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amar212This one was always intrigued me.
Why are you asking PD to produce something comparable to Forza?
Do you wish that GT becomes Forza?
Why don't more people ask Turn10 to produce something comparable to GT? To produce game with actual day/night cycles, changeable weather, different types of surfaces, maintenenace/ownership philosophy, consequences for owning/driving the vehicle, B-Spec mode, integrated online lobbies, real-time damage, interior views when looking back/left/right, 60fps in mirrors, real-time spatial sound distribution, actual support for wheels that will not kill the FFB when countersteering, physical model that will equalise controller and wheel players, etc. You know, important things for actual racing game.
Because having additional cars in game that already have 1000+ cars is really not so important. Or spending valuable resources on producing "Livery Editor" with so much more important things for GT/simulation game to add/improve before that.
Why Forza does not have all above things that GT have? And still, amazingly, nobody actually talks/discuss about it?
Why? Just wondering.
I will use this from your post.
day/night cycles, changeable weather
The Xbox has it's limit. They can't do 60FPS and the physics with day/night cycle or weather. If everything from Forza 4 stay's the same.
They didn't integrate weather for another reason. They want to create it visual real and add realistic physics in rain.
They don't want do rush things or add incomplete features or content.
The rest of your post is interessting. I think they can learn from each other.