ROYALEFATALE
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Is that something PD is saving for GT6 or...
CrushedWhat do you mean? That's the new BMW model... Did you not know that?
The Rally premiums have the best damage, i.e. doors can eventuaaaaaaaaly fall off.
Maybe PD were strapped for time, and had to come up with this distortion-based damage model quickly.
Hopefully we'll get a much more advanced one for the next game.
This makes me think it's a character from Disney's "Cars"...
The standard cars "warp". The premiums have better, not perfect, damage models.
Even the damage there clearly showed a "play-dough" effect. The body simply gets "pushed" up, completely unrealistic.It was even stranger and more dramatic looking before in a demo version of the game. It's been toned back for the full version of GT5 BIG TIME.
August-September 2010
https://www.gtplanet.net/new-gran-turismo-5-damage-model-in-best-buy-demo/
Yup. I'm glad that the damage isn't like that in the final version of GT5.Even the damage there clearly showed a "play-dough" effect. The body simply gets "pushed" up, completely unrealistic.
I think it's pretty good considering there are like 1000+cars it's actually great they gave any damage model at all. Even "somewhat" dmg for each car is already enormous amount of data. If you want amount polygons GT5 has AND dmg model like in gta,burnout or something with this amount of tracks,weather effect and content - game has to have atleast under 100 cars, not 1000.
Methinks your greatly over-estimating the amount of work Pd put into this!
They didn't create a unique damage model for 1000+ cars. They created maybe 3 (Premium, Standard, Rally - I think) dynamic morphological models, that distort each of the 3 car types, in similar ways, in real time.
That's what it looks like to me anyways.
It's a lot better than nothing, but It can look ridiculous at times.
Methinks your greatly over-estimating the amount of work Pd put into this!
They didn't create a unique damage model for 1000+ cars. They created maybe 3 (Premium, Standard, Rally - I think) dynamic morphological models, that distort each of the 3 car types, in similar ways, in real time.
That's what it looks like to me anyways.
It's a lot better than nothing, but It can look ridiculous at times.
In general, vehicle models across platforms looked incredible and photo realistic. However, the major differences between the two versions was how each platform handled vehicle damage. It’s was clear that Gran Turismo 5 had implemented a rarely used feature called Decal Tessellation. Without going into too much detail, the idea behind this technique is to take a displacement map texture, project it onto geometry - just like a decal – and tessellate the geometry in real time so that the displaced geometry looks like physical damage to the vehicle. Plain and simple, mimicking realistic damage on the fly.
Damn this is good stuff! 👍 I still leave visuals on though.I gotta say,
VISUAL DAMAGE IS USELESS!!!!!!!
it's a bonus, nothing more. I really hate the fact that people mostly focus on the visual aspect of damage, it's really no at all important. This is a sim, what matters is physical damage.
They need to do away with the ability to shut damage off or put it on light in public lobbies. When damage is set to heavy, it forces even clean drivers to behave more realistically. The reason iracing is so acclaimed, is because the community is forced to race as if they were in real cars. I can't tell you how much more fun it is that way.
They're forced to drive realistically, because of realistic damage (or harshly exaggerated damage), and every driver has a safety rating, that is very important.
The smallest crashes will often force you to stop at the pit. Sometimes, if you crash bad enough, you can spend up to 10 minutes in the pit getting repairs.
People shouldn't need consequences to race realistically, but we all do.
Heavy damage in GT5 is ok, it definitely is a big consequence, but could use some improvements.
VISUAL DAMAGE IS AN AFTERTHOUGHT!!!! It would be cool to have, but physical damage is so much more important that I find it strange people even care about visual damage. Personally, I turn visual damage off, and set mechanical damage to heavy.
I'd rather have no damage at all then. Nothing is worse to me than trying to get some realistic action shots and having this damage modeling messing up the realism of the shot.
this is the premium M3 coupe, it was caused with a wall collision in an online race, my car and another in front of me were stuck together on the wall smashing into each other for maybe 5 seconds before i reversed out of it.