just a small observation.
here's an example
I just bought a new corvette ZR1, And it came with Sport/Hard tires.
turned TCS off (I presume it doesn't have any anyway
)
... and have you tried driving a Zr1, TCS off, on S/H ?
Terrible.
So my conclusion, is that either Chevrolet does not care for it's customers,
or that in GT5, newly bought cars just don't wear the actual tires they use in real life.
it's a shame, really. I don't like stuffing all of my cars with R3. but rather, the tires it really uses in real life.
lol what? I really hope you aren't saying that sports hard aren't grippy enough, that would be hilarious (as in hilariously stupid). Plus, seeing you mention using racing soft on a ZR1 suggests to me that you use a controller, in which case I don't understand how you think you can argue about this, what real life comparison can you make? And if it's a comparison by lap times, don't forget, you probably can't get the full potential out of the tires or car. The 7:25 lap time the ZR1 did at the ring is achieveable with comfort soft, and for most supercars, comfort soft are closest to the real thing. Sports hards are semi-slicks, and most supercars don't have semi-slicks because they're practically unuseable in the wet.
From real experience on track, comfort mediums are closest to tires found on some sports cars. I've driven evo's, a WRX, a Viper, a MX-5, and a Modified Chevelle. The evo and WRX tires, were like I said, closest to comfort mediums for sure. Same with the MX5. The viper however seemed to have better tires, and despite the 500hp under the hood, it still seemed like the tires had a bit more grip. The tires on the viper were wider of course so that is a factor.
The chevelle I drove, had a roll cage, about 600hp, and it was on racing slicks (soft compound) and really, even sports soft seem to have more grip than these slicks had. Really they felt most like sports soft. Especially in a race car in GT5, to me sports soft or even sports medium just feel the most like real slicks in gt5. Even if lap times are lower, they just feel more accurate anyways.
Compared to other, higher end professional simulators as well (netkar pro, iracing, LFS), street tires are most comparable to comfort mediums or soft in GT5, semi slicks feel like sports hard, and racing slicks range from sports medium to racing hard.
I've discussed this before while protesting the use of racing soft tires. There's no question, racing softs, and racing mediums also are just way too grippy. They're unrealistically grippy. I can't understand how people can enjoy them, or why they bother using them. Racing hards provide plenty of grip, while keeping a realistic feel.
Overall, the tires in GT5 need some work. To me, it feels like the same tires are on every car. What I mean is that it seems like ch, cm, cs, sh,.... etc. feel the exact same on every car to me, and obviously they shouldn't because each car has tires with different dimensions. I know that would mean there could be thousands of virtual tires in GT5, but I'd rather the cars have 2 sets of tires, and be accurate than have 9 tires, but be the same exact 9 tires every car has.
Plus, PD has mentioned that if you want to truly simulate real street tires that you should use comfort soft tires. It's been like that in every GT game. The cars may come with a certain tire, but according to them, and me as well you actually want to use less grippy tires to get closer to simulation.
In my opinion, GT5 has a great physics model but where it could be improved is the tires. They need to stop making the physics compromised to accomodate for people that use gamepads. I say screw gamepad users. You can't simulate anything with a controller, so why make a simulator for gamepads. It should be made for wheels, just like PC sims.