- 23
- Georgia
- Prodigy-Wolf- WolfTheWhite
So, I'm a bit shocked that there isn't a full guide or tutorial on how to export or import replays on GTP. If there is, I searched up and down for it, but I must have missed it. So, I figured I might write this little tutorial about what I have found out about it myself. I have a tuner card with which I record video, but I sometimes find that other players are jittery or just outright laggy in my replays, so I ask people to send me their replays, but it doesn't seem like anyone really knows how to do this, so I'm putting this here for my sake, as well as anyone else who wants to be able to share their replays. There is one tool needed as a requirement.
Requirement: To get a replay on or off your Playstation, you will need a USB drive of some sort, or some other storage device if you are lucky enough to have the old-school phat Playstation 3 with memcard slots.
NOTE: Because of the mechanics of GT5 and the PS3, each region replay can only be played from the same region disk. As far as I know there is no way around this yet. I imagine a hexeditor comparison between a US and EU param file might make it work, but the only reports of this I found failed. It occurs to me that PAL and NTSC replay data itself may be structured differently since they are at different framerates. It is a VERY GOOD IDEA, to make note of which region you have, there is a BCxx-##### on your disk somewhere, mine is BCUS-98114, the US NTSC disc.
As a last warning before you continue, the save setup of the PS3, and the Replay file setup of GT5 don't make this very easy, I tried to make this as simple and foolproof as I could, but it is still a bit complicated.
Step 1: Getting the Replay from GT5 to the PS3 disk
To share a replay, you need a replay to export. In your "My Home" screen click on "Replay Theatre" camera. It is to the right of the yellow "?" button, in the bottom left of the screen. Hit Triangle on the replay that you want to export, and a menu comes up, with an item that says "Export to Save Data" about halfway down. This is what we want to select:
After this you get a Warning that it may take a long time, for my about 1 minute drift replay it took maybe 5-10 seconds, just click yes, then it will show New Replay Data. Click Enter to save a new Replay Data. It asks you again if you want to save, so click yes, again. If all is well it says "Save Completed." Then we got on with our gaming.
Step 2: Getting the Replay off the PS3 to your PC
After you export the data, you must exit the game to the XMB, where you will go to "Save Data Utility (PS3)". You should see your replay file somewhere in that gob of gamesaves you have, probably at the top, unless you went and played more GT5 and saved again before you quit. Put your thumbdrive or memcard in the PS3 and it should appear near the top of your save list. Hit Triangle on your gamesave, then go to "Copy", it has the yellow Plus symbol here:
Under the "Select the destination." screen, select the storage device that you inserted, and click enter on it. Once it copies onto your storage device, it says "Copy completed." and your replay is now on a thumbdrive ready to go! BUT...
Step 3: Making it all one file, because the PS3 is dumb at this.
Once you get to the computer with your storage device and look for your replay, you might find it, as well as a bunch of other files, under PS3 > SAVEDATA > BCxx#####-RPL###. Where BCxx##### is the GT5 serial of your region (BCUS98114 for the US NTSC version, BCES00569 for EU PAL version, BCAS20108 for the Asian version). Note do not use the CE edition BCUS98272, becuase the CE game disc is still BCUS98114. What is really important here is the RPL###, you need that as well as the files in it, for the replay or it will show up as corrupt.
I have a lot of other things in my SAVEDATA folder on my thumbstick, so I don't archive the root PS3 folder, but you can do that if you know what you're doing. Here I used Windows own little trick to Zip stuff, you can use whatever archive tool you want, I like 7zip, but not everyone has it. Rightclick the BCxx#####-RPL### folder that contains your new replay, hover on "Send to >" and select "Compressed (zipped) Folder". You can then rename the resulting Zip file whatever you want, and the BCxx#####-RPL### folder itself will be inside it.
As far as I know, this works exactly the same in Windows XP and Windows Vista (I actually have Windows 7 here despite the old-school window style). You can now email the Zip, or even post it on the internet for all to download, like my Viper Drift Trial Here: http://puu.sh/cXq0 [Note, this is a US NTSC replay, If a European would like to send me a BCES replay, I'll post it for the purpose of a sample for Europeans who want something to import for the next section]
Step 1: Putting Humpty Dumpty Together Again
Not everyone puts their replay data into a nice zipped folder with one click like I have. I have been sent individual files from within the folder, without knowing the RPL### folder it came in. If you have a replay you want to import, but the BCUS or BCES folder was not included, and all you got was, a param.sfo file, a param.pfd file, an icon0 file, a replay.0, and maybe a few more replay.#, you're not out of luck. As long as you have the param.pfd, param.sfo, and all the replay.#, you can hack your way to a working replay file. If you have the BCxx#####-RPL### folder in a nice zip file, skip to Step 3.
Assuming you have replay data for your region you can put the pic1.png and icon0.png (the two .PNG files are the same in every replay), plus the param files and replay.# files onto your thumbdrive or memcard in the folder PS3/SAVEDATA/BCUS98114-RPL001 or PS3/SAVEDATA/BCES00569-RPL001 or PS3/SAVEDATA/BCAS20108-RPL001 on the root folder of your device.
Step 2: Getting the Right RPL### on the PS3
There is a small chance that RPL001 was in fact the correct number for the replay when you plug your device into the PS3, but if it isn't you will see a corrupt save on the USB Drive [or Memory Card] under the "Save Data Utility (PS3)". Check this corrupt data and it will show something under the description like "[###]: Replay data for GT5". That ### is the correct ### for your RPL### folder. If the replay is corrupt in the next step still, review that you did this correctly first, and if its still corrupt the replay data might not be from your region.
Step 3: Preparing the Replay Folder for the PS3's pickyness
Copy all of the files, (Or the BCES/BCUS folder for the replay) to Q:/PS3/SAVEDATA/BCUS98114-RPL### substituting you're device drive letter for Q: [and your BCES number if you aren't BCUS98114], and putting the correct number in ###. You should have the files PARAM.PFD, PARAM.SFO, ICON0.PNG, PIC1.PNG, REPLAY.0, and more REPLAY.# files if the replay is fairly big. In this case I have BCUS98114-RPL003 [Which I found out using Step 2 above myself >_<]
Check on the PS3 to be sure that you see the replay icon, and not a corrupted save file. If it's corrupted, make certain that it is for your region!
Step 4: Copy the Replay to the PS3
If everything so far has worked when you go to "Save Data Utility (PS3)" > Storage Device you should see something like this:
Click Triangle on your replay, and select Copy, to copy it to your playstation. NOTE: If you have exported a replay, and it has the same RPL### as the one on the Storage device it will ask you to overwrite the one on the PS3.
Step 5: Importing in GT5
Start GT5. In the Replay Theater, click the little import button, above the search button:
You will be brought up with a selection of the importable replays on the PS3. It's a VERY GOOD IDEA to check the Date and Time, car, driver, and track of the replay, especially if you save almost every replay and have a few hundred to sort through on your PS3, so you can find the replay later. The date you care about is the replay date at the bottom under Driver, not the save date of the exported replay:
Choose the one you want, and the PS3 will ask you if you want to load it, hit yes. It will then say Load completed, and GT5 will then show this prompt:
If your replays are sorted by date, and you read the very good idea to check the date and time of the replay above, then you can now navigate through your plethora of replays until you find the one you imported, by sorting them by date.
Hopefully this was a not so complicated guide to an overcomplicated operation, I know I would like to be able to record replays of my team members for youtube, hopefully this can be useful to other Drift Teams and Racing Crews looking to send replays to people with tuning cards, or even just friends.
If you think I've made any error or something is still very confusing, feel free to post a comment, and maybe I'll get around to fixing it. Hope this helps.
-Wolf-
Requirement: To get a replay on or off your Playstation, you will need a USB drive of some sort, or some other storage device if you are lucky enough to have the old-school phat Playstation 3 with memcard slots.
NOTE: Because of the mechanics of GT5 and the PS3, each region replay can only be played from the same region disk. As far as I know there is no way around this yet. I imagine a hexeditor comparison between a US and EU param file might make it work, but the only reports of this I found failed. It occurs to me that PAL and NTSC replay data itself may be structured differently since they are at different framerates. It is a VERY GOOD IDEA, to make note of which region you have, there is a BCxx-##### on your disk somewhere, mine is BCUS-98114, the US NTSC disc.
As a last warning before you continue, the save setup of the PS3, and the Replay file setup of GT5 don't make this very easy, I tried to make this as simple and foolproof as I could, but it is still a bit complicated.
EXPORTING
Step 1: Getting the Replay from GT5 to the PS3 disk
To share a replay, you need a replay to export. In your "My Home" screen click on "Replay Theatre" camera. It is to the right of the yellow "?" button, in the bottom left of the screen. Hit Triangle on the replay that you want to export, and a menu comes up, with an item that says "Export to Save Data" about halfway down. This is what we want to select:
After this you get a Warning that it may take a long time, for my about 1 minute drift replay it took maybe 5-10 seconds, just click yes, then it will show New Replay Data. Click Enter to save a new Replay Data. It asks you again if you want to save, so click yes, again. If all is well it says "Save Completed." Then we got on with our gaming.
Step 2: Getting the Replay off the PS3 to your PC
After you export the data, you must exit the game to the XMB, where you will go to "Save Data Utility (PS3)". You should see your replay file somewhere in that gob of gamesaves you have, probably at the top, unless you went and played more GT5 and saved again before you quit. Put your thumbdrive or memcard in the PS3 and it should appear near the top of your save list. Hit Triangle on your gamesave, then go to "Copy", it has the yellow Plus symbol here:
Under the "Select the destination." screen, select the storage device that you inserted, and click enter on it. Once it copies onto your storage device, it says "Copy completed." and your replay is now on a thumbdrive ready to go! BUT...
Step 3: Making it all one file, because the PS3 is dumb at this.
Once you get to the computer with your storage device and look for your replay, you might find it, as well as a bunch of other files, under PS3 > SAVEDATA > BCxx#####-RPL###. Where BCxx##### is the GT5 serial of your region (BCUS98114 for the US NTSC version, BCES00569 for EU PAL version, BCAS20108 for the Asian version). Note do not use the CE edition BCUS98272, becuase the CE game disc is still BCUS98114. What is really important here is the RPL###, you need that as well as the files in it, for the replay or it will show up as corrupt.
I have a lot of other things in my SAVEDATA folder on my thumbstick, so I don't archive the root PS3 folder, but you can do that if you know what you're doing. Here I used Windows own little trick to Zip stuff, you can use whatever archive tool you want, I like 7zip, but not everyone has it. Rightclick the BCxx#####-RPL### folder that contains your new replay, hover on "Send to >" and select "Compressed (zipped) Folder". You can then rename the resulting Zip file whatever you want, and the BCxx#####-RPL### folder itself will be inside it.
As far as I know, this works exactly the same in Windows XP and Windows Vista (I actually have Windows 7 here despite the old-school window style). You can now email the Zip, or even post it on the internet for all to download, like my Viper Drift Trial Here: http://puu.sh/cXq0 [Note, this is a US NTSC replay, If a European would like to send me a BCES replay, I'll post it for the purpose of a sample for Europeans who want something to import for the next section]
IMPORTING
Step 1: Putting Humpty Dumpty Together Again
Not everyone puts their replay data into a nice zipped folder with one click like I have. I have been sent individual files from within the folder, without knowing the RPL### folder it came in. If you have a replay you want to import, but the BCUS or BCES folder was not included, and all you got was, a param.sfo file, a param.pfd file, an icon0 file, a replay.0, and maybe a few more replay.#, you're not out of luck. As long as you have the param.pfd, param.sfo, and all the replay.#, you can hack your way to a working replay file. If you have the BCxx#####-RPL### folder in a nice zip file, skip to Step 3.
Assuming you have replay data for your region you can put the pic1.png and icon0.png (the two .PNG files are the same in every replay), plus the param files and replay.# files onto your thumbdrive or memcard in the folder PS3/SAVEDATA/BCUS98114-RPL001 or PS3/SAVEDATA/BCES00569-RPL001 or PS3/SAVEDATA/BCAS20108-RPL001 on the root folder of your device.
Step 2: Getting the Right RPL### on the PS3
There is a small chance that RPL001 was in fact the correct number for the replay when you plug your device into the PS3, but if it isn't you will see a corrupt save on the USB Drive [or Memory Card] under the "Save Data Utility (PS3)". Check this corrupt data and it will show something under the description like "[###]: Replay data for GT5". That ### is the correct ### for your RPL### folder. If the replay is corrupt in the next step still, review that you did this correctly first, and if its still corrupt the replay data might not be from your region.
Step 3: Preparing the Replay Folder for the PS3's pickyness
Copy all of the files, (Or the BCES/BCUS folder for the replay) to Q:/PS3/SAVEDATA/BCUS98114-RPL### substituting you're device drive letter for Q: [and your BCES number if you aren't BCUS98114], and putting the correct number in ###. You should have the files PARAM.PFD, PARAM.SFO, ICON0.PNG, PIC1.PNG, REPLAY.0, and more REPLAY.# files if the replay is fairly big. In this case I have BCUS98114-RPL003 [Which I found out using Step 2 above myself >_<]
Check on the PS3 to be sure that you see the replay icon, and not a corrupted save file. If it's corrupted, make certain that it is for your region!
Step 4: Copy the Replay to the PS3
If everything so far has worked when you go to "Save Data Utility (PS3)" > Storage Device you should see something like this:
Click Triangle on your replay, and select Copy, to copy it to your playstation. NOTE: If you have exported a replay, and it has the same RPL### as the one on the Storage device it will ask you to overwrite the one on the PS3.
Step 5: Importing in GT5
Start GT5. In the Replay Theater, click the little import button, above the search button:
You will be brought up with a selection of the importable replays on the PS3. It's a VERY GOOD IDEA to check the Date and Time, car, driver, and track of the replay, especially if you save almost every replay and have a few hundred to sort through on your PS3, so you can find the replay later. The date you care about is the replay date at the bottom under Driver, not the save date of the exported replay:
Choose the one you want, and the PS3 will ask you if you want to load it, hit yes. It will then say Load completed, and GT5 will then show this prompt:
If your replays are sorted by date, and you read the very good idea to check the date and time of the replay above, then you can now navigate through your plethora of replays until you find the one you imported, by sorting them by date.
Hopefully this was a not so complicated guide to an overcomplicated operation, I know I would like to be able to record replays of my team members for youtube, hopefully this can be useful to other Drift Teams and Racing Crews looking to send replays to people with tuning cards, or even just friends.
If you think I've made any error or something is still very confusing, feel free to post a comment, and maybe I'll get around to fixing it. Hope this helps.
-Wolf-
Last edited: