- 2,980
- The Ramapo Mountains
- jjaisli
One of the most frustrating aspects of Supercar Challenge's Lobby System (as opposed to a more conventional player matching system) is that connection problems often result in a player being ejected from a lobby and often before the race has even started. If it hasn't happened to you, you've probably seen it happen to somebody else.
This is particularly aggravating when running an organized event with a large private lobby where 2 or more players who specifically wanted to take part are simply 'incompatible' with one another. When one is in the lobby, the other can't join or vice versa. Ferrari Challenge also suffered from this problem but the results were much more dramatic with the entire lobby collapsing around everybody. In Supercar challenge, only the affected people are booted.
The most common complaint I hear when this happens is a quick retort on how fast their connection is. Unfortunately, this is rarely the issue. Having a quick connection is preferable to a slow connection. And having a fast ping speed with few packet losses is much better as it helps to have a lag free race.
The disconnection issues are largely a result of some PS3s not being able to make a successful pier to pier connection to each other. As a result, the person not able to make such a connection is dropped from the lobby. During organized events, I get around this myself by running a 15 meter CAT5 cable from my modem directly into my PS3, giving me a genuine NAT1 connection, free of any bottlenecks, firewalls, closed ports and the like. (I normally have my PS3 connected wirelessly).
I would like to suggest that for organized events, EVERYBODY hard wire their PS3 directly to their modems, if possible. I can almost guarantee you an event free of drops and disconnects directly related to this issue. Lag, getting signed out of the PSN, game freezes are another issue. Be warned, connecting your PS3 to the internet and bypassing your router is not the best idea and it may not be workable for some people.
As such, Eutechnyx posted a technical bulletin how to get around this issue.
The Original link is here: http://forums.eutechnyx.com/index.php/topic,1466.0.html
And the post in it's entirety is below. I would STRONGLY recommend that everybody try this for all future events.
This is particularly aggravating when running an organized event with a large private lobby where 2 or more players who specifically wanted to take part are simply 'incompatible' with one another. When one is in the lobby, the other can't join or vice versa. Ferrari Challenge also suffered from this problem but the results were much more dramatic with the entire lobby collapsing around everybody. In Supercar challenge, only the affected people are booted.
The most common complaint I hear when this happens is a quick retort on how fast their connection is. Unfortunately, this is rarely the issue. Having a quick connection is preferable to a slow connection. And having a fast ping speed with few packet losses is much better as it helps to have a lag free race.
The disconnection issues are largely a result of some PS3s not being able to make a successful pier to pier connection to each other. As a result, the person not able to make such a connection is dropped from the lobby. During organized events, I get around this myself by running a 15 meter CAT5 cable from my modem directly into my PS3, giving me a genuine NAT1 connection, free of any bottlenecks, firewalls, closed ports and the like. (I normally have my PS3 connected wirelessly).
I would like to suggest that for organized events, EVERYBODY hard wire their PS3 directly to their modems, if possible. I can almost guarantee you an event free of drops and disconnects directly related to this issue. Lag, getting signed out of the PSN, game freezes are another issue. Be warned, connecting your PS3 to the internet and bypassing your router is not the best idea and it may not be workable for some people.
As such, Eutechnyx posted a technical bulletin how to get around this issue.
The Original link is here: http://forums.eutechnyx.com/index.php/topic,1466.0.html
And the post in it's entirety is below. I would STRONGLY recommend that everybody try this for all future events.
If you have problems where you connect to certain lobbies but never make it in you may have a NAT negotiation failure due to your PS3 having a NAT type 3 according to your Network Settings dialog in the XMB (sometimes a NAT type 3 situation has been reported as NAT type 2 by this dialog). What has happened is somebody else in the lobby already has NAT type 3. It might be the host or one of the other clients and NAT type 3 PS3s can't successfully connect directly to each other. As our game uses peer to peer networking this means that as you can't connect to one of the existing members you aren't properly in the game and have to be disconnected.
The good news is this situation can be easily solved.
Make sure that your PS3 is connected to your router and this same router is directly connected to the internet. If you have a more complicated setup than this more work will be more involved and depend highly on the setup of your network.
There are three options for improving your NAT type on PS3:
- 1. Use DMZ - refer to the instructions in your routers manual
2. Use port forwarding
Follow the instructions in your routers manual for forwarding the following TCP and UDP ports to your PS3 make sure you are forwarding from external to the internal ip address of your PS3 and the same port number if there is an option
- TCP
3478
3479
5223
- UDP
3478
3479
Note that you may need other ports forwarded for other PS3 games these are only the ports needed by our games.
3. Use UPnP - only possible if your router supports it. If you do use it you cannot do any port forwarding on your router as it needs to have full control over ports.
Only use one of these solutions for your PS3 at a time. If you use UPnP you shouldn't use portforwarding for any device connected to your router.
Finally these solutions will only help in the case you have joining problems they won't help reduce latency or lag and they won't improve the stability of an error prone connection. For these problems you may want to consider stopping anything else using your connection at the same time as you're playing online games. However bear in mind some network issues with a particular connection between 2 peers are not solvable.
Further information with regards to port forwarding can be found here:http://portforward.com