The Purest Drifting Experience

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The__Ghost__Z
This is a part rant, part instructional on drifting that I decided to cobble together.

This account, along with the PSN account associated with it, is an alternate account of my main profile. I created it to A) start over anonymously in the GT5 scene (without being associated with previous successes or failures), and B) perfect my drifting/touge technique using the perfect drifting car. And yes, I mean perfect. Objectively, mathematically, and functionally the best car for drifting in the entire game in my opinion: The Nissan 240ZG '71 with my extensive tuning I've done to it. I'll explain later. Once I decided it was the only drift car I will ever use, I created this account. Yes, I do use my main account on PSN still, but don't go guessing which drifting I am, this account is all about the perfect drift, and I have stopped doing other types of racing on it, deferring instead to my main account.

In looking to make my technique as flawless as possible, I've noticed some things that other drifters do that I question and wonder about, and so I ask the question: "What is the purest drifting experience, and what are its objectives?"

To me, drifting is a driving technique. It's not necessarily a style or characteristic of a car. Like trail braking, powershifting, heel-toe, etc. The technique itself is a tool that can be used during a course to a driver's advantage. From a purely speed-based objective, drifting has little to offer. It is -not- as fast as cornering with grip in almost all scenarios, as the total acceleration through a curve is going to be affected by lateral acceleration and longitudinal acceleration. To maximize cornering speed, (speed being distance and time, not speedometer readings, which are close but not the exact same since having the highest speedometer readings is not the fastest way around a corner) you need to produce the highest average lateral and longitudinal acceleration. If you take a poor line, your average acceleration will suffer as you will either have to brake more (lowering your lowest negative G readings) or you will have to accelerate later (producing a lower highest G readings).

So if drifting's goal is not speed, what advantage does it offer? On initial inspection, it seems to be a niche category for merely appearing flashy and looking fancy. It is hard to do with no objective payoff, which is what almost every drifter I've met online seems to think - drifting is to look cool. However, there are some major, MAJOR advantages to a drift in terms of a race, but you have to examine them individually to understand them:

1. Tire temperature and pressure. During a drift, tires may maintain a higher temperature, and if they are in the sufficient operating temperature for this particular composition of tire, they will have -more- grip than colder tires. This varies based on the material and geometry of the tire, but it is a general rule.

2. Cornering geometry. While a car drifts, it takes up a wider part of the course. It does not corner as fast as it would on grip, but it becomes more difficult to predict and pass in a course. If the course is narrow enough and a driver is skilled enough, they can take a slower corner, but not be passed throughout the race because there -is no room- to fit another car beside them on a corner.

3. Weight transfer. During a drift, a properly set up car will roll very little. Granted, having heavy body roll during a drift can make it "easier" to drift by using the sudden transfer of weight to produce higher G forces on the tires than normal cornering, and thus make them break traction, but it is far from optimal in terms of speed. More on this later. Because the weight is more evenly distributed (rather than mostly thrown to the side) potential overall grip (skidding with roll VS skidding without roll) is improved and the car is both faster and easier to control. An improvement in potential overall grip equates to an improve in the potential G forces the tires can take before the car slows down or hits the outside edge of the track. Thus, more "potential" speed. It doesn't actually make the car faster, but it allows more options while creating minimal loss in cornering time, VS having a car roll and rock about its corner.

4. RPM and throttle on corner exit. Because the throttle is always active on a drift, turbos do not need to take as much time to produce maximum boost, and exit RPMs and speeds are generally higher and there is little need to switch to full throttle. This can provide a minor advantage over someone who has to switch foot positions or take a minor amount of time to slam the throttle or ease into it while trying to maintain grip.

5. Options. During a drift, if a driver is skilled, you can maintain the cars speed and shape, and vary its position on a wider corner. Just like how you can cut off an opponent on a straight, you can do that on a corner while drifting quite easily. Imagine a car drifting in a "squiggly line" across a wide corner. It requires skill to do, but it is very useful at throwing off cars behind you and doesn't take away from your speed much (as you can incrementally increase the speed of your drift by 1-2 mph or so as you go farther to the outside line corner, and decrease as you reach the inside line)

6. Smoke. It makes it hard to see for people behind you.

So how do you get those advantages of drifting, without the side effects of slowing your cornering speed? It comes down to *using* drifts in a course for speed, rather than *drifting* a course. This, to me, is the purest drifting experience. Not doing it for time-attack or flashy show-off or even judged competition, but using it as a technique to drive -faster- than someone else. The goal is not to set record times, but to make sure that people stay behind you. However, this is a silly conclusion since on a simulator like this people are far more willing to take risks than real life. Therefore, the real skill is in the constant application of these techniques. The goal is to drive as fast as possible while gaining as much of the benefits of drifting as much as you can throughout the course. While it won't win you drift competitions because you're not at a stupid high-degree angle, you will be hands-down a far more skilled driver if you can pull it off.

Now for part 2, the reason why this is important to the many drifters on GT5.

The first issue is tires. I've seen many sports tires and racing tire drifters, almost all of which are universally bad. The reason that this isn't an acceptable form of drifting, to me, is that the G forces that the tires can withstand exceed what is normally available on the street, and even some race track tires, especially for what most drift cars are (A street-intended S13 getting 1.5 lateral Gs?) it's silly. I drift on comfort hard tires, as I feel that they require both the most skill and offer the most realistic drifting experience (as it becomes optimizing minimal grip, not just finding ways to lose excessive grip) where driving them normally -requires- skill in drifting to maintain car control. To each his own method, but I retain my personal opinion.

The second issue is entry to the corner. While anything can theoretically work as long as the drift is started, the optimal drift is to be able to start a drift any time it is necessary and maintain it as long as you can, with as little warning to those behind you. This means driving grip one second, and then drifting suddenly the next. Few people can do this, I often see drift entry with Scandinavian flicks or by just flailing the car around. While it is hard to do (I will admit) and looks flashy, it is not the fastest or best drift. Someone using optimal speed drifting techniques (again, reaping the benefits of tire temperature, shape, options, etc. with minimal loss in speed) will gain significant time over someone with a wild weight-transferring technique. I recently was in a room where another person was using a 240ZG to drift, and while they were on CS and I was on CH tires, I kept up with them and passed them because they were losing a few tenths of a second on each corner desperately trying to initiate the drift. The difference in tire capability was made up for in the technical skill gap. This is an example of two techniques, both achieving a drift, but one having more optimal speed with all of the benefits of drifting. If this is done properly, one could drift within a reasonable amount of seconds of their grip runs, and it makes a driver much more intimidating on the course.

The next is ABS. I refuse to drift with ABS (or any aids, including cornering gear) on. This is because if you are drifting with ABS, you are drifting less optimally. With ABS it requires that you brake, and then either throw the cars weight to offset the back tires (as explained before, a slower and less controlled technique) or use the E brake to lose traction. Both of these are poor techniques. Using the E brake requires you to rebuild the revs upon entry, as well as cause a greater throw-out of angle than necessary, on most cars. The optimal way to brake into a drift is to not use ABS, and threshhold brake up until the corner, and then slam the brakes right while trail braking. The front tires will lock at around the same time your car turns, and you will enter a four-wheel drift. Countersteer at the same time you give a little throttle and your front tires, warmed from the braking, will maintain grip and you will drift quite quickly, almost as if you had full tire grip. Again, optimizing the benefits with as little of the drawbacks.

This produces a drift that looks like this: I enter at above the proper grip speed, initiate the four wheel drift while trail braking, and lose a lot of speed faster (and later into the corner) than normal ABS, and stop the decelleration right as I meet the optimal speed for drifting the corner. This speed is highest if I apex drift, but I can choose to outside, inside, apex, or any combination of them by adjusting the direction of my car in the middle of the corner. The MPH readings vary by a few numbers depending on where I am in the corner and how wide the corner is (up to 5mph between the inside and outside lines on a very wide track) and then once I've selected my line and stopped changing (if I choose to) I maintain the speed (with variation under +/- 0.5mph) optimal for the corner without changing direction. This has the throttle and steering wheel in a single position with no change. Any changes done to either of the inputs are only for adjusting where on the track I want my car to go. During this I still produce smoke, keep the RPMs high, angle the car (the amount depending on the width of the track, how fast I want/need to corner, and whether or not I need to block someone from passing) while maintaining as much speed as possible. To maintain speed, I don't swing the car out before entering, or shimmy it on exit. It stays perfectly flat and straight going in so I have the optimal amount of time to accelerate and brake, and no additional time is spent moving the car when I could be increasing my speed.

So to make a long post short, I wanted to spend a minute to denounce bad drifting habits and express some skill-oriented ideas of what people should look for in a good drifter and discount some methods and techniques on principle of drifting. This idea of a perfectly controlled, "toolbox" idea of using drifting a a driver's advantage is probably going to clash heavily with what some other people look for in optimizing angles and looking good, but I'm far too utilitarian and technical to care about their ideas. Just wanted to throw this out there.




Now, one last thing about the 240ZG. The reason I claim it to be the perfect drift car (at least with my tuning, stock its not able to do this this well) is that it can be optimized in the ways I've expressed in this post with almost perfect results. It's not the fastest drift car, it's not the most powerful or able to grip run very quickly, but it is most easily controlled, variable, adaptable, all-purpose drift car that can keep up with almost anything else on the road out of sheer driver skill, rather than specs. It's falls are that above CS tires, it doesn't have the torque to drift properly, and it is inherently a -slow- car. But that's what makes it more fun. The point is to use skill and precisely honed drifting techniques to make it as fast and utilizing the best drifts as possible with minimal drawbacks to the car's normal performance. It won't win drift competitions, but if used properly, it will train the driver into having 100% control and skill over his car, and better than anyone else. I hope that once this is realized, other people start using this car more, though it might make me sad to see it no longer exclusively drifted by me online.
 
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GODfreyGT5
*****?

We drift to DRIFT, not to race dis-respectively.

This. And if u were racing in real life on a track and u started doen that I can guarantee you that the next corner u would receive a little shunt from a car behind you spinning you off the track.
 
Cool story...it's nice to know that you think the way that you drift is the ideal way to drift.

Now, first off, this discussion of "ideal drift". I haven't seen you posting in the drift section before (maybe you do on your other GTP account...but isn't multiple GTP accounts against the AUP?), so I can only assume that you haven't spent much time hanging out in the drift forums, or actually drifting with the people who frequent the drift forums. If you had done either of the above, then you would be well aware that the vast majority of people here don't give a crap about speed (to a certain degree, I'll explain more later). But basically, the whole idea of using your techniques to shave fractions of seconds off of lap times is a non issue.

Not trying to be rude, but I think you need to spend some time watching D1, FD, or BTC to get a better idea of what most people here aim for. I'm not trying to say that everyone here is trying to be a pro drifter. I'm saying that most of us aim to be able to tandem with the same proficiency that these pro drivers do.

On top of that, I think you should watch Keep Drifting Fun....that does a better job of explaining why we, along with most others, drift: FOR FUN.




Now, what do most of us around here aim to accomplish with our drifting? Easy, one word.

TANDEM!!! Tandem tandem tandem tandem...can't say it enough.

Outside of comps, when people are drifting together for fun, they are actually working together to execute ideal tandem drifts. That means the lead car adds angle, reduces speed, and leaves the inside (or the tandem triangle) open for the chase car. The chase car then uses whatever techniques they need to in order to get as close to the lead car as possible. One of the main things the lead car needs to do is focus on being smooth and consistent. Changing lines in order to cut off the chasing driver like you described is a big no no.

I mentioned speed earlier. Like I said, lap times mean next to nothing to most drifters. Drifters only concern themselves with speed in two regards.

1. We try to make our cars faster so that it becomes easier to chase while tandeming. This applies mostly to drifting in comps though. Having a fast car also helps in a comp, as it makes it more difficult for the other driver to get really close to you. But comp drifting is not the be all end all of the drift scene (refer to KDF again)

2. The only other reason we concern ourselves with speed is that it can more challenging to execute smooth tandems at higher speeds. But again, we're not using speed to try out race the other driver, but rather to enhance the experience of both drivers.

This is a part rant, part instructional on drifting that I decided to cobble together.

Now for part 2, the reason why this is important to the many drifters on GT5.

The next is ABS. I refuse to drift with ABS (or any aids, including cornering gear) on. This is because if you are drifting with ABS, you are drifting less optimally. With ABS it requires that you brake, and then either throw the cars weight to offset the back tires (as explained before, a slower and less controlled technique) or use the E brake to lose traction. Both of these are poor techniques. Using the E brake requires you to rebuild the revs upon entry, as well as cause a greater throw-out of angle than necessary, on most cars. The optimal way to brake into a drift is to not use ABS, and threshhold brake up until the corner, and then slam the brakes right while trail braking. The front tires will lock at around the same time your car turns, and you will enter a four-wheel drift. Countersteer at the same time you give a little throttle and your front tires, warmed from the braking, will maintain grip and you will drift quite quickly, almost as if you had full tire grip. Again, optimizing the benefits with as little of the drawbacks.

Sentences like that lead me to believe that you have less experience drifting than you're making it seem. There is no need to rebuild engine RPM in a turbo car while pulling the e-brake if you keep your foot on the gas while pulling the e-brake.

I'm not completely sure, but after reading this bit about ABS, it seems like you are unfamiliar with left foot braking techniues...my bad if you know what that is.

Now, one last thing about the 240ZG. The reason I claim it to be the perfect drift car (at least with my tuning, stock its not able to do this this well) is that it can be optimized in the ways I've expressed in this post with almost perfect results. It's not the fastest drift car, it's not the most powerful or able to grip run very quickly, but it is most easily controlled, variable, adaptable, all-purpose drift car that can keep up with almost anything else on the road out of sheer driver skill, rather than specs. It's falls are that above CS tires, it doesn't have the torque to drift properly, and it is inherently a -slow- car. But that's what makes it more fun. The point is to use skill and precisely honed drifting techniques to make it as fast and utilizing the best drifts as possible with minimal drawbacks to the car's normal performance. It won't win drift competitions, but if used properly, it will train the driver into having 100% control and skill over his car, and better than anyone else. I hope that once this is realized, other people start using this car more, though it might make me sad to see it no longer exclusively drifted by me online.

Just because a car is easy to drive, or easy to drift for that matter, does not make it the best car.

Can keep up with anything?? Are you driving the real Devil Z or something? That may be one of the most outlandish statements I've ever read. I don't care who's driving, a 240ZG will never keep up with most of the common drift cars (350z, 370z, RX7, Supra, etc etc). I'd be willing to bet that your 240ZG couldn't even keep up to the average Toyota FT-86 (and it's variants). Hell, I bet you couldn't keep up with most well tuned missile cars....at least not without seriously sacrificing angle, and probably straight lining certain sections.

I'm not trying to rag on the 240...I love that car. It's fun to get cars like that out from time to time and do some slow speed drifting, but I think you are really limiting your gaming experience by only using that car. Due to it's lack of power, there are several sections and a few tracks that you will really not be able to drift.

Oh, and you are preaching to the choir about CH tires...we all use them.


Here's an analogy of what you are saying:

Are you familiar with Motocross? Racing dirtbikes around a track filled with jumps and woops. At the highest levels, most tracks have average lap times around the 2 minute mark....on the average track, the average rider spends less than a minute actually on the ground, as the rest of the time is spent floating through the air. To be fast, a rider needs to spend as much time on the ground and as little time in the air as possible (with exceptions in rhythm sections...but that's too much detail).

For arguments sake, we will put Motocross in the parent roll, and equate it to all other forms of motorsport where the main objective is being fast.

Enter Free-Style motocross. This is a sport that spawned from Motocross. Riders go over massive jumps, and do tricks in the air. They are judged on the difficulty of the trick, and on the smoothness of it's execution.

To me, a lot of what you describe in your OP is like a motocross racer telling a freestyle rider to get less air over the jump, as it will be faster and more ideal.....when that is no where even close to what the freestyler is trying to accomplish. The freestyler could care less about how fast he goes over then jump, just like most drifters could care less how fast we go around a track.

In drifting, angle =/= speed. Angle is what most of us strive for, as it is generally agreed upon that more angle is more visually appealing.

If speed is your aim, you can't really be doing things like wall rides and wall taps, reverse entries, airborne initiations etc. Even running outside lines is "slow"....but it's also hella fun.

On most tracks, I can shave off several seconds if I use throttle control to eliminate or minimize drift through certain sections....but that's not what I'm trying to accomplish. I'm trying to turn laps while I maintain as smooth of a drift as possible for the whole lap...lap times don't mean squat.



I appreciate the effort you put into your OP, but I think you really need to spend some more time around the drift community before you start telling us what "ideal drifts" are.
 
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I drift for fun. What is this we aren't drift racing at all, we are style and angle drifters here XD
 
I´m happy when i realize that we live in a world full of collors, where there is no consense of witch collor is the most beautifull. Oposing most people in this thread, i kinda liked of what i readed in the OP and barely got the main message of what has been told around his ideas. Also, Twitcher got the bullseye arguments on his reply, and resume what 99.99% feel about drifting in this game, even with some minor slides here and there (the E-Brake x REV part, mostly. But Twitcher´s main idea is completly right, because drifting in GT5 request a lot more than drifting while cornering... its more important not stop to drift and never interrupt the line no matter what.

Anyways, nobody is forced to agree with anything of what he writen and i believe that even himself don´t claim for that. Sounds like he understand that a "purest drifting experience" concept is narrowed since the starting idea. At least all his experience and point of views are based in the CH tires, so he is drifting in the same conditions (and physics, and universe) than anyone else here... what makes this thread valid and legit.

But what called the biggest attention to my read is that all your concepts and ideas are based in a car with HP range below the 300 hp. And i like that, because there are a lot of things to be optimized when you don´t have lots of HP to throw your car around the corners. I learned how to drift properly in a game (Project Torque, with better physics than GT5, in my opinion) where a regular AE-86 had 160HP and was a blast to drift with and the most powerfull cars (RX-7 FD mostly) had less than 400HP when optimized. Also, i live in a world where 400HP in a drifting car is not normal, i´d even say that is not easy to find these ranges outside of the highly professional scenario, while in GT5 is considered a low HP range, sometimes even a starting number when you guys think of what will be your drift car of choice. I really would love to drift with my Sil80 (390HP) more times and be less forced to pull out my SLS AMG (666HP) to show who´s the boss (or at least be able to keep the pace with the crowd).

Of course HP is not the final detail when you think of what cars are the best. Considering many other elements (weight, aerodinamic coheficient, braking quality, natural grip ratio...), probably HP is not the main element to classify the best choice for your car. Regarding of techniques and details to think about while drifting (specialy in tandem situations), its clear that its a lot easier to drift when you don´t need to think about of torque since your car always will not lay down due the enormous ammount of torque that you have in your hands to be used anytime you want.

Backing on the Twitcher´s point of view, about (angle x speed) / torque... i agree with him that when you have less torque and need to mantain speed to reach the correct lines, angle is the first thing to be sacrificed. And maybe thats where born the OP´s initial idea: Less torque in hands, more time to think, more challenge to find the right technique to achieve the correct lines without sacrificing the angles at most.

But there is something that maybe has been missing in this discussion: There are basicaly 3 directions to choose when you´re drifting in a track:
1. You drift with most angle as possible. Your speed naturaly will decrease, but you will look a lot better than the follow options.
2. You drift in your way, but for any reason you feel that is necessary to stop to drift and adopt grip techniques (trying to escape from any chaser or reach someone in front of you). In my opinion this is the biggest mistake ever made, because due several reasons your car will not respond properly and you will lose performance and speed even more.
3. Drift with less angle as possible, aiming always speed, because speed translate. You will be more respected and even another drifters will have some fear to drift with you. You will brag that speed drifting is your style and that´s the way you know how to drift. I don´t have prejudices for this way of think, except by 2 details. First is when i do my best lines with large angles all the time, save the replay and check my partner´s lines and get a bit disapointed of how poor the "speed drift" can make your style looks. And second, when someone ONLY know how to drift with higher speeds and lower angles, without any kind of flexibility or adaptability to his partners.

So in my opinion, the priority scale should be (higher number, higher levels):
1. Learn to drift without major flaws.
2. Learn to drift fast.
3. Learn to drift fast since the angle stills the first thing to care about.
4. Learn how to mix speed and angle to keep you as next as possible to your mates. If you´re leaving someone away, increase your angles. Save speed to keep your mates closer, increase speed to reach your mates in front of you. Use all possible tools (even the most poor techniques) to equalize your pace to the other´s. Learn to feel where your mates are in the tracks even when you can´t see them. Measure distances, specialy in the weight shifting spots. And last but not least, keep drift + fun and - competition, because competition never will be as pure as having fun, definitly.

Sorry for the long reply. I don´t know if anybody will read this and as always, nobody is forced to agree with my point of view.

SMALL AND IRRELEVANT EDIT:
I can say that nobody is able to mantain 2 accounts here. I had to report the mods about my older one (daltonlm) and open hands of it and his 400+ posts. I don´t know who is this guy from the OP but i confess that i would like at least to know if he already is one of our guys from this community. Of course that stay confidential behind a new account have some glamour (in a RPG´ish way), but is not quite right, specialy by the AUP.
 
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I think it's a noble goal and I support your pragmatic approach to drifting. Ignore the people on this thread who claim that XYZ (style, fun, whatever) is the only reason to drift. Drifting is for everyone. If you try to constrain it and stop people from doing something with it, you're only showing your own ignorance and closed-mindedness. When will this forum ever grow out of its closed-mindedness? It's the reason I stopped posting...

In fact, drifting started out being about speed, just as you suggest. That's its roots. In the sharp curves of mountain roads in Japan, with high-powered cars going downhill, it was only natural that just like the rally drivers, they began to slide a little, and found that it was surprisingly fast! The demonstration of skill made it appealing and it slowly caught on. It's only later that competitions like the D1 came up and people started drifting more for style. Speed came first, style later. You can still see these roots in the fact that passing someone in a competition, or aggressively staying right up next to them, is considered a victory.

Drifting can be just as fast as grip. Depending on your definition of drifting (if you include extreme slip angles) it's even faster. The reason people don't drift in most races has nothing to do with how fast drifting is or isn't, and everything to do with the most obvious problem of all: tire wear. Take a grip race and make the whole race three laps, and suddenly you will see some drifting, I guarantee it. Grip and drift are not as far apart as people like to pretend. Grip driving at the limits in a rear-wheel-drive is akin to drifting with extremely small angle. Don't believe me? Watch some pro racers in qualifying laps, and watch when they transition from left to right or vice versa. Watch the rear-end of the car. If they're going really fast, you'll see it transition from one side to the other. It was sliding ever so slightly, you just couldn't tell.
 
Disagreed.
Also, screw speed.

Some speed is sill important though. Keiichi Tsuchiya explains in the drift bible at about 54 minutes that once you master "drifting for show" you can master the "ultimate" form of drifting; the high speed drift. In competitions you get scored on speed as well as angle. The trick is to find the best balance of both for the right time. It is quite an art trying to keep as much angle as possible while keeping up with an opponent.
 
Some speed is sill important though. Keiichi Tsuchiya explains in the drift bible at about 54 minutes that once you master "drifting for show" you can master the "ultimate" form of drifting; the high speed drift. In competitions you get scored on speed as well as angle. The trick is to find the best balance of both for the right time. It is quite an art trying to keep as much angle as possible while keeping up with an opponent.

Because in real life as more speed you have, higher are the risks. That´s why Tsuchiya never would say to somebody go like a kamikaze before know excatly what the drifter is doing. An accident at 50 mph is enough to put someone´s life in danger, even with multi-point belts, steel cages and etc...

The right amount of speed is that one necessary for complete the right lines with optimal angles. If someone´s car can´t slide in such slow speed as any other slower car due too much aerodynamic or more grip than it should, shame on him.

Sorry to say, but (i hope i not die in hell for this) screw Tsuchiya and his bible, screw FD rules, screw speed over angle. If speed is higher in the drift priorities, lets just rid of 90% of the cars in GT5 and keep only Class S drift cars. I have a SLS AMG able to tandem even Usain Bolt while drifting (and i hate when i need to pull it from my garage, i confess), but i can go even worse and build a Ferrari California with an obscene rear wing.

Speed over angle is not my school, denifitly. And for everyone here who think that is too easy to catch me while drifting in high angles but is too fast for me reach him, thats because my angle is more important than his need for speed.

Period.

EDIT:
Again...
The main OP´s message is all his finesse and techniques discussions for maximum speed are because he is doing it with a car with very low HP and he must to take care about everything to not sacrifice his angle or at least not straighten up inside a drift line.

Correct me if im wrong, but that´s what i understood from his arguments and car choice.

EDIT 2:
I´m drunk.
 
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The entire OP sounds like something one of the dudes from Initial D would say. That being said however, I think applying these techniques to touge would probably make you pretty gnarly if you could do it properly. In a D1 or FD comp, it would be pretty pointless though.
 
The drift bible is a nice video but it Tsuchiya takes a racing approach to drifting because he's a racing driver. IMO it has not much to do with how drifting is nowadays (aside from techniques) style wise.

In professional (and even amateur) drifting what peoples try to do is to drift as far as possible from the corner and, if close enough, link the following corner. This is the total opposite of what you can see in KT's Drift Bible.
 
The drift bible is a nice video but it Tsuchiya takes a racing approach to drifting because he's a racing driver. IMO it has not much to do with how drifting is nowadays (aside from techniques) style wise.

In professional (and even amateur) drifting what peoples try to do is to drift as far as possible from the corner and, if close enough, link the following corner. This is the total opposite of what you can see in KT's Drift Bible.

-____- The Drift Bible is a starting point for new drifters. Learn the techniques first and apply what works for you
 
So to make a long post short...
Too late. :P

Excellent write-up, but I think it's addressing an argument that no one was making.

As has already been mentioned repeatedly, most of the folks here that drift do so as a matter of style, rather than using drift technique competitively for faster laps than the next guy.

There absolutely is a time and a place for drifting as you describe it. However, as voiced by most of the folks that have replied, drifting in the GTP community is more about the camaraderie.

Drifting, as you describe it? Not so much with the "team player" attitude. Heh.
 
I want to see this implemented and proven to be more effective than racing 'normally'?
If i were to ever desire such a thing i would look in the racing subsection
 

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