My Personal Drift Setup
Further example videos in this thread.
*DISCLAIMER*
Now everybody from the "elitist" sector of the drifting community will absolutely blast me to pieces for this, with all sorts of comments about how every car reacts differently and should be tuned accordingly. Well, I'm sorry to say that I have found this to be untrue, for the most part, as I have been using an almost identical setup across all my driftables, including 4wd cars. (let the bickering begin about whether 4wd cars are actually "drifting" or some other definition)
These setups are meant for just having fun whilst billowing trails of smoke behind you. The key word there is "fun". If you're looking for something to use as part of an event or competition then these may not be suitable. If you want something that does the job, i.e. get the rear end out and is controllable when it is stuck out there, then carry on reading.
Now for the details...
The base for this is very simple, and follows a pattern that can easily be transferred between models. All tuning parts should be added, with the exception of rigidity improvement, which although I haven't tested, may have a negative effect on the cars.
Once you have your car prepped to it's highest levels follow on with this:
Aerodynamics - Set to their lowest values (where applicable)
Transmission - Set for around 200mph maximum (vary for tighter circuits and obviously lower powered cars)
Differential - 13/54/44
*4wd cars only*
Differential settings
5 / 13
5 / 54
41 / 44
Torque Split - 10/90
(Obviously with no drivetrain swaps or front driveshaft disconnects this is the closest to an FR conversion we can get in the game)
Now for the suspension. Lower the car to the floor, spring rate we'll come back to, but for now here's the rest of the settings:
Damper Extension - 10 / 10
Damper Compression - 9 / 9
Anti-Roll - 1 / 1
Camber - 2.0 / 3.0
Toe - -0.15 / +0.35
Brakes - 7/10
Back to the spring rates. You can either
take a look over my Googledocs table of tested cars or use the following formula to find the spring rate:
(This also contains the power level I have reduced certain cars to and exhaust fittings for better sound. Although this really is down to personal preference, run with what you feel comfortable with)
Spring rate Front = maximum rate -0.01, Rear = Front new value -1.01
For example, the Maserati Gran Turismo S has a maximum front spring rate of 16.0, so using the above formula the values I would use are F 15.9 R 14.8
If the rear value is not available following this formula, which sometimes happens, you can work out the front rate from the rear rate.
The tyres I generally find comfortable are Comfort Hard on the front, with Comfort Mediums on the rear. I don't think there will be a steep learning curve if you were to change the rears for Hard compound ones though, it's just a preference of mine. Like I say, not for competition purposes, so not following competition rules.
All aids off with the exception of ABS at low levels. This too can be substituted out for the more proficient drifter, or users who are less "stampy" with the brakes.
Using this set of parameters I have found some awesome, yet normally overlooked, cars that perform really well when drifting, sliding or whatever you decide it should be called. There's also some really unconventional cars that will put a smile on your face too using this setup. I generally test each car over a single lap drift of Indy Road Course, and the general score is around 25000 and over, depending on the car. I don't claim to be an amazing drifter, but over the course of my testing I have amassed scores of up to 36000.
Anyway, as I said before, this is just for fun, maybe even rekindling the spark for the game (which is what it has done for me) but definitely not for the ultra serious drifter.