is perfectly logical. But you should be able to buy another paint, but I thought of unlocking because without it whole system of Paint Chips would kind of lose its point.
 
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I proposed exactly the same in October with further elaboration, so I agree with you. Full description here:

Well, your question is valid because it discuss actual design-decision and its influence at actual gameplay.

First, I like the overall Item system, Paint included. I also understand how many players are annoyed by it, because they feel and find it as unnecessary complication. However, that system is pretty unique from many standpoints, not just actual execution.

From my perspective, initial foundation of the Paint Chip system lays in one of the unique aspect of Gran Turismo series where all cars have "real-life" paints/coating for every model. From the very first 1997 game all dealership-cars are painted into their original paints, named with proper manufacturer-names and GT series is really unique because of that. Development of the "GT Auto" feature introduced a Paint Shop as a part of the overall ownership/maintenance philosophy of the GT series and Paint Chips are created as a tool for the usability of the Paint Shop.

Second, creating a live and vibrant "community" was obviously one of the main focuses while designing community-goals of GT5. From the very functionality of user "Lounge", over options for "sharing" things (B-Spec drivers for Remote Races, Cars over Profile functionality), all the way to "Gift" option that allows gifting of all items in the game that corresponds to the "Item" category (driving gear, tuning parts, car tickets, actual cars, horns and - paint chips).

Third part of my rationalization is existence of the Used Car/Online Collector car dealerships.

I presume how Polyphony's intention was to create a "game inside the game" aimed at the community and Friends in primary-focus, where players would be given Paint Chips as a bonus for buying the car in color they like (at least for the majority of cars). Obtaining a Paint Chip allows a player to either paint a desired Used Car to color he wants, use that color on new Dealership car that does not come with his preferred-color or to gift it to his friend who is fond of particular color/manufacturer.

Also, Special Polyphony Digital Paint items (chrome/matte) were obviously created as a way to additionally award players for their progress in Collector-aspect of the game and to create a Special Items that are awarding some accomplishment.

*Problem* that many players have is - at lest I presume that way - because all other games in the genre went easier way and just allowed for a car-painting as a given, fee of hassle and free of charge.

Another *problem* is how introduction of the game-backup functionality - which was needed - allowed for development of the "dupe-community" where "trading" became more important than "gifting" (worth noticing is how same happend to car trading, gear trading, etc.).

Personally, I like the Paint Chip system and I really have no problem with it whatsoever. I love white cars with black rims and during last 12 months of play I really had no problem whatsoever to paint all my cars in different shades of white. Besides having great amount of Paint Chips from my original Dealership-purchases, many of my game-friends were gifting me white-chips and I was gifting them their color of choice. No duping, trading or exploiting a system was needed. Further, I really enjoy in that small "game inside the game" aspect and have been painting Used Cars into original manufacturers colors from the very beginning. All my used Nissans are painted into shades of Nissan's whites, Mercedes at Mercedes ones, etc.

However, I can also understand how many players find that system as complication and I also think how PD could have solve it - together with the recent problem of getting just one Paint Chip per color in DLC (which I also do not find logical) - with introduction of the real Paint Shop.

In my view, real Paint Shop would allow players to choose the manufacturer and the color (Paint Chip) they like in quantities they want and purchase it with their in-game Credits as a regular "Item". Also, Paint Shop would also offer an option to "Buy" paint-chips from players by discounted price (as an "used item").

In addition, you could only buy colors from manufacturers whose cars you have in your Garage. New manufacturers would "unlock" with obtaining their models

Of course, further functionality would lock ability to buy any "Special Color Item" (matte, chrome or special) as long as you do not actually obtain it in the game (by reaching some goal or buying DLC) which would than unlock it for purchase at "Polyphony Digital Paints". In addition, we already witnessed how "gifting" (trading) ability can be restricted per-tem-basis (DLC paints are non-tradable and non-dupable) so there is an option to preserve "specialty" of the Special Paint Chips even with such Paint Shop system.

That system would preserve original aspects of ownership/maintenance philosophy of the GT series, would expand GT Auto functionality, would allow players to sell colors they do not like or do not want to have back for Credits and would give further initiative in actual gameplay (gain Credits to buy *something*).

Same logic of Shop could also be imposed for non-special Driving Gear items, etc.

Overall, I love the Paint Chip logic from gameplay-design perspective, but I also think how expanding it in form of Paint Shop would benefit for perspective and usability of both gameplay and players.

AMAR, who are you really? that is quite an impressive analysis, 👍
I agree with you pal.
 
AMAR, who are you really? that is quite an impressive analysis, 👍
I agree with you pal.

I share the same point of view as amar, send that analysis to PD amar! 👍 Plus:

The way PD system works is exactly the same as real life work. You can buy custom paint for your car, but usually you go to a store and ask: "I want the orange used on the Lamborghini Gallardo!" Then the guy will go to a catalog and find the shade you want, and make the paint for you.

I think a paint-chip shop would be a genius idea, together with a special mixer for doing your own paints (costing more expensive than regular ones, like real life.)
 
I share the same point of view as amar, send that analysis to PD amar! 👍 Plus:

The way PD system works is exactly the same as real life work. You can buy custom paint for your car, but usually you go to a store and ask: "I want the orange used on the Lamborghini Gallardo!" Then the guy will go to a catalog and find the shade you want, and make the paint for you.

So how is that the same as GT5? In GT5 you have to actually buy the car and once you use the paint once it's gone. In real life most good spray shops can create any colour you want at any time.
 
The current system stifles. Creativity.
The system you propose is a step forward but not much.

Scrap the lot and let users be creative. Unlimited paint and designer tools.

After all they don't charge you for fuel, or is that coming too.
 
So how is that the same as GT5? In GT5 you have to actually buy the car and once you use the paint once it's gone. In real life most good spray shops can create any colour you want at any time.

No no, the paint chips system is equal real life. You buy the paint according with a catalog, unless you ask for a special paint, wich is usually a bit more expensive. The exclusive/custom paint plus the paint shop is what we need.

And anyway, when you use a paint, its gone.
 
The current system stifles. Creativity.
The system you propose is a step forward but not much.

Scrap the lot and let users be creative. Unlimited paint and designer tools.

After all they don't charge you for fuel, or is that coming too.

I wouldn't care to pay for fuel in GT Auto. Gas mileage would start to really enter the racing team's strategy books (it could have a difficulty switch to enable/disable these paid stuff, I'm all about hardcore) And GT Auto prices are a bargain.

It's called GT Life anyway... but, thats my humble opinion.
 
No no, the paint chips system is equal real life. You buy the paint according with a catalog, unless you ask for a special paint, wich is usually a bit more expensive. The exclusive/custom paint plus the paint shop is what we need.

And anyway, when you use a paint, its gone.

In this modern age any half decent spray shop could mix you paint based on any colour you like from any source. They could also provide as much as you like, at a cost of course.

So no, I don't agree that the current paint system is anything close to reality, nor is the option proposed here. Just let us paint our car anything we like at any time using a colour wheel. Just like every other modern racing game.
 
Of course we need a Paint Chip Shop... the current system is the most ridiculous thing I have ever seen in a modern game design.

A Shop will tide us over until this livery editor that Kaz said is coming appears...
 
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I don't care what they do to change the system, but the idea that I can only use a certain color of paint so many times until I can never use it again (or until I'm lucky enough for it to magically appear) is ridiculous.

Who really cares and why would it matter if I wanted to paint my entire garage flat pink?
 
No, they need to do away with the whole 'chip' deal and just let us paint any car any colour we like, just like every other modern racing game does.

Yea I used to think that too but I like that they have real paints that exist in real life like the amg grau or what ever its called.
They should how ever scrap the whole using a chip once thing and add a rgb type of paint system to go along with the real paints.
 
Yea I used to think that too but I like that they have real paints that exist in real life like the amg grau or what ever its called.
They should how ever scrap the whole using a chip once thing and add a rgb type of paint system to go along with the real paints.

That's a good idea actually.

Current system + Paint Chip Shop + Paint Chip creator.
 
Never cared about paintings, but since a few weeks I've been duping paints... so that would be a great idea
 
The absolute worst part is that there is no proper preview of the paint on the car before you use up a paint chip. So you end up using several paint chips before you're pleased with the result.
 
The absolute worst part is that there is no proper preview of the paint on the car before you use up a paint chip. So you end up using several paint chips before you're pleased with the result.

This used to frustrate me too but, in real life, you can only see the paint as a sample first.
I think the little car shell they demo the colour on has enough curves on it to get a good idea of what it will look like on your car.

As for a paint shop / market......Nah.
Not really needed. It would affect creativity and individualism. Can you imagine having a garage where every car had almost the same colour combos?

if you need a colour, trade for it. If you need loads, then dupe.
 
My god how many times I have been fooled by the little spinning 3d model, especially with dark colours. And you will never know how the colour looks like with the existing stripes/livery/etc until you try it on the actual car.
 
I think the paint shop and GT Auto should have a preview system in different light types, just like the premium dealership. You can see how colors look in the studio, day, night, etc
 
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