Lain
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- Pasadena, TX
- Yaywalter
A company called Euclideon is developing a 3D graphics engine called Unlimited Detail that is based around extremely tiny point-like voxels that they've deemed "atoms". Their engine apparently uses a clever search algorithm that only searches for the specific atoms to be displayed on each pixel of the screen, thus making the only factors of render speed being the resolution it's being rendered at and the hardware that's rendering it. The amount of detail being rendered is no longer a factor, hence the name Unlimited Detail.
Of course, Unlimited Detail still isn't truly unlimited. There's a limiting factor in how much of these atoms you can load into memory, but even this may not be a huge concern since games have had techniques for streaming things into memory in real-time for a while.
Here's the company's latest video, released in August, showcasing the engine:
[youtubehd]00gAbgBu8R4[/youtubehd]
Now, they state in the video that in a few month's time, this engine of theirs will be completed and they'll begin marketing it.
There are a few things I'm curious about. They mentioned they've got a converter that will convert extremely high-poly models into a model made out of atoms which can then be rendered by their engine in real time, but I'd like to know how this will work with animation. Their tech demos of Unlimited Detail have been motionless except for the camera, except for some extremely early prototypes demonstrating very crude animation. Also, I'm curious on how lighting works in this engine, particularly in real-time.
This product has been called a hoax by the creator of Minecraft. But to me and the much more credible John Carmack of id Software, it clearly isn't. However, how well it'll be able to handle the animated, constantly in-motion worlds that are in videogames remains to be seen. If it can deliver in that type of environment, then we're in for some gorgeous games in the not-so-distant future.
Of course, Unlimited Detail still isn't truly unlimited. There's a limiting factor in how much of these atoms you can load into memory, but even this may not be a huge concern since games have had techniques for streaming things into memory in real-time for a while.
Here's the company's latest video, released in August, showcasing the engine:
[youtubehd]00gAbgBu8R4[/youtubehd]
Now, they state in the video that in a few month's time, this engine of theirs will be completed and they'll begin marketing it.
There are a few things I'm curious about. They mentioned they've got a converter that will convert extremely high-poly models into a model made out of atoms which can then be rendered by their engine in real time, but I'd like to know how this will work with animation. Their tech demos of Unlimited Detail have been motionless except for the camera, except for some extremely early prototypes demonstrating very crude animation. Also, I'm curious on how lighting works in this engine, particularly in real-time.
This product has been called a hoax by the creator of Minecraft. But to me and the much more credible John Carmack of id Software, it clearly isn't. However, how well it'll be able to handle the animated, constantly in-motion worlds that are in videogames remains to be seen. If it can deliver in that type of environment, then we're in for some gorgeous games in the not-so-distant future.