- 712
- London
- m1racing
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This is a well established weekly event for friendly and clean drivers. The rules and formats already been used for a few months. If you are looking to overtake 4 or 5 cars on the first corner and won the race on the first lap, this is the wrong event for you.
However, if you enjoy a bit of tactical racing with long intensive battle lap after lap without the worry of getting bump off the track every other corner, you have come to the right place. There are some pictures and videos onhttp://www.gt5racecentral.com/seriesdtmvsjtc.htm
You dont have to be a very quick diver (as long as you dont fall off the track to often) to join and enjoy race in this event, we have some sample rules and handicap systems to close up the racings.
From 6th May, for 4 Sundays, we will be running a team championship and looking for 2 to 3 more friendly and clean drivers.
All points goes to the team only, there is no drivers championship.
Details of the event as following:
1) Date & Time:
Lobby open at 6:45pm UK time (GMT+1)for warm up, Club and KGC (handicaps see section 6) start on 7:30pm and race will starts 5 min after everyone are on track, normally finish at around 10:45pm,please try to be early, we like to start on time and may not be able to wait.
2) Teams and tracks:
There are 2 Teams only, 5 to 7 members per team:
Team Donkey
#Doc Supra 97 and NSX01 (Head Donkey)
Richy GTR 08 and M3GTR
Aug Supra 01 and M3GTR
atlon Supra and NSX
Dave Supra 97 and CLK
Jokair GTR 08 and A4
Snail Racing
#M1 GTR03 and NSX03 (Captain Snail)
W7 Z06 and CLK
Yo Supra03 & CLK (Dirty Snail)
Perth Supra03 and NSX 01 (Quick Snail)
Bob GTR 08 and M3GTR
Hortus GTR03 and M3GTR
#Team captains
Four tracks:
6 May 2012 Fuji Speedway GT - Slipstreaming: weak, Penaltiesn
Race 1 & 3 = 11laps
Race 2 & 4 = 25laps
Finished
13 May 2012 Autumn Ring - Slipstreaming: strong, Penaltiesff
Race 1 & 3 = 16laps
Race 2 & 4 = 28laps
20 May 2012 Nürburgring GP/F - Slipstreaming: strong, Penaltiesn
Race 1 & 3 = 9laps
Race 2 & 4 = 19laps
27 May 2012 Special Stage Route 5 Night - Slipstreaming: weak, Penaltiesff
Race 1 & 3 = 16laps
Race 2 & 4 = 26laps
3) Format of the event:
One track with 4 races per night.
First Sunday 6 May
Race 1 short race (appox 15min to 20min) Team Donkey will use Group A cars Team Snail will use Group B cars
Race 2 long race (appox 30min to 40min) Team Donkey will use Group A cars Team Snail will use Group B cars
Race 3 short race (appox 15min to 20min) Team Donkey will use Group B cars Team Snail will use Group A cars
Race 4 long race (appox 30min to 40min) Team Donkey will use Group B cars Team Snail will use Group A cars
Subsequent weeks, the team with less points will have the choose of which group of cars they like to start on race1, choose to be post on this thread by Thu noon time.
4) Cars:
DTM (German touring cars) and GT500 (Japanese Touring cars) are allowed.
No more then 2 per model can be used in each race
Each team must used min of 1 car from both of the manufacturers in the car group
You can change your car up to 3 days before the race, but you must inform your team captain by Thu noon time, so he can check if the car is available.
Max Power = 561BHP
Min Weight = 1120KG
Car List:
Group A
Manufacturer Honda
P Honda ARTA NSX (SUPER GT) '06
P Honda EPSON NSX (SUPER GT) '08
P Honda RAYBRIG NSX (SUPER GT) '06
P Honda TAKATA DOME NSX (SUPER GT) '06
S Honda ARTA NSX (JGTC) '00*
S Honda Castrol MUGEN NSX (JGTC) '00*
S Honda RAYBRIG NSX (JGTC) '00*
S Honda TAKATA DOME NSX (JGTC) '03
S Honda Mobil 1 NSX (JGTC) '01
S Honda LOCTITE MUGEN NSX (JGTC) '01
All NSX 2000 count as the same model
Both NSX 2001 count as the same model
Manufacturer DTM
S Alfa Romeo 155 DTM
S Audi A4 Touring Car '04
S Audi Abt Audi TT-R Touring Car '02
S BMW M3 GTR
S Mercedes-Benz 190 E 2.5 - 16 Evolution II '92
S Mercedes-Benz CLK Touring Car '00
S Opel Astra Touring Car (Team Phoenix) '00
S Vauxhall Astra Super Touring Car '00
S Vauxhall Calibra Super Touring Car '94
S Opel Calibra Touring Car '94
S Lambo Nomad Diablo 00
Both Astra are count as the same model
Both Calibra are count as the same model
Group B
Manufacturer Nissan
P Nissan YellowHat YMS TOMICA GT-R (SUPER GT) '08
P Nissan XANAVI NISMO GT-R (SUPER GT) '08
P Nissan WOODONE ADVAN Clarion GT-R (SUP GT) '08
P Nissan MOTUL AUTECH GT-R (SUPER GT) '08
P Nissan Calsonic IMPUL GT-R (SUPER GT) '08
P Nissan XANAVI NISMO Z (SUPER GT) '06
S Nissan CALSONIC SKYLINE (JGTC) '00
S Nissan Loctite Zexel GT-R (JGTC) 00
S Nissan MOTUL PITWORK Z (JGTC) '04
S Nissan PENNZOIL Nismo GT-R (JGTC) '99
S Nissan PENNZOIL ZEXEL GT-R (JGTC) '01
S Nissan XANAVI HIROTO GT-R (JGTC) '01
S Nissan XANAVI NISMO GT-R (JGTC) '03
All 2008 GTR are count as the same model
All 2000 GTR are count as the same model
All 2001 GTR are count as the same model
Manufacturer Toyota
S Toyota Castrol TOM'S SUPRA (JGTC) '01
S Toyota au CERUMO Supra (JGTC) '01
S Toyota Castrol TOM'S SUPRA (JGTC) '00
S Toyota DENSO SARD SUPRA GT (JGTC) '00
S Toyota WEDSSPORT CELICA (JGTC) '03
S Toyota WOODONE TOM'S SUPRA (JGTC) '03
P Toyota Yellowhat YMS Supra (JGTC) 05
S Toyota Castrol TOM'S SUPRA (JGTC) '97
All 2001 Supra are count as the same model
All 2000 Supra are count as the same model
All 2003 Supra are count as the same model
5) Points system:
1st = 16pts
2nd = 15pts
3rd = 14pts
4th = 13pts
.
13th = 4pts
14th= 3pts
So, every position counts, every team member is just as important to race for every position.
All the points from each driver of the team per race will be added together, take away the penalties and divided by the numbers of drivers, give the points for that race.
6) Handicap system:
- The Club the top 2 finishes of each race will lose 20bhp.
Club 20 : with 542bhp
Club 40 : with 522bhp
Club 60 : with 502bhp
Anyone finished the night in Club 40 will start next Sunday in Club 20.
Anyone finished the night in Club 60 will start next Sunday in Club 40.
- KGC the last 4 finishes (or last 3 finish if there are only 11 cars or less racing on the next race) of each race will start next race on 1030kg.
Members of the Club cannot join KGC even if he/she finished a race last.
7) Lobby setup
-ABS and Traction Control allowed, all other aids are off
-Damage: weak
-Penalties: depending on which track
-Boost: off
-Grip reduction on track edge: low
-Tire wear/fuel consumption: on
-Slipstreaming: depending on which track
-Mic off
-Tyres: not restricted
-Grid start with false start check
-For race 2, 3 and 4, reverse grid base on previous result
8) Rules:
-Save replay of each race.
-No blue flags, standard race rules apply to both the lead car and the lap car.
-You may only drive through a car that is transparent if it is a lap down, on penalties or recoving from an off. You must not drive through to pass a car you are battling with.
-Everyone behaves like sporting gentlemen at all times. You are expected to compete in a fair and honest manner, to drive responsibly in a way thats not likely to ruin the racing enjoyment of your fellow drivers/friends, no aggressive driving please.
-Show some patience, think F1 and not touring cars, safe overtake only.
-No bad general behaviour under all circumstances, no abusive or offensive language (including but not limited to swearing) in any of the chat.
-If you cant see the car close from behind or side by side (may be at your blind spot) always give extra room when you turn into or out of the next corner, better then have an accident.
-You're not allowed to overtake other drivers when entering the pitlane.
-It is the responsibility of the car returning to the track to ensure there are no collisions so that no other drivers have to manoeuvre or brake to allow you to resume racing. If there's a chance of a collision, wait and be patient as other drivers have the right of way.
-If you are the leading car in a battle you have the right to the racing line, whatever you may deem that to be.
You are no longer classed as the leading car when the driver behind has his front wheels level with your rear wheels. At this stage you are now classed as 'side-by-side'
When side-by-side you can no longer taker the optimum racing line as this will either result in an accident or someone being ran off the track, you must follow either the inside or outside line of the corner depending on which you are on. You are not allowed to cut across the track until you are clear of the car alongside.
Not sticking to these rules when in a 'battle' will result in someone's race being ruined, either by a crash or by penalties and most of all it spoils the fun!
-Times when to wait. A rough guide of knowing when to wait for a driver after a strong move is as follows:
If after the move you think you will need to say 'sorry' back in the lobby, then that is the time you should wait and let the 'victim' re pass you.
9) Penalties:
9.1 If you are responsible for a incident there will be 1 penalty point for the first time on one night of racing, and 2 penalty points for the second time, 3 points for the third time etc ..
9.2 If you are responsible for an incident, you must stop at a safe place immediately allow the innocent driver to pass freely to re-establish ahead of your position, failing to stop will net your team 2 penalty points. If the innocent driver loses 3 places after the incident, there will be 3 penalty points, 4 places = 4 point etc etc ..
9.3 If you've overtaken someone using "questionable tactics", such as push pass or corner cutting, you must give back that place, failing to do so will result in 1 to 2 penalty points for the first time, 2 to 3 points for the second time etc etc
9.4 When defending on the straight, the leading car has the right to choose his own line down a straight. He can change his racing line once while driving down a straight (move from the outside line to the inside, or vice versa). Each additional change of racing line will net 1 penalty point. As the leading car approaches the next corner, he can return to the racing line of their choice. However, he is not allowed to move into the path of an overlapping car or of the car behind and causes an accident.
9.5 After 'Club" and 'KGC' check, you must stay on track and not to go back to the lobby, it will cost 2 penalty points.
9.6 You must not disconnect from the lobby/race for oil change or any other reason (except for connection problems), it will cost 2 penalty points and you must start from the back on the next race (allow every car to pass you before turn 1) if not that will be another 3 penalty points.
9.7 You must not drive through to pass a transparent car you are battling with, that will cost your team 2 points.
9.8 Failing to comply with the team car selection rule, 2 points per car:
No more then 2 per model can be used in each race.
Each team must used min of 1 car from both of the manufacturers in the car group.
9.9 If you DNF/DNS the last race for any reason, or you came in late, you must start from the back on the next race (allow every car to pass you before turn 1) if not that will be 3 penalty points.
9.10 Cars on the race track have right-of-way over cars entering the race track from the pits. You have to take care not to interfere with other drivers on the track. Swerving in front of upcoming cars to defend your position is not allowed. When there are other cars around or other car(s) coming down the straight, you must not cross the white line and stay on the same side of the track as the pit exit until the next corner, or there will be 2 penalty points.
9.11 There is no going into car setup on restarts or at Q, it will cost 3 penalty points.
9.12 If you are late and arrive after Club and KGC check, you may still join Q/race, but it will be your responsibility to have your car set at the correct bhp and weight, there will be a car check after the race, if the bhp or weight is incorrect, you will be disqualified for that race.
9.13 2 WHEELS ON TRACK AT ALL TIMES, track as the black part inside the white line (Kerbs are not part of track). If you gain a place or defended a place by cutting the track, you must give up that place and allow the car behind to pass you, or there will be 3 penalty points.
Any complains, you must inform your team captain with details within 48hrs of the race, and you must saved a replay of that race.
10) Restarts:
If someone had a connection problem / game error at the start (disconnection or black screen etc), he must try to make his way back to the lobby and send a 'restart' massage on chat within 5 min of the start, all cars already started will race as normal. If I see the restart massage within 5 min, I will call for a restart and we will take a random grid. Only 1 restart per race. No change of setups.
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