POLL: Where Is The Track Boundary In Your Opinion?

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VBR

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In most forms of motorsport, the white (or yellow) lines running around the inner & outer edges of the track defines the track boundary, putting 2 wheels over is fine but crossing them deliberately with all 4 wheels in order to cut corners or use run off areas to gain an advantage is considered cheating (there are some corners/run off areas on some tracks in some series where the stewards state it's ok to use, like the run off area at Monza in F1).

However, here on GT Planet the track boundary has always been defined as the coloured kerbs, not the white lines along them, as shown in the following Clean vs Dirty pictures: click here & scroll down. So according to these pics, it's ok to cross the white lines that run around or along kerbs putting 2 wheels off track as long as you keep 2 wheels on the coloured kerb itself.

Personally I stick to the GT Planet definition with 2 wheels on the kerb & 2 over regardless of white lines, but if there are no kerbs & just a white or yellow line next to a run off area, I'll keep 2 wheels either side. Most people hate corner cutting & those who deliberately use run off areas to gain an unfair advantage, but how do you define it exactly? Where is the track boundery in your opinion? How do you race when online?



:)


EDIT: This actually can make a huge difference in lap times, just think about the entry to the bus stop on Daytona Road for instance. Having 2 wheels on the kerb & 2 on the grass will mean carrying higher speed through it, whereas trying to keep 2 wheels on the tarmac with 2 wheels on the kerb will result in much lower cornering speed.
 
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I'd say it's the kerb. It's like.. why is the a kerb on there if it's not part of the track? Why is there a kerb when you can't or aren't allowed to drive on it? Oh and I don't run more than 2 wheels on the kerb on purpose. If I suddenly lose control, I try to keep one wheel on the road itself. :/
 
The track boundary is the line, no question. That's why it is there. So if you want your races to be realistic then use that. All of those 'clean' examples are dirty as far as I'm concerned.

I'd say it's the kerb. It's like.. why is the a kerb on there if it's not part of the track? Why is there a kerb when you can't or aren't allowed to drive on it? Oh and I don't run more than 2 wheels on the kerb on purpose. If I suddenly lose control, I try to keep one wheel on the road itself. :/

The kerbs are there to run the outside two wheels onto if it's on the exit of a corner or your inside wheels if it's on an apex. They aren't for putting the whole car on.
 
its mot hard to know the track... its like driving on the road. except as long as at least 1 tyre is on the track your fine. go to arcade>time trial and test your limits
 
The white lines are the outside edges of the track. There's nothing wrong with putting two wheels on the kerb as long as the other two are on the tarmac between these two lines but that's as far as you should go as far as I am concerned.
 
The track is whatever you can get away with using.

Kerbs are almost invariably counted as track surface. Drivers do not often get penalised for "cutting" if their outside wheels are on the kerb. White lines mean nothing, really, drivers will push the limits until race officials specifically mark that line as a perimeter which should not be crossed, if they have to.

Where GT5 goes wrong is with its silky smooth grass and suspension which begs you to cut cut cut all you can.
 
I look at the track as a golf course, I use the whole dang thing. Don't get upset, I don't ever play on-line so it's just me, the AI and God judging me...
 
The track boundary is the coloured kerbs, regardless of white or yellow lines.
More specifically the track boundary is when you keep at least 2 wheels on the:
- kerbs.
- white or yellow track lines. No further concrete zones if stewards don't allow to use them. (Monza's Variante Ascari is an exhample when drivers are allowed in real life, but it doesn't mean online racing stewards allow you 100%. Before every online race you need a briefing to clirify.)
- when missing kerbs and lines, the tarmac.
 
The track boundary is the line, no question. That's why it is there. So if you want your races to be realistic then use that. All of those 'clean' examples are dirty as far as I'm concerned.

I agree, I'd never seen those pictures before, none of those examples were on the track as far as I'm concerned. As far as I know, most sanctioning bodies would agree.
 
I agree, I'd never seen those pictures before, none of those examples were on the track as far as I'm concerned. As far as I know, most sanctioning bodies would agree.

They would. As pointed out there are some exceptions at certain tracks with certain corners but these are pre-determined before the event. Otherwise outside the line completely and you're outside the track and liable to penalty. The rumble strips are outside of the track but like any other surface outside the track (tarmac/grass/astroturf etc) you can run two wheels beyond the lines onto them, but not four.
 
If you're talking about GT5, anything which doesn't cause an invalidation:dopey:

That being said, I don't cut the chicanes on Monza as it just doesn't look right. Although I do cut the 2nd corner right before the first tunnel on Deep Forest Raceway during hotlaps.
 
Most people who've posted in this thread stated that the white lines are the track boundary, yet most people who've voted in the poll chose the kerbs, hmmm...?

I used to try & keep 2 wheels on the tarmac at all times in GT3 & GT4, but when GT5 Prologue came out most forums stuck to the: '...kerbs are part of the track...keep 2 wheels on track...' rule, so 2 wheels on a kerb & 2 off track was always ok in online racing & I changed to that.

I was thinking of changing the rules to a race event I run (see SSCS in my sig) back to the: '...white/yellow lines are the track bounardy...keep 2 wheels on the tarmac at all times...' & wanted to gage public opinion on the matter.

Thanks for all the replies guys!


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I don't really get how kerbs could define the track boundary. What about corners without kerbs or straights, what is the boundary of the track then? The lines? You can't have it both ways.

In real motorsport/real tracks the lines define the edge of the track, fact. If you want to create some pseudo rule in GT5 that involves the kerbs feel free, but it's not following real life racing, or simulation as most people seem to crave.
 
its defined by what you can get away with. I don't race online, but from to time try to set laps times in various cars. If I fall off the track, then I don't what to decide whether to disregard the time or not. When racing A-spec, or doing specials or licences - it is whatever I can get away with.

Would prefer that falling off caused some pain, such as making the car slow down or even spin.
 
FIA say anymore than 2 wheels over the white line is cheating, correct me if I'm wrong.
 
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The track boundary is the line, no question. That's why it is there. So if you want your races to be realistic then use that. All of those 'clean' examples are dirty as far as I'm concerned.



The kerbs are there to run the outside two wheels onto if it's on the exit of a corner or your inside wheels if it's on an apex. They aren't for putting the whole car on.

I`m with simonk here on this topic. Plus the OP`s opening line says it all,and thats how GT`s rules should be given it`s the real driving simulator,we might as well race according to the real theme and use the real racing rules too. :dunce:
 
By definition the laws of the game are what the games will allow / not allow.

Anything that is not penalised is acceptable, however that is not the say the system is fatally flawed.
 
On Topic: I beleive that 2 wheels is okay, but any more I would considered cutting.

Off Topic: I thought it was spelled "Curb".
 
The penalty system is indeed flawed, allowing blatant cutting of the second chicane at Monza, and turn 3 (before the tunnel) at Deep Forest where most seem to think it's okay to run straight across the concrete on the left.

In my view, the track is black - keep a couple of wheels on the black and I'm pretty happy.

And sure, the game wont penalize you for cutting those corners, but I will - that's an instant kick.
 
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