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- Yorkshire
- ScapeGoat4U
- WhippingBoy
In most forms of motorsport, the white (or yellow) lines running around the inner & outer edges of the track defines the track boundary, putting 2 wheels over is fine but crossing them deliberately with all 4 wheels in order to cut corners or use run off areas to gain an advantage is considered cheating (there are some corners/run off areas on some tracks in some series where the stewards state it's ok to use, like the run off area at Monza in F1).
However, here on GT Planet the track boundary has always been defined as the coloured kerbs, not the white lines along them, as shown in the following Clean vs Dirty pictures: click here & scroll down. So according to these pics, it's ok to cross the white lines that run around or along kerbs putting 2 wheels off track as long as you keep 2 wheels on the coloured kerb itself.
Personally I stick to the GT Planet definition with 2 wheels on the kerb & 2 over regardless of white lines, but if there are no kerbs & just a white or yellow line next to a run off area, I'll keep 2 wheels either side. Most people hate corner cutting & those who deliberately use run off areas to gain an unfair advantage, but how do you define it exactly? Where is the track boundery in your opinion? How do you race when online?
EDIT: This actually can make a huge difference in lap times, just think about the entry to the bus stop on Daytona Road for instance. Having 2 wheels on the kerb & 2 on the grass will mean carrying higher speed through it, whereas trying to keep 2 wheels on the tarmac with 2 wheels on the kerb will result in much lower cornering speed.
However, here on GT Planet the track boundary has always been defined as the coloured kerbs, not the white lines along them, as shown in the following Clean vs Dirty pictures: click here & scroll down. So according to these pics, it's ok to cross the white lines that run around or along kerbs putting 2 wheels off track as long as you keep 2 wheels on the coloured kerb itself.
Personally I stick to the GT Planet definition with 2 wheels on the kerb & 2 over regardless of white lines, but if there are no kerbs & just a white or yellow line next to a run off area, I'll keep 2 wheels either side. Most people hate corner cutting & those who deliberately use run off areas to gain an unfair advantage, but how do you define it exactly? Where is the track boundery in your opinion? How do you race when online?
EDIT: This actually can make a huge difference in lap times, just think about the entry to the bus stop on Daytona Road for instance. Having 2 wheels on the kerb & 2 on the grass will mean carrying higher speed through it, whereas trying to keep 2 wheels on the tarmac with 2 wheels on the kerb will result in much lower cornering speed.
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