break in question

  • Thread starter takatasan
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Seems a bit contrary to PD's claim of being a "real simulator" then.
True but then there are many things in this game that aren't simulated properly. It is however, the most realistic game on the PlayStation platform.
 
I understand that there are many aspects of the game that haven't or can't be simulated totally accurate to real life, but to offer cars with 0 mileage that give the equivalent power of a broken-in engine just seems either a massive oversight, or just plain nonsense.
 
I understand that there are many aspects of the game that haven't or can't be simulated totally accurate to real life, but to offer cars with 0 mileage that give the equivalent power of a broken-in engine just seems either a massive oversight, or just plain nonsense.
Only PD knows the reason behind it.
 
roflcoptor
I understand that there are many aspects of the game that haven't or can't be simulated totally accurate to real life, but to offer cars with 0 mileage that give the equivalent power of a broken-in engine just seems either a massive oversight, or just plain nonsense.

It's hardly a game breaker is it! No big deal, if anything it saves you having to do it yourself, I hate having to adjust the pp of a car after every race while its breaking in.
 
It's hardly a game breaker is it! No big deal, if anything it saves you having to do it yourself, I hate having to adjust the pp of a car after every race while its breaking in.

Agreed, it's no game-breaker, I just find little things like this to be a bit questionable on the logic side of things, especially from a game that prides itself on "realism".

It's unnecessary for it to be done this way, and that's probably why it irritates me slightly. 👍
 
Yeah, you would think that in all those years and with so many people working on this game, someone came across this once and thought: "we can't leave it like this.". So you start thinking that they either missed this detail and a boatload of other things, which would be weird, or they deliberately decided that it should be this way, which would be even weirder.
 
OCD cars don't need breaking in because several patches ago, OCD cars had miles on them just like the UCD. They just changed the miles back to 0 and kept the hp.
 
You can break in standard cars too like you do to the premiums because all you need to do is to prove the vehicle in a certain miles of distance until it loads up with a little more horsepower, however you don't need to break in standard ones as the mileage is already summed up, instead, you have the necessity of changing the oil as well as putting a rebuild to the engine to retrieve the energy.
 
I understand that there are many aspects of the game that haven't or can't be simulated totally accurate to real life, but to offer cars with 0 mileage that give the equivalent power of a broken-in engine just seems either a massive oversight, or just plain nonsense.

Only PD knows the reason behind it.


Actually its quite simple why they are allready broken in. When the OCD first appeared and of course all cars are second hand, they had mileage on them, enough to have broken them in. I cannot remember the which update it was but PD took the mileage of the cars a gesture and left them broken in.
 
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After reading this yesterday i went and checked, and y'all are correct about the OCD cars. However, 0 mileage standards gained through prizes or tickets do have to be broken in, as my Sileighty with 20,000km and an engine rebuild has a little over 200hp while my Sileighty prize car with 0 miles has only 187hp.
 
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