Suspension Tuning Guide

6
riptrewerrath
Suspension Tuning Guide:

***Apply settings in small steps and try to do only one or two at a time...keep note of changes which have been in the right direction.Avoid doing several changes and/or large adjustments at one time as this may well produce an undesired result and will make it more difficult for you to fine tune your car.Try to find settings that make the vehicle comfortable for you to drive not only fast...but smooth! Suspension tuning isnt a one set fits all enterprise...many factors can have influence on tuning cars.Track,vehicle condition,modifications,weather and gamer experience...not to mention the type of controller!

A)CAR FEELS UNSTABLE:
-Excessive front toe.
-Too soft a shock.
-Too much camber
-Front sway bar too stiff.
-Excessive front or rear brake bias.
-Too low a ride height
-Spoiler downforce too low.
CAR FEELS UNRESPONSIVE:
-Springs too soft.
-Shocks too soft.
-Front sway bar too small.
CAR FEELS OVER RESPONSIVE:
-Springs too stiff.
-Shocks too soft.
-Front sway bar too large.

B)CAR OVERSTEERS ENTERING CORNER:
-Not enough toe out.
-Rear camber too high.
-Not enough front brake bias.
-Front sway bar too small.
-Too large a rear sway bar.
-Rear ride height too high.
-Rear shock rebound too stiff.
-Front shock compression too soft.
-Rear shock rebound too stiff.
-Spoiler downforce too low.
-Front springs too weak.
-Rear springs too stiff.
CAR OVERSTEERS IN THE MIDDLE OF A CORNER:
-Front spring too soft.
-Rear spring too stiff.
-Front sway bar too soft.
-Excessive front toe (in or out)
-Improper camber settings.
-Not enough negative Front camber.
-Excessive positive camber in the Rear.
-Too high a differential ratio causing wheel spin.
-Front shock compression too low.
-Rear shock rebound too high.
-Rear shock compression too high.
-Spoiler downforce too low.
CAR OVERSTEERS EXITING A CORNER:
-Too much positive Front camber.
-Too high a differential ratio causing wheel spin.
-Too small a front sway bar.
-Excessive front toe (in or out).
-Too large a rear sway bar.
-Rear ride height too high.
-Rear shock compression too stiff.
-Front shock rebound too soft.
-Spoiler downforce too low.
-Front springs too weak.
-Rear springs too stiff.

C)CAR UNDERSTEERS ENTERING CORNER:
-Too much toe out.
-Too much front brake bias.
-Front sway bar too large.
-Too small a rear sway bar.
-Rear ride height too low.
-Rear shock rebound too weak.
-Front shock compression too stiff.
-Rear shock rebound too weak.
-Spoiler downforce too high.
-Front springs too stiff.
-Rear springs too weak.
CAR UNDERSTEERS IN THE MIDDLE OF A CORNER:
-Front spring too stiff.
-Rear spring too soft.
-Front sway bar too stiff.
-Excessive front toe (in or out)
-Improper camber settings.
-Front shock compression too high.
-Rear shock rebound too low.
-Rear shock compression too low.
-Spoiler downforce too high.
CAR UNDERSTEERS EXITING A CORNER:
-Too large a front sway bar.
-Excessive front toe (in or out).
-Too small a rear sway bar
-Rear shock compression too soft.
-Front shock rebound too stiff.
-Spoiler downforce too high.
-Front springs too stiff.
-Rear springs too soft.

1)CAMBER
Too much negative Front camber:
->Car turns into a corner too quickly or becomes loose.
->Chassis will tighten up from the middle out.
Too much negative Rear camber:
->Tight condition from the middle out.
->Loose condition entering a corner.
Too much positive Front camber:
->Car turns into a corner too slowly & feels tight.
->Chassis will loosen up from the middle out.
Too much positive Rear camber:
->Loose condition from the middle out.
->Tight condition entering a corner.
2)FRONT BRAKE BIAS
Too much front brake bias:
->Will cause car to push while braking.
Not enough front brake bias:
->Will cause car to become loose while braking.
3)FRONT ANTI-ROLL BAR
Too large a bar:
->Car feels stiff, unstable & does not roll while cornering.
->Car pushes through the corners.
->Front may tend to slide & not take set.
->Car may get tighter as you progress through turn.
Too small a bar:
->Car rolls excessively while cornering.
->Back of the car is hard to control & feels real loose.
->Car is slow to respond when changing directions.
4)FRONT TOE OUT
Too much toe out:
->Car feels difficult to turn into corner.
->Car may not take set in the corner.
->Car will want to push.
->Car may wander under heavy braking.
Too much toe in:
->Car turns into a corner quicker than it should with very little wheel movement.
->Car will feel loose upon entry into a corner & is generally unstable.
5)REAR ANTI-ROLL
Too large a rear anti-roll bar:
->Car will feel loose
->May feel excessive wheel spin on exit.
Too small a rear anti-roll bar:
->Car will feel tight.
6)RIDE HEIGHT
Too low a ride height:
->Car will bottom out.
->On the rear will increase straightaway speeds.
Too high a ride height:
->On the rear will increase rear traction & bite.
7)SHOcKS
Front shocks too stiff:
->Car will push entering the corner while braking.
->Car will also push while accelerating exiting a corner.
Front shocks too weak:
->Car will be loose entering a corner while braking.
->Car will also feel loose exiting a corner while under acceleration.
Rear shocks too stiff:
->Car will be loose entering a corner while braking.
->Car will also feel loose exiting a corner while under acceleration.
Rear shocks too weak:
->Car will push entering the corner while braking.
->Car will also push while accelerating exiting a corner.
8)DOWNFORCE
Too high a spoiler downforce setting:
->slower straight-away speeds.
->Chassis will feel tight while cornering.
Too low a spoiler setting:
->Faster straight-away speeds.
->Chassis will feel loose while cornering.
9)SPRINGS
Front springs too stiff:
->Car will Understeer.
->Car feels stiff & unresponsive.
Front springs too weak:
->Car will Understeer.
->Front of car will dive entering a corner & may bottom out while braking.
->Excessive body roll.
->Mid turn push.
Rear springs too stiff:
->Car will Oversteer when accelerating.
->Excessive wheelspin.
Rear springs too weak:
->Car will Understeer.
->Excessive rear squat when accelerating possibly bottoming out.
->Car will roll over onto the RR.
->Car may be slow to take a set.

Hope this helps!
 
This is an awesome guide and great reference.... I have a decent amount of experience auto-x'ing FF cars and your info seems spot on based on my experience.

here's me question though??? is it confirmed that these DO work in the game? The reason I ask is because as I've begun tinkering around with the suspension setups of different cars, it seems that the physics modeling isn't correct... Generally speaking, on an FF car, if you stiffen up the back, it will oversteer, if you stiffen up the front, it will understeer, but that doesn't seem to be true in the game.

edit :: I can confirm that the tuning does indeed work, I just hadn't played around enough with it.... I'm building a serious all-motor EG civic for a battle with some friends at Deep Forest and I've got it hookin up nicely now.... if only they'd allow us to tune individual gears. I hate having to choose between top-end on the straight and get up and go on the interior section.
 
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Fantastic post. I'm pretty good at tuning myself. i had the camber, toe, springs and ride hight worked out but i do struggle when guessing on the dampers and roll bars. I've been struggling with a good tune for the Formula gt race at monaco and will be bookmarking this page as a referance. i can also see it being used alot by other forum users. Thanks again. This is a big help.
 
Well I guess this would be a good place to ask since it's about suspension......what is the general rule of thumb for tuning springs and the weight of the car.....if it's a heavy car would you want springs stiffer or softer and vice versa......
 
Tuning springs is tricky...and should be done along with tuning the dampers. No real rule to go by as far as i am aware of...depends greatly on the vehicle type and what you want it to do.
 
I would like to add a note to this...the information i have presented is from a notebook of data i have kept since windows 95 days... im an old sim-racer...i didnt record where i got the different bits of information. I can only give credit to all the pc and console websites such as this one.
 
It would be twice as cool with some color coding. ;) Great job though, it's a lot easier than trying to deduce your problem from 6 different possibilities. Awesome for quick troubleshooting.
 
This thread is a bit dated: December of 2010. And from a person with only six total posts on GT Planet.

My review of this thread: It is a nice collection of possible real world tuning changes to resolve handling problems. But, GT5 is not real world and this thread is not up-to-date for the 2.09 and beyond game update. The more active tuning garages will have more helpful tuning tips for the latest game update.
 
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